Map

sp_heavy_reuse
Uploaded by hexparrot · May 30, 2011
6 comments · 3.2 (11)

Single player map of intermediate difficulty. Returning to multiple rooms and lots of object reuse required for puzzle solving. There is more than one way to solve this map, using different numbers of cubes. Standard solution: solved with 3 cubes http://www.youtube.com/watch?v=_Br5-tjsIpk challenge: solved only using the reflector cube http://www.youtube.com/watch?v=EG-gc6aApGk

sp_heavy_reuse
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remmizchamber3
Uploaded by Remmiz · Jun 28, 2008
32 comments · 3.3 (3)

Third installment in the Remmiz Chamber series. After quite a long break from mapping, (school, internship, etc.) I have finally finished Remmiz Chamber 3. It's a lot longer than any of the previous maps and is a Companion Cube orientated level. Download, have fun and let me know what you think!

remmizchamber3
The Part Where Everything Goes to Hell Sample Map
Uploaded by MasterLagger · Aug 07, 2011
28 comments · 1.9 (13)

This is one of my maps from my WIP MapPack "The Part Where Everything Went To Hell." I choose this particular map because it wasn't too easy or too hard to solve even though the level is a bit on the short side. Please let me know if you are have trouble playing this map so I can make corrections to it. BTW there are also 2 easter eggs in the map.

The Part Where Everything Goes to Hell Sample Map
The Room (Precision, Timing, and Solving)
Uploaded by NeemaE · May 28, 2011
34 comments · 4.1 (16)

UPDATED for competition! v2 should be a more interesting play. This intentionally awesome title gives very little away, and leaves all the surprises of THE ROOM for the player to experience. It is worth mentioning that the idea for this map came from: (1) having the player start at what looks like the end, (2) making the player navigate backwards through testchambers [which appear partially solved], and (3) having the player get to what should be the "beginning", and then solve his/her way to the end. [Thus, some portions have much activity going on, and part of the challenge is to determine which puzzle element belongs to which 'direction.'] There is an emphasis--at times, without making it too difficult--on precision and timing, but I'd like to think that The Room is as satisfying, if not more, to figure out. Note: the file that I am submitting for the competition is 'the_room_v2.rar'. The other file is the original one I had included to be playtested, which will still remain--but it is NOT my official submission. If necessary to avoid confusion, I will take it down. EDIT: I must have uploaded the new file to REPLACE the old file. For anyone interested, the old map can be found at: community-releases/the-room-t2984.html

The Room (Precision, Timing, and Solving)
Take Those Cubes Read Description
Uploaded by guckzurlinse · Oct 27, 2011
15 comments · 1.2 (4)

This map Is Updatet And doubled in size and chambers its new name is cube collector with 4 chambers and better textur download it enjoy

Take Those Cubes Read Description
Chander Test 3.2
Uploaded by Chander · Sep 04, 2011
12 comments · 4.2 (6)

This is my third card. Please leave your comments. Waiting for an objective critic. Version 2

Chander Test 3.2
Funnel and Cube
Uploaded by autobzooty · Jul 16, 2011
16 comments · 4.5 (10)

This is the first proper puzzle I've finished. It was kind of an exercise for me to learn the tools and practice basic puzzle design than something serious, but I thought I'd post it anyways. It's super short and not very difficult, but any pointers or comments would be greatly appreciated! I'm new at this.

Funnel and Cube
Try Anything Twice laser "SDK"
Uploaded by HMW · Sep 27, 2010
4 comments · 5.0 (1)

This is a demonstration and prefab collection of the laser mechanism featured in my "Try Anything Twice" map pack. It is similar to Valve's "thermal discouragement beam" in that it will travel through portals and it also includes the redirection (lens) cubes seen in the Portal 2 trailers. It is primarily aimed at map designers who want to include a similar mechanism in their maps. (Adequate mapping experience and familiarity with complex entity I/O setup is required.) Please read the included readme.txt file for usage instructions. You'll need 7-zip to extract this file.

Try Anything Twice laser "SDK"
Power Interference
Uploaded by UsCobra11 · May 03, 2012
58 comments · 4.5 (10)

GO HERE To play the workshop version of this map: It's slightly different, you might enjoy it: http://steamcommunity.com/sharedfiles/f ... d=68660035 Power Interference is a medium sized, easy/medium difficulty map for single player. Changelog v1.0 -Release v1.1, v1.2 -Random fixes v2.0 [Insomnautik's Changes] -Map completely revised, edited, and changed for a better look (Thanks) -Textures completely redone -Added more general freedom to the first room -Added frames to glass and grate -Fit the funnel in the wall [UsCobra11's Changes] -Fixed alternate solution -Altered textures in second room -Moved various things v2.1 -Fixed unintended solution (again...) -Added autosave v2.2 Ran map through Pakrat for lp's fizzlers v2.3 -Replaced Lp's Fizzlers with a glass wall -Added music -Fixed the unintended solution (Again, lol) v2.4 -Player spawns without potato -Added arrival text

Power Interference
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Hard Hell Tests
Uploaded by izark · May 12, 2012
8 comments · 5.0 (5)

These test are hard but simple You should play : HHT 1,2,3,8,0 (Easier to harder) Comment

Hard Hell Tests