Map

Origin of symmetry
Uploaded by Victor · Sep 08, 2008
20 comments · (No ratings)

First map This is my really first map with Hammer. The puzzle is short an simple. I am using Aldz's Prefabs witch are very good. Thank you for any suggestions or notes. Enjoy !

Origin of symmetry
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(G) Fling_1
Uploaded by gompasta · Oct 09, 2011
12 comments · 5.0 (9)

A map based on simple flings. I have not really worked on keeping the map clean, so if you decompile, your eyes WILL burn. We accept no responsibility for loss of eyes. ------------------------------ To do: Performance Optimisation Texturing (?) Fix any reported workarounds Cubemaps ------------------------------

(G) Fling_1
Companion Retrieval Run
Uploaded by Wanderer2021 · Jun 06, 2011
14 comments · 2.3 (13)

Retrieve your faithful companion cube, and make your escape, at a price.

Companion Retrieval Run
Challenge Room 1
Uploaded by BlooMeth · Feb 28, 2012
14 comments · 5.0 (10)

This is a simple map with two test chambers. There's nothing original, interesting or especially challenging about this map. I'm not even sure why I'm releasing it, you probably have better things to spend your time on. Anyway, to install place .bsp file in <Steam Install Directory>/steamapps/common/portal2/portal2/maps/ To run the map enter "map sp_challenge_room_1" into the console.

Challenge Room 1
Piloting a Blimp
Uploaded by taboo54 · May 31, 2011
12 comments · 4.4 (8)

A couple of puzzles based around an Aerial Faith Plate. Theme: Clean/BTS Final Update! Fixed up lighting, changed some stuff, did final HDR pass I'd personally like to thank Valve and ThinkingWithPortals for putting on this contest. It was fun and good motivation

Piloting a Blimp
Gather
Uploaded by marKiu · May 18, 2012
71 comments · 4.3 (7)

This is my fourth map and quite a challenging one! Your task: Gather all three cubes to open the exit door. Not enough? Then press the button infront of the exit and try the more challenging solution. Easter Egg included! Good luck v1.1 fixed unintended solution for the Easter Egg Many thanks to my awesome betatesters : Josepezdj, grayarea and Xtreger! <3

Gather
Terahertz - Mapaday 1
Uploaded by Omnicoder · Aug 28, 2010
1 comments · (No ratings)

The first of my Map a day series. One short map each day. This is the first one so I didn't know how much I could do in one day. Next one will be longer. ==Created in one day==

Terahertz - Mapaday 1
Strange Soap
Uploaded by sofi · May 03, 2012
22 comments · 5.0 (10)

Single testchamber, pretty easy I suppose. Part of an upcoming series. Bigger screenshot: http://puu.sh/sGJY Edit: Fixed the map not being a bsp for some reason.. Sorry everyone!

Strange Soap
The Red Window
Uploaded by Barracuda · Jun 05, 2011
6 comments · 5.0 (4)

My small test chamber for the mapping contest, designed in a post-Wheatley theme. My first idea for the contest was much more interesting, but also impossible, because the rules didn't allow custom scripts. So instead, I decided to simply improve the map I already was working on. I hope it's still entertaining, though I'm not sure about the difficulty, but it's surely not Nintendo Hard. No exotic game elements, just funnels, buttons and boxes. And a deadly laser field, guarded by a deadly turret. Bigger screenshot (contest1): http://cloud.steampowered.com/ugc/56091 ... CB7E9651E/ A quick note about the instances: I included many of Valve's original instances, because I'm using a different folder structure for easier navigation. But I also included only those instances that are actually used by this map. All content (except Valve's instances) is released as public domain, do whatever you wish to do with it. Version history: contest2: * Various small visual improvements * Added a new animation for GLaDOS on the screen * Fixed an unintended way to catch the first weighted cube * Replaced upgraded portal gun with the simple one and added a fixed portal below the funnel emitter contest1: * Initial release

The Red Window
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Remembering Aperture
Uploaded by GMan · Jun 06, 2011
5 comments · 1.2 (8)

A short mod for Portal 2 focusing on well... Remembering Aperture. You'll figure it out. Anyway it consist of about 4or 5 traps/ puzzles and, just have with it. It's my first major mod in Hammer/ Source and I had fun making and I hope you do too. It has no credits or voices so I'll include the credits below. Credits: Main Developer: Martin G. Forbeck And that's it...

Remembering Aperture