Map

Simple?
Uploaded by Damikk · Jul 14, 2014
2 comments · 5.0 (1)

Map contains 4 rooms, all unique,all complex. Your task is to complete the map and decide whether it is Simple or not. #Simple? Difficulty: #Simple? Changelog: v1.0 - Map release - 15/07/2014

Simple?
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Bounce Beam
Uploaded by LightShadow · Jun 05, 2011
3 comments · 0.0 (1)

It's a difficult level involving repulsion gel, propulsion gel, and excursion funnels. [UPDATED] Bigger and more challenging.

Bounce Beam
Solve or get dissolved
Uploaded by beecake · Aug 06, 2011
8 comments · 1.7 (6)

Solve or get dissolved
Bin-irate
Uploaded by jizzo · Jun 06, 2011
5 comments · 3.3 (3)

a single player map for the competition. the level comprises of two corridors which you have to switch between to proceed. contains mild use of the binary system)

Bin-irate
surf_ny_momentum_v3_1_portal
Uploaded by Dood77 · Apr 03, 2008
0 comments · (No ratings)

Attemp to convert a surf map for portal Surfing doesn't work in portal, providing this for an example to my post here: [url]http://forums.thinkingwithportals.com/post12321.html[/url]

surf_ny_momentum_v3_1_portal
SP_Portal unto dawn
Uploaded by radelite · Sep 02, 2013
2 comments · 3.3 (3)

This is my first full fledged hammer map that I have posted on TWP have fun http://steamcommunity.com/sharedfiles/f ... =174881624

SP_Portal unto dawn
some new tests
Uploaded by charlesleroi1 · May 12, 2012
4 comments · 3.3 (3)

see the videos on youtube: http://www.youtube.com/watch?v=l_8UIxUY_j4

some new tests
faith plate + func_tank example
Uploaded by Emorejets · Nov 07, 2011
4 comments · 0.0 (7)

func_tank trigger_catapult prop_dynamic point_template env_entity_maker plus vmf

faith plate + func_tank example
Speed Tower
Uploaded by SandvichBlock · Jul 09, 2012
5 comments · 2.5 (2)

A clever gel map I made with a friend.

Speed Tower
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sp_biggun/sp_heavyduty
Uploaded by Heavyduty · Apr 18, 2012
14 comments · 2.8 (9)

Here is a couple of small maps that i did because i was bored, they are easy so have fun, no need to vote on them.

sp_biggun/sp_heavyduty