Map

Gel training
Uploaded by beecake · Aug 09, 2011
18 comments · 3.8 (4)

Walkthrough at my channel: http://www.youtube.com/user/cakeyfied?feature=mhee

Gel training
Advertisement
Registered users don’t see ads! Register now!
[SP] Sentry Point
Uploaded by MutatedTurret · Aug 08, 2011
17 comments · 5.0 (24)

Sentry Point is my first release. I estimate it to be of about medium length and difficulty. I have also included a vmf in case any designers would like to give some critic tips.

[SP] Sentry Point
Turret Love
Uploaded by dhavalmistry · Aug 07, 2011
18 comments · 4.7 (16)

This medium difficulty map is designed to overcome your fobia of turrents. This map will require both players wits and wisdom in addition to teamwork and patience. I wish you good luck and please report any bugs, shortcuts, or broken parts on the forums. This is my first coop map, so go easy on me Update #1 -Major visual changes -Removed 3/4 of the turrets (hopefully that fixes the lagging issues) -fixed the cube spawn problem. Update #2 -Major gameplay changes -Some visual changes -Removed the shortcut where the player could easily get the cube from the room with lot of turrets and paint.

Turret Love
The Part Where Everything Goes to Hell Sample Map
Uploaded by MasterLagger · Aug 07, 2011
28 comments · 1.9 (13)

This is one of my maps from my WIP MapPack "The Part Where Everything Went To Hell." I choose this particular map because it wasn't too easy or too hard to solve even though the level is a bit on the short side. Please let me know if you are have trouble playing this map so I can make corrections to it. BTW there are also 2 easter eggs in the map.

The Part Where Everything Goes to Hell Sample Map
Walls and Turrets
Uploaded by lemo76100 · Aug 07, 2011
4 comments · 0.0 (3)

Run to a turret then go and sit Hide behind a wall and pray you don't get hit

Walls and Turrets
Swift Fall
Uploaded by lemo76100 · Aug 07, 2011
6 comments · 0.9 (11)

Let a cube fall a thousand feet Don't touch the bottom or you're dead meat@

Swift Fall
[SP] Loud Pipes
Uploaded by ForbiddenDonut · Aug 07, 2011
61 comments · 5.0 (34)

Loud Pipes is an Old Aperture-style single-player map that features two major chambers that heavily revolve around the use of repulsion and propulsion gel and their interaction with cubes, light bridges, laser fields, and moving platforms. The map?s difficulty ranges from easy to medium/hard. Screenshots: http://cloud.steampowered.com/ugc/54177 ... 6F9F4A356/ http://cloud.steampowered.com/ugc/54177 ... B90291E32/ http://cloud.steampowered.com/ugc/54177 ... A63C18803/ http://cloud.steampowered.com/ugc/54177 ... DE459D8D7/ http://cloud.steampowered.com/ugc/54177 ... 324CDF62A/ Updated to v.1.2. -Fixed an exploit with the light bridge -Repaired a cubemap error that was giving the observation room an odd effect -Shifted some of the white walls around in chamber two to prevent exploits -Made it easier to jump back from the moving platform Also, if any of you designers out there are interested in the design process of this map or the aesthetic technique of any Old Aperture map, I've written a small tutorial about it over in Rubrica's aesthetic thread. Check it out if it interests you! mapping-help/on-the-aesthetic-themes-in-portal-2-v0-9-1-t4257.html Leave feedback or feel free to reach me (contacts in the readme) once you finish the map. Thank you!

[SP] Loud Pipes
Short level
Uploaded by beecake · Aug 06, 2011
14 comments · 1.7 (3)

Short level
Solve or get dissolved
Uploaded by beecake · Aug 06, 2011
8 comments · 1.7 (6)

Solve or get dissolved
Advertisement
Registered users don’t see ads! Register now!
[SP] Interception
Uploaded by satchmo · Aug 05, 2011
56 comments · 5.0 (24)

Interception is a single-player map featuring a fairly challenging puzzle involving two clean-style chambers, funnel, laser, and light bridge. The puzzle is somewhat more difficult than the official Portal 2 puzzles. There should be 2-3 "AHA!" moments in the puzzle. The solution is not technically difficult to execute. If you find yourself frustrated or performing some stunt repeatedly, you should find an easier way. Remake of Interception with the Perpetual Testing Initiative http://steamcommunity.com/sharedfiles/f ... d=69323011 Major Updates: Version 1.2 fixed a potential scenario where the player can become trapped in a chamber. Version 1.5 added one more "AHA!" moment. Version 1.52 compiled with high dynamic range rendering effects. Version 1.57 added a Rattman den. Version 1.60 added a pool of toxic water. Screenshots: http://cloud.steampowered.com/ugc/55979 ... 1184F0F02/ http://cloud.steampowered.com/ugc/55979 ... 8827DB512/ Video Walkthrough: Here is a video walkthrough of version 1.63 courtesy of Portal2Two. Needless to say, it has major spoiler for the puzzle. The walkthrough also reveals the location of the Rattman den. iC6gZABVU30

[SP] Interception