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A seemingly simplistic puzzle utilizing a funnel that can change direction for a short amount of time.
Alone Escape
Difficulty: Easy Map Size: Large Map Type: Clean & BTS _ So, I have finished my first map. You start first with normal tests and ... I wont tell more Inn this map are 3 secrets, do you find them all? ^^ Some areas of this map dont look so good, that's because in some areas I had not much experience, but some another areas are looking much better. In Future i will make my maps better, i swear So have fun, and feedback is welcome. (= (Sorry for some lags cough, but the map is completely playable)
Port
Simple puzzle made to test an custom aesthetic.
Rage Gaming | Portal | 2 PVP
First to click the button in the middle of the map wins. The button betwen the glass is the button you need to click to win.
Filtered Testing
A three test map in a destroyed theme with Wheatley observing your tests. The puzzles were originally created by Imanex, Waqlerg, and L1zardr0ckets. The music was created by Powerpunchclan and Morgoth. Custom fizzlers by LPfreaky90 and FourthReaper. I had a lot of trouble uploading this to the workshop, so I figured I'll upload it here and call it a night. Comments and unintended solutions are appreciated.
Manual Override 1.1 RE
singleplayer map medium difficulty steamworkshop: http://steamcommunity.com/sharedfiles/f ... =162666804 trailer: (WARNING: light spoilers) http://www.youtube.com/watch?v=UD_Hxi1mtlI manualoverride provides many little puzzles which all end up in a nice run-for-your-life-bossroom i hope you enjoy this map! gl hf Bowls Version 1.1: fixed some bugs and places where you could get stuck
Manual Override 1.1
singleplayer map medium difficulty trailer: (WARNING: light spoilers) http://www.youtube.com/watch?v=UD_Hxi1mtlI manualoverride provides many little puzzles which all end up in a nice run-for-your-life-bossroom i hope you enjoy this map! gl hf Bowls Version 1.1: fixed some bugs and places where you could get stuck
Untitled
Two untitled Wheatley's chambers. ===CHANGE LOG OF VERSION 1.5=== + Solved some aesthetics problems + Solved a problem with the funnel + Allow potatos to finish her final line before you reach the elevator
Two Broken Chambers
It's my first map mad in Hammer. They are two chambers that are broken, but still functional.
PTI element: Dice Signages
This element adds support for making 1, 2, 3, 4 number annotations on the floors and walls much like existing Portal 1 and 2 maps do. The numbers are indicated with dots. You can see an example screenshot here: http://bisqwit.iki.fi/kala/ptal2/dice_signages.png To use, place the element on ground. Use the "Cube type" option to select the type of sign. Standard = 1 dot Companion = 2 dots Sphere = 3 dots Franken = 4 dots The element can be moved around within the voxel the same way as lightpanels can. Use Reflective, if you want to rotate the dot around (to place it in a diagonal orientation), before assigning it the correct type and place.