Map
Excursion Immersion
A map that makes good use of the Excursion Funnel in Portal 2, not to mention a little surprise that you have to figure out on your own.
[Coop] Versus
Its a coop map that, over seven chambers (but you only have to think in like four) includes, amongst other things: Deadly Lasers, Less Deadly Lasers, Faith Plates, Deadly Faith Plates, Enancipation Grills, Deadly Emancipation Grills, Maximum Fun Chambers, Excursion Funnels, Reverse Polarity Excursion Funnels, Deadly Excursion Funnels, and all the gel you could ever need! (unfortunately not deadly.) But do not let that discourage you. You only HAVE to die twice! Wait, where are you going? Its a lot better than it sounds, honest! PS: bug reports welcome, at [email protected]
Falling Through the Dark
Captured by an alien species that has discovered aperture's technology you make your way through a series of darkened test chambers using the excursion funnel and gravity to guide you through this color recognition experiment.
The Bigger Picture v1.2
The Bigger Picture Version 1.2 A challenging Co-op chamber This map was reworked to include a central hub that ties together each of the three rooms. This map forces player to work together. Not only in trying to solve the puzzle but also to help each other move around the rooms. Changes from Version 1.1 -Fixed Platforms in second room -adjusted lighting in second room -fixed trapdoor in first room (now it falls away properly) -added more portal helpers -adjusted textures
Postmodern Puzzle
Aperture Laboratories have hired a postmodern artist to increase the visual appealingness of their testchambers. After he had four attacks of selfpity on the first day, Aperture has discovered that computers do the same work 13% faster and 128% more aestheticful. -------- Very first own Portal map. Comments and Critism are requested. EDIT: I have edited the map now. People complained that it was too bright for them and the doors caused problems. The light was changed and the doors look really bad right now but should work. I will try to fix this tomorrow.
Get the Gel
This is my first released map as well as my entry for the contest. I hope you like it. It is a single puzzle consisted of 3 smaller sub-puzzles, and features: - Light Bridges - Turrets - Funnels - Bounce Gel - Other hazards and puzzle elements Let me know what you think, and please report any bugs or problems. Note: I might have overused "hint" signs on the floors, let me know if I made it a bit too easy. Note 2: As required, the source VMF file is included. Notice that it requires (and includes) two custom instances. Updated to version 1.7: -Added grates to the washing stations -Added music -Added exit sign and made room numbering more obvious -Fixed a shortcut Updated to version 1.6: -It's now impossible to pass Room 2 by standing on the cube. -The exit was lowered so it's easier to reach. Updated to version 1.5: -Invisible fizzler removed from the entrance to Room 1. Grate added instead. -Two "cube washing" stations added. -Visible timer added to Room 2 -Fizzler in Room 1 made taller. -The jumps in Room 3 made easier. -Button added to the cube dropper in Room 3 -Many aesthetic changes -Other minor changes
[Coop] Fast Bridge
A coop testchamber with 6 seperated tests. Typical testchamber design and a lot of details. You will have to work with lasers, panels, lightbridges, gel, turrets, cubes and pneumatic diversity vents. The tests will need good timing and some time to find the solution. Use your zoom and: Think with portals! Difficulty: easy to difficult Playtime: ~25 Minutes (depends on your skill) How To to play the map in coop is in the zip file! - Contest submission Screenshots in the forum thread!
Tic Tac Toe
Important: I forgot to lock the buttons for every turn . . So there will be an update on that. Also when you and your partner ping the same field at the same time, it could disappear. Maybe I'll just let the winner start the round and for the first time the host. --------------------------------------------------------------------- Features: - Ping tool support. - Button support. - Fields rotate on selection. - Winner recognition. - Draw recognition. - Loser gets destroyed. - GLaDOS says at the beginning "You should both be familiar with the game of Tic-Tac-Toe." --------------------------------------------------------------------- Update V. 1.4 - Added draw recognition. - Reworked the level design. - Players now only can select one field per turn. - Added winner indication if you use the buttons. (I forgot that in 1.3) - Improved stuff. You now have to be both in your little areas, to get the game started. If blue goes into oranges area the indicator light will turn red and an error sound will appear. Everything should work fine now. Please report bugs, if you find any. Alternative Download: http://solidfiles.com/d/3577/ --------------------------------------------------------------------- Quickfix V. 1.3_01 - Fixed one of blues winning combinations not appearing correctly. --------------------------------------------------------------------- Update V. 1.3 - The winner now gets indicated. GLaDOS says the name of the winner, and a game_text appears with "Orange/Blue won." The loser gets destroyed, if he stands in his area. All the fields around the winner fields will be closed. And you have to press the reset button to start a new game. - Design improvements The next and probably the last update will fix the last issue on the ToDo list. --------------------------------------------------------------------- Updated the video. --------------------------------------------------------------------- Update V. 1.2 - Fields flip on selection like in the calibration course. - Fixed the last issue from V. 1.1 --------------------------------------------------------------------- Update V. 1.1 - Added suport for the ping tool. - Made the fields bigger. - Optimized the light. - Added external button sounds, because they didn't made any sounds in coop. (probably because they're in a wall) Issues: The ping triggers don't have a parent attribute neither a disable input. Thus the host can override oranges fields via the ping tool. --------------------------------------------------------------------- I just made a little map where you can play Tic Tac Toe! There are indicator lights, to see who's turn it is, and a reset button in the middle. Screenshot [old]: http://steamcommunity.com/id/7Voo/scree ... 0740775103 Screenshot [new]: http://steamcommunity.com/id/7Voo/scree ... 0765998753 Video [outdated]: http://www.youtube.com/watch?v=vteM-DzbzqI Make sure you stand right in front of the button you want to press. Otherwise it could happen, that the button below or above gets pressed. Todo: - Make the player only press one button on his turn.
Revenge of the Angry Turrets
(NEW: BSP File Now Included) Let me know if this map doesn't work. And please rate this also so I get an idea of what you think. This is my very first map and it includes turrets. This map has a lot of turrets hiding in areas but not impossible to spot. This map also has a Hard Light Bridge, Thermal Discouragement Beam, Thermal Redirection Cube, and the Excursion Funnel. BTW you can crouch under the Hard Light Bridge. There are also a few hint pictures on walls in the map that that give you an idea what you can do. Have fun!
Laser Tower
This is my first complete hammer map ever (besides learning the basics back in the counter-strike days), and it is therefore a relatively simple map adhering to the "Clean" theme. Evenso, myself, and the few test partners I've had, find the end result to be both fun and challenging. There are two chambers in the map, and it should take about 10 to 30 minutes total to complete (depending on your combined wit, and more importantly: how much you fool around). The first chamber features several turrets, that will need to be shielded against, while you figure out how to get through a deadly discouragement field. The second chamber is more asynchronous; after a small puzzle involving an excursion funnel, the players will be split up making communication and timing very important. Remember you can hold Tab for your partners view, also the timer tool (accessed by holding F) will likely be needed! Extra challenges for those bold enough: * Complete the entire chamber with neither you nor your partner getting scrapped. * Knock down every turret in the first chamber. * Bring the very first weighted cube with you to the room with the Aperture Science Laser-Powered Sphere Relocator.