Map

think with portals
Uploaded by ricardo248 · Jun 04, 2011
5 comments · 2.0 (5)

single player map,i hope i made it difficult. not worked with hammer a long time just 4 weeks, so i was more concentrating on the puzzle and not the beauty of the map. hope you like it and hope you can solve it, i tested it and it's all possible. soo have fun greeting ricardo

think with portals
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[SP] One in the Chamber
Uploaded by KrispyTheKorn · Jun 04, 2011
30 comments · 4.7 (37)

One in the Chamber is a single player map built specifically for the ThinkingWithPortals.com Summer Mapping Initiative. The name "One in the Chamber" refers to the amount of cubes available to complete the chamber. The map is built with the Destroyed Aperture theme in mind, and contains two puzzle rooms, as well as an introductory corridor. The difficulty level has been kept low to medium, to allow players a challenge without wanting to pound there fist into their monitors. All mappers feel free to rifle through the .vmf for fog/lighting settings, and the likes, as well as to learn how I put the level together. filename: sp_1_inthechamber.bsp Screenshot: http://interlopers.net/titan/sp_1_inthechamber0003.jpg KrispyTheKorn aka, IZaNaGI Update: Re-uploaded with missing readme file. Update 2: Fixed an issue allowing players to complete the final room in an unintended fashion. Added "info_placement_helper" entity's to some white surfaces as per player feedback. Replaced an errant "cool" light instance with a "warm" instance. Update 3: Fixed "black" textured surfaces so that they are no longer portalable (if that's even a word ... which it isn't).

[SP] One in the Chamber
Marcem's Laserbox and Funnel
Uploaded by Marcem · Jun 04, 2011
6 comments · 5.0 (9)

A pretty simple test chamber dealing with laserboxes and an excursion funnel. V2 fixes the elevator videos and makes the map end on the elevator. V3 fixes a few things, also expands the chamber, but not the puzzle. http://steamcommunity.com/id/marcem/scr ... tab=public

Marcem's Laserbox and Funnel
Bridges to a New Tomorrow
Uploaded by Zhan · Jun 04, 2011
13 comments · 5.0 (9)

Four test chambers focused on hard light bridges and the different ways they can be used. I currently have all four test chambers playable and detailed, so the map is more or less done! Thanks to all of you who helped. Go download version 08 now and enjoy 20-30 minutes of fun portalling. Enjoy! Screenshots: http://dl.dropbox.com/u/18787920/img/sp ... 080001.jpg http://dl.dropbox.com/u/18787920/img/sp ... 080003.jpg http://dl.dropbox.com/u/18787920/img/sp ... 080007.jpg http://dl.dropbox.com/u/18787920/img/sp ... 080010.jpg

Bridges to a New Tomorrow
The Abandoned Room
Uploaded by InvisiblePanda · Jun 04, 2011
16 comments · 4.5 (19)

My first map with Excursion funnel, Buttons and Cubes I hope you enjoy it Update: v2.0 - removed some unnecessary white panels v2.1 - minor fixes with aerial faith plate, excursion funnel, sounds and lighting v2.2 - fixed a bug with robotic arm v2.3 - some visual and gameplay changes v2.4 - ambient sounds added + some visual adjustments to lighting v2.5 - minor fixes + elevators added + steam workshop version walkthrough: http://www.youtube.com/watch?v=oRLoa6acDLA

The Abandoned Room
Xackbox-Demolevel
Uploaded by Xacktar · Jun 04, 2011
10 comments · 5.0 (7)

A small, but fun chamber made for the contest.

Xackbox-Demolevel
Engineer
Uploaded by Ruien · Jun 04, 2011
35 comments · 4.2 (26)

Engineer - A map designed to make you think. Portal 2 is, at its heart, a puzzle game. Graphics; story; environment -- all of these are good but secondary. I finished the masterpiece of Portal 2 but was left wanting more: a deeper puzzle, with intrigue and interlocking chambers, that required strategy, intuition, and ingenuity. I want to be challeged so that I am rewarded with a well-earned feeling of victory. Combining logic with creativity is the quintessential essence of what Portal 2 maps should be all about, and in Engineer I believe I have recaptured that ideal. It is my hope that upon completion, Engineer will stand out in your mind as unique, and that the fundamental puzzle design it presents is carried forth by the many others far more skilled in map-building than I. Notes: - It is possible to do things that make the puzzle unsolvable. However, I have added many "safety exits" (as fizzlers) which reduces this. You never need to pass through a fizzler to solve this puzzle - they are intended for emergency use. - Engineer is not a tedious map. There are many solutions, but none are trivial, and if you find yourself repeating anything over and over again, it is not the correct solution. Just take a step back, and ponder the tools you have been given. - Solution has been provided as a demo file, included. See Readme.txt for instructions.

Engineer
Laws of physics ... they still apply.
Uploaded by Pjuvigny · Jun 04, 2011
9 comments · 4.5 (10)

True story. My contribution to the contest. UPDATED : bug fix.

Laws of physics ... they still apply.
Destruction
Uploaded by Misterpixel · Jun 04, 2011
18 comments · 4.5 (10)

Sequel to my first map, "Interruption", which follows on from the events in that level. This puzzle is much harder - well, atleast I think so. It also includes some more cinematic scenes, on a bit larger scale than those in the first one... (If the excursion funnel doesn't appear make sure you look around properly, but I'd be surprised if anyone missed it) There is a bit of a lighting glitch that occurs near the second-floor glass. I tried for ages to fix it but it refused; it's pretty minor though. Updated to fix two exploits. Updated to replace a texture that you may not have.

Destruction
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Blue Walls
Uploaded by RubyCarbuncIe · Jun 04, 2011
29 comments · 4.8 (24)

My contest entry. OK so yeah the name may not be all that great, but it's based off the fact that this test revolves around the Hardlight bridges as shield walls. This Test Chamber is in the Overgrown style. The player has one Portal at the start and uses Momentum for the most of the test chamber. This test chamber involves: Momentum Laser Walls Fizzlers Hard Light Bridges An Excursion Funnel Thermal Discouragement Beams Ariel Faith Plates Please tell me of any glitches you may see while playing this map, and good luck to everyone in the contest! V2: I moved the Faith Plate to a better out of the way location. Added indicators for the large hard light wall in the second room. V3 (About F***king time right?) : After Peer Review the game always made the player start with a dual Portal Device, now that's fixed! I made the chamber have better lighting I redid EVERY piece of lighting in the chamber because when I made this map it just looked a bit off from what I wanted. I added some minor details to some areas such as tide lines to the hazard liquid in the aerial faithplate room and updated the water texture as well. I updated the environment to give the map that final touch it needed. env_tone_maps make the map very very very pretty lookin' if I do say so myself. Here is an updated picture of the chamber: http://steamcommunity.com/id/RubyCarbun ... 8361732080 Please enjoy this map as much as I did making it. It really is my best piece in my opinion.

Blue Walls