Map

Memory Lose
Uploaded by GHoST61 · May 11, 2012
10 comments · 5.0 (6)

First Published map. I will make more :--P just trying to make storyline. Version 1.0 Released Version 1.1 Released (Updated some parts that player can cheat ) Version 1.5 Released! ( Fixed tones of glitches where player can cheat! secret you can find. - Find 5x potatos in the map and unlock one awesome music track. - Find a way to get the <3 cube Also got a gameplay Me on steam: http://steamcommunity.com/id/12URmarty

Memory Lose
Advertisement
Registered users don’t see ads! Register now!
Bridgebounce
Uploaded by UsCobra11 · Apr 29, 2012
7 comments · 5.0 (6)

Bridgebounce (mp_coop_ccm01) is a small, easy difficulty underground themed cooperation map for Portal 2. Involves light bridges and repulsion gel. Many thanks to Insomnautik for additional lighting, design, area detailing, and general testing/creating help. This is my first released map. v1.0 -Map Release v1.1 -Moved light bridge to obvious location -Fixed glitchy walls -Added exit sign -Added indicator lights -Cubes now fizzle in goo -Added placement helpers v1.2 -Fixed badly glitched portal walls -Made the exit door trigger slightly smaller -Made the test entrance catwalk longer -Added some player clips around the catwalk -Tweaked the time is takes for a cube to dispense (Takes longer than I thought, I will fix that in the next update) I recommend you leave feedback!

Bridgebounce
Chander Test 6 (Laser Suite)
Uploaded by pm_Chander · Nov 12, 2011
22 comments · 5.0 (6)

A small but hard test with lasers and cubes ver.5.1 fixed some detail

Chander Test 6 (Laser Suite)
Map_Name_Here_123
Uploaded by SiaCreations · Sep 07, 2011
20 comments · 5.0 (6)

What is Map_Name_Here_123? This map. A clean style map of average (?) difficulty with decent aesthetic finish. 1.1: New, exciting name! 1.2: More freedom in blue gel area, orange gel button is now floor button, more 'shielding' on top of the turret 'fish tank'. 1.3: Reduced glass opacity. 1.4: Better support for alternative flinging in first chamber.

Map_Name_Here_123
Element
Uploaded by .RK · Aug 09, 2011
10 comments · 5.0 (6)

A map that was once intended to be part of a map-pack (that sadly may remain far from unfinished). More on the reflexive side of Portal. Contains a few eggs (of sorts).

Element
Suspended
Uploaded by satchmo · Jun 11, 2011
35 comments · 5.0 (6)

Solving puzzles in a Dali-esque world while being threatened by turrets can be hazardous to your health. This map contains puzzle elements that have never been seen in any of the official Portal 2 maps, either single-player or coop. If you can solve this puzzle, you prove that you can think outside the box. All known bugs fixed in version 2.5 With the latest updates, the puzzles are more challenging than ever, but not in an impossible sort of way. Good luck solving them. Additional screenshots showing the evolution of this map: Watch a playtest video of this map: h2pPRu6fQDE Needless to say, this video contains spoiler for the puzzles.

Suspended
Aerial Portaling
Uploaded by Mattyd · Jun 06, 2011
3 comments · 5.0 (6)

This is a medium difficulty single player map that requires some aerial portaling. This is my first map so any commments are appreciated.

Aerial Portaling
sp_schiller_01
Uploaded by Schiller · Jun 05, 2011
6 comments · 5.0 (6)

My first released map and my entry for the Summer Mapping Initiative. It's not the hardest map, but it's about timing. Hope you enjoy!

sp_schiller_01
Resurrection
Uploaded by Mevious · Sep 17, 2010
35 comments · 5.0 (6)

This is a multi-part puzzle created for the My Aperture Labs contest. It gets harder as you progress, and several of the parts are interconnected and must be reused. Most of the time it is not obvious what to do next. Most people will probably find this level to be very difficult, but it is solvable without using any hacks or glitches (e.g., ?portal tunneling?). Note: Unfortunately I don't know of a way to have a second "scenes.image" file specifically for this map. So, for now, the voices are played by ambient_generics rather than scenes, and subtitles are faked by game_texts.

Resurrection
Advertisement
Registered users don’t see ads! Register now!
Capture the Cube
Uploaded by Parano.Oya · Jun 28, 2015
1 comments · 5.0 (5)

Welcome to my map "Capture The Cube". Description: This map is a mix of non-cooperation and "Capture The Flag". Both player are playing against each other. Each player has a cube, his/hers "treasure", to protect it against his/her opponent. The player who scores three points, could(!) be the winner of the game. Steam workshop: http://steamcommunity.com/sharedfiles/f ... =470131365 Game rules: - Each player has three buttons which are available every 30 seconds. Each button activates a special event for five seconds. These are laser walls, deactivating catapult and spawning a super turret. Once any button is pressed the other buttons will be locked until the timer runs out for the next 30 seconds. - Each player also can spawn two separated turrets to try to stop his/her opponent. If you lose a turret, then the other turret is also destroyed. Both turrets of a player will also be destroyed if you press the third special button to spawn the super turret. - After scoring a goal each created turret and portal are removed. The captured cube is also going to be restored. - If a player picks up the opponent's cube, then this player has to get a goal within one minute. If the player misses it, then both cubes will be restored at their spawn locations. - After getting three points and pressing the special button the winner is teleported to a control station and the loser is teleported to the losing area. The winner can then choose which faith the loser will get. ^^ Bug reporting: If you find any bugs, please report it. ___ Finally, I hope you enjoy the map and have a lot of fun.

Capture the Cube