Map

Panelized
Uploaded by SiaCreations · Aug 19, 2011
26 comments · 4.4 (18)

It's all about the panels. My first map! Yay! Not sure If I'll try to make more, but the process was quite fun. Even though now it appears to be quite lame v1.1: Added a bunch of autosave points, extended funnel reverse time, added a ticker. The map is still pretty simple though! v1.2: Blocked mr Xdiesp's solution (I hope!) v1.3: Continuity fix. v1.4: More blockage, mr Tyronis3 found an updated way around. v1.5: More freedom, map now can have multiple solutions! v1.6: Minor tweaks and a new version number!

Panelized
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Vengeance
Uploaded by satchmo · Jul 07, 2011
35 comments · 4.4 (18)

sp_gravity + sp_labyrinth + sp_suspended = sp_vengeance . . . or Portal 2 elements with a twist. Think outside the cube. Additional screenshots: http://img4.imageshack.us/img4/106/spgravity02.jpg http://img839.imageshack.us/img839/7453 ... inth01.jpg http://img62.imageshack.us/img62/5839/s ... sion01.jpg If you are stumped by the puzzle, here is a world-record speedrun of the map by BlumCoLe: oetTIWSmpUQ

Vengeance
Cube Collecter
Uploaded by moikiz · May 23, 2011
16 comments · 4.4 (18)

This is my very first map that I have ever created in any sort of mapping program so haters are gonna hate. For my first map it's actually fairly good. The object of this test chamber is to collect the 3 weighted storage cubes so as to open the exit door. It's fairly simple really.

Cube Collecter
BlackCube
Uploaded by Skrogh · May 07, 2012
22 comments · 4.4 (9)

A puzzle settled in a black cube. Hazards includes: -Live turrets! -Dangerous goo! -Your own clumsiness! But wait there is more: -Light bridges. (Yes, actual bridges made of real SUN LIGHT!) -Funnels. -That funky orange stuff, that makes you run ultra fast! Exited? What are you waiting for; GO! V01.0 - First release. V01.1 - Fixed some exploits.

BlackCube
Kvalheim's Singleplayer: 01
Uploaded by kvalheim · Jan 03, 2012
0 comments · 4.4 (9)

Release version of the WIP uploaded the other day. Now has music, GLaDOS voices, active turrets, fixed vertex textures and implemented moving panels. Moved the button, but still fairly easy difficulty.

Kvalheim's Singleplayer: 01
Aperture Science Excursion Funnel
Uploaded by beecake · Nov 01, 2011
17 comments · 4.4 (9)

Aperture Science Test. Now with Excoursion Funnels

Aperture Science Excursion Funnel
Sp00k
Uploaded by no00dylan · Oct 30, 2011
11 comments · 4.4 (9)

Sp00k is a short Halloween themed map for Portal 2 featuring gel, cubes, lasers, plates, and more.

Sp00k
Laser Path
Uploaded by zapadat · Jun 06, 2011
7 comments · 4.4 (9)

This is my entry for the Summer Mapping Initiative. The goal is to find 3 Cubes to make the laser open the exit door. Hope you like it. Special thanks to Fan4tic aka Haydar for beta testing

Laser Path
Portal Combat 01 - catapults
Uploaded by PortalCombat · Jun 06, 2011
10 comments · 4.4 (9)

This is a Portal 2 custom map based on some catapult puzzles. Features: - custom co-op spawn and respawn rooms - big rooms with catapult based puzzles, including a cube - rotating and moving panels - support panels to prevent player death in case of wrong timing - overlays to help players with the puzzles - scripted event on end of map Puzzles: - all puzzles are based on catapults, flinging and a cube. - you will need good teamwork and nice timing for the puzzles - these puzzles will challenge you and your partner screenshots [spoiler]click on the images for higher resolution (1920x1200) [/spoiler] Change Log: => v1.1: (09.06.2011) - added some Indicators to make it easier - added timer sound for the buttons - realigned some textures - new script at end of map - fixed the cube catching bug => v1.2: (13.06.2011) - added missing light model - removed catapult target overlay at 2nd floor - fixed the support panel triggers

Portal Combat 01 - catapults
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First Transcendental Building Course 01
Uploaded by Brits · Jun 02, 2011
9 comments · 4.4 (9)

First Transcendental Building Course - Test Chamber 01 This is my first map and my Summer Mapping Initiative entry. A single player test chamber containing almost every new puzzle element, placed in destroyed/repaired environment. Note: this map isn't finished yet, though the puzzle works! There is some fixes and detailing to do. Good luck and have fun! Feedbacks are welcome! Note

First Transcendental Building Course 01