Map
Break Away
This map nearly took all of the 2 weeks the contest had, it went through a load of beta testing. This one is for the public, Thank you. - Beta testers ("Thank you Lab Rat Team"). - Picture "http://i.imgur.com/EJc13.jpg"
The Abandoned Room
My first map with Excursion funnel, Buttons and Cubes I hope you enjoy it Update: v2.0 - removed some unnecessary white panels v2.1 - minor fixes with aerial faith plate, excursion funnel, sounds and lighting v2.2 - fixed a bug with robotic arm v2.3 - some visual and gameplay changes v2.4 - ambient sounds added + some visual adjustments to lighting v2.5 - minor fixes + elevators added + steam workshop version walkthrough: http://www.youtube.com/watch?v=oRLoa6acDLA
[Coop] Redirecting Redirection
This coop map revolves around redirecting redirection cubes via funnels, and the magic that follows. This map is a little tough though, you might wan to pre-lube for it. This is a updated edition just for the contest, so you might want to double up on lube just in case.
Dispersed
IMPORTANT NOTE: A recent update to Portal 2 has broken one of the gameplay mechanics involved in the solution. As a result this map is no longer playable; it requires a very substantial update so as to circumvent that gameplay element. A small and difficult map. The solution involves some dynamic moves which are not too hard to perform, but none of them are luck-based. A bit of trial (not too much) will probably be needed to fully recognize how to execute the complete solution. This is my first mapping experience (or anything 3-D related for that matter). Thanks to grayarea, lpfreaky90 and josepezdj for playtesting and giving initial feedback. View ReadMe.txt for more details (including how to install). Changelog: v1.1 - Hopefully fixed unintended exploit v1.2 - More tweaks to remove some unintended tricks v1.3 - Reverted back and added changes to fix unintended tricks
Double Gubble
A clean, disorientating, 2-parter of medium/hard difficulty.
The Amazing Race
This is a set of four coop racing maps that I have created. I have created racing maps that don't just include fast reaction puzzles, but a mixture of quick reaction puzzles, thinking puzzles, and new or different things you haven't seen. I did this so that if one player isn't good at one type of puzzle, then they could catch up in the type of puzzle they are good at. Map 4 is going to be laggy for P-Body, unless you have a really good connection, so it won't be very fair, but will still be fun none the less. I hope you all enjoy yourselves, and I want to see LOTS of feedback and videos, telling me which maps you liked the best, how close your races were, and your overall opinion of the maps. !!!Make Sure Both Players Finish!!! Tip: When you get into the maps, type into the console "+remote_view" This will allow you to keep up the screen of what your opponent is seeing, so that you don't have to hold down Tab. Play instructions: Unzip the maps from the archive and place all five in your Steam/steamapps/common/portal 2/portal2/maps folder. Both players have to download the maps. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_theamazingrace" in the console (which is activated by the ` key under ESC. This will bring you to the hub I created and you will be able to access all the maps. Thanks to my playtesters: Xires, That greek guy, Hobbax, and Elephant v1.1 - Fixed heaven button on map 4 - Fixed Boulder bug - Fixed Portal texture on map 4 - Added helpful signs at start of map 2 - Fixed and added some props on maps 2&4 v1.2 - Fixed getting stuck on map 3 - Changed Glass on Map 3 - Fixed shortcut on last puzzle on Map 3. - Fixed Cube going out of map 2
Panelized
It's all about the panels. My first map! Yay! Not sure If I'll try to make more, but the process was quite fun. Even though now it appears to be quite lame v1.1: Added a bunch of autosave points, extended funnel reverse time, added a ticker. The map is still pretty simple though! v1.2: Blocked mr Xdiesp's solution (I hope!) v1.3: Continuity fix. v1.4: More blockage, mr Tyronis3 found an updated way around. v1.5: More freedom, map now can have multiple solutions! v1.6: Minor tweaks and a new version number!
Vengeance
sp_gravity + sp_labyrinth + sp_suspended = sp_vengeance . . . or Portal 2 elements with a twist. Think outside the cube. Additional screenshots: http://img4.imageshack.us/img4/106/spgravity02.jpg http://img839.imageshack.us/img839/7453 ... inth01.jpg http://img62.imageshack.us/img62/5839/s ... sion01.jpg If you are stumped by the puzzle, here is a world-record speedrun of the map by BlumCoLe: oetTIWSmpUQ
Cube Collecter
This is my very first map that I have ever created in any sort of mapping program so haters are gonna hate. For my first map it's actually fairly good. The object of this test chamber is to collect the 3 weighted storage cubes so as to open the exit door. It's fairly simple really.
BlackCube
A puzzle settled in a black cube. Hazards includes: -Live turrets! -Dangerous goo! -Your own clumsiness! But wait there is more: -Light bridges. (Yes, actual bridges made of real SUN LIGHT!) -Funnels. -That funky orange stuff, that makes you run ultra fast! Exited? What are you waiting for; GO! V01.0 - First release. V01.1 - Fixed some exploits.