Map

Gotta Go Fast
Uploaded by evang · May 26, 2011
10 comments · 4.4 (17)

My first map! Updated to be slightly more devious, with new puzzles.

Gotta Go Fast
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Le Hardlaser Level 1.5
Uploaded by Dr_D1cK_H4nDleR · May 25, 2011
33 comments · 4.4 (17)

LAG HAS BEEN FIXED! A somewhat hard level with mainly lasers. You have your cubes, a room and your lasers. Not fancy or anything but its a puzzle that probably will make you think a bit. Now go solve. Contains 3 chambers, tractor beams and light bridges. Screenshots http://i.imgur.com/s9O2z.jpg http://i.imgur.com/10DtM.jpg http://i.imgur.com/dNokr.jpg PM me or post in topic if you: - Want the solution - Found a bug or glitch - Want to give some feedback Thank you for trying it out. : ) Spoilers (Solutions - ONLY LOOK AFTER PLAYING IT) Chamber 2 - Puzzle 1 - http://i.imgur.com/fdZtU.jpg Chamber 3 - Puzzle 1 - http://i.imgur.com/hijBH.jpg Chamber 3 - Puzzle 2 - http://i.imgur.com/7tkw3.jpg Chamber 3 - Puzzle 3 - http://i.imgur.com/XfpDR.jpg Video Walkthrough (Thanks to MatrixBandit!)(SPOILER VIDEO): http://www.youtube.com/watch?v=IkXsm-BW ... ideo_title Known Bugs: - Cubes can be glitched to float mid air (out of my control) 1.5 - Lag has been fixed. To make it work I had to set all the lasers off and individually activate them after the game started via triggers.. I don't know why this fixed it but it did.

Le Hardlaser Level 1.5
Storming the Castle
Uploaded by baca25 · May 10, 2012
39 comments · 4.4 (32)

Personality Cores Bruce and Dalton, are introducing Atlas and P-Body to the simulation room. This room will allow for simulated testing in any environment imaginable. Bruce and Dalton have decided to have Atlas and P-Body storm a castle for the simulation rooms first test. These tests range from Hard to Hard. If you are looking to be challenged, then this is a good map for you. Expect to spend a while in the map, and as a reward for finishing the map, you have the option to play with a couple things from my previous map. The creation of this map is the result of my one years worth of mapping experience, since I first released Mind Lock in May of last year. I had never opened a mapping editor before Mind Lock, and for those of you who have played it, and the few of you who have played every one of my maps since, you can see the growth I have gained with each and every map I've released. Without the Thinkingwithportals community, I would not have come this far. In this map I have implemented as well as created custom sounds (with subtitles), textures, and models. Catapults will be a little buggy, just try to stand in the middle of the bowl. Enjoy the map, and as always I would like to receive a lot of feedback in the View Topic section. If you make a video of playing this map, please submit it in the View Topic section as well, I watch every one of them. Play instructions: Unzip the ?portal2? file from the archive and place the portal2 folder in your Steam/steamapps/common/portal 2 folder. Say yes to merging and overwriting everything. It won't mess up your files. Before you start your co-op game type into the console in the main menu ?snd_updateaudiocache?. Both players have to download the files. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_castle" in the console (which is activated by the ` key under ESC). Thanks to my Playtesters for the havoc they cause when testing this map: That greek guy / Xires / Karmatoe / Hobbax v1.1 - Made hammers slower, Added speed gel signs. v1.2 - Made floor buttons Red. Raised white stones in second room. v1.3 - Made levers unblockable by player. v1.4 - Made catapults a little better. bombs cause less damage v1.5 - Edited catapults (Again). Fixed minor bugs.

Storming the Castle
[Coop] Kyo's Testing Enviroment
Uploaded by Kyorisu · May 30, 2011
23 comments · 4.4 (24)

This is my second ever publicly released map. The first was a now ancient HL2DM map called undertow_v2. It had a lot of issues but found its way onto at least one server rotation which I was most pleased at. Nothing too complicated here for this coop map but some quick portal placements are required. Any issues or comments please use the contact page on my website at http://www.kyorisu.net. 1.1 Notes Fixed being able to skip first section without using the cube. Fixed jump in third area sometimes failing. (Catapult reports it's altering player trajectory but sometimes sends you into a wall). Minor appearance modifications made to second and third areas. 1.2 Notes Aligned some textures. Replaced some visible nodraw texture. Other misc fixes related to me being an idiot. Nothing players would notice. 1.3 Notes My airlocks replaced by ones made by chickenmobile which match Valve's implementation. Minor texture alignment. Adjusted some info_placement_helpers End instance room will now look for mp_coop_kyo_02.bsp (unreleased). Quit through the menu or force a changelevel through console. Well it should I've only tested on my local machine. Screenshots http://i34.photobucket.com/albums/d142/ ... 010003.jpg http://i34.photobucket.com/albums/d142/ ... 010002.jpg http://i34.photobucket.com/albums/d142/ ... 010001.jpg http://i34.photobucket.com/albums/d142/ ... 010000.jpg

[Coop] Kyo's Testing Enviroment
Headache
Uploaded by ColSarge · Sep 03, 2011
45 comments · 4.4 (16)

Small map, Very hard difficulty: enjoy Version 2: Fixed the exploit in which players could ninja onto the windows. Version 3: Added lasers, and an extra beam with linked button to guide players to the intended solution, and block an overly-easy solution. Version 5: Narrowed down the portal surfaces so there would be less confusion as to where to start working towards the solution. More elegant fixes to the exploits as opposed to putting walls up everywhere, and some targets to help where aiming is critical, and avoid players having to redo a sequence because of mistakes. Version 6: coming tomorrow- expanding a certain portion of the map to give a more generous timeframe where time is critical, and to give players more time to explore possible options. As of now, version 6 is released! Alot of changes to the layout. Performing the solution is now much easier, however, finding out the solution is still just as difficult. That's the goal- to make a puzzle that challenges the mind, not the reflexes. Version 7: Fixed another (very clever) exploit. The button now has a second preventative function. I did this as opposed to opting to make the lasers deadly, which would have also fixed the problem. I want to prevent exploits, but not make it frustrating. If making the lasers deadly would be preferable to adding the portal-blocker to the button, let me know. I decided it some complication added would be better than getting the player killed and having them start over after trying a certain solution. Let me know what you think. As of 9/6/11. I may have finished updating/polishing this map- ready to move on: I see downloads are still going up, and rating has been between 4 and 5- and so far, no reported exploits or issues. I'm going to take this all as a good sign, considering at version 4, the rating was 3 out of 5, and I had less than 100 downloads. Version 9! I fixed a final exploit with another laser (and playerclip, so the laser needn't be deadly). Added the indicator lights to avoid confusion over the function of a button as well version 10 Fixed a mistake with update 9, which didn't fully fix the exploit. Now I got it! Version 11: Finally- exploits fixed, some minor aesthetic additions and indicative signs for guidance. Not as extensive a facelift as I wanted to give the map- but some odd game crashes are making it slow to test out changes. Should be very playable, but still quite difficult. Enjoy!

Headache
sp_capone_01
Uploaded by CAP-ONE · Jun 06, 2011
12 comments · 4.4 (16)

This is my first Portal 2 map, and the first map I release to public. This took me 2 months to finish, because I'm new to mapping, and I still need to practice on Hammer. Feel free to report any bugs, to submit your critics and advise,this could help me for the sequel of the map. Contains : - Repulsion and Propulsion Gel - Laser - Excursion Funnel - Hard Light Bridge Have fun. Screenshots : http://cloud.steampowered.com/ugc/54064 ... 5793FC51E/ http://cloud.steampowered.com/ugc/54064 ... 28B6B32DD/ http://cloud.steampowered.com/ugc/54064 ... 161BFFCCB/

sp_capone_01
All Things Physics
Uploaded by BobsYurUncle · Jun 01, 2011
10 comments · 4.4 (16)

3 part puzzle map for the summer mapping contest. Updated (Mar 09 2013): - Fixed exploit in 2nd puzzle - Redid all lighting - Substantially updated level with new pretty things

All Things Physics
Share It!
Uploaded by zivi7 · May 18, 2012
15 comments · 4.4 (8)

A small chamber in which you'll need to share the test elements with your coop partner to complete the test. Estimated difficulty: easy to medium. Check post 3 below for a screenshot. Installation as usual: Download the .rar-file. Extract the .bsp-file in it into your Portal2/Portal2/maps folder. Host a coop-game, bring down the console and type "changelevel mp_coop_pti_shareit12". Have fun and drop me a line of feedback! --- Updates: v1.2: Fixed an exploit, a new way to get stuck and some visual things. Many thanks to LpFreaky for finding and explaining those! And of course also for moving this into the Coop-category. v1.1: - Changed the PTI catapult panel for a faithplate - Added a marker panel to make the wall button more obvious - Addes signs to make the laser pits more obvious - Added a laserfield in the funnel area so the players can't get stuck in case they go in there together. - Fixed the heights of the laser pits. - Fixed an unintended solution. Many thanks to Chickenmobile and Mumbles for testing or suggestions along the way.

Share It!
secondtest
Uploaded by toaster · Apr 08, 2012
21 comments · 4.4 (8)

Here's my second test. It's made in the clean style. Difficulty is easy, maybe medium. V3.1

secondtest
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Toussonian: One
Uploaded by XnowFM · Feb 16, 2012
11 comments · 4.4 (8)

Hello Testsubjects, this is my very first Portal 2 map. I think it is an quite easy and pretty straightforward map. Since it is the first map I've created with the editor, I, at the start, didnt pay attention to the texture-corresponding sizes and I regret it now, but I hope you can see past it. I'm also aware that it does not have a lot of details. This map might be re-made in the Toussonian Mappack (with correct sizes for textures), which I'm currently working on with a friend. I welcome all balanced feedback you have! Have Fun! - Update v1.1 Added a panel. This way, the second player has to be more involved, in order to solve the puzzle. A little bit more timing and running needed. Still short and quite easy though. Have fun!

Toussonian: One