Map
[SP] Heavens Gate
This is a big map including three chambers. Its my second mapping attempt and i wanted to try something diffrent. So dont expect a typical Portal2 map. The difficulty should be medium - hard and the intended solution is controller friendly. I dont want to spoil anything more. Hope you like it and your feedback is welcome. v1.1 now you start without a portalgun and some graphic bugs are fixed. v1.2 fixed a display bug for the numbers of room2 v1.3 fixed an unintended solution v1.4 fixed multiple issues
Advanced Painting
An advanced paint-based puzzle.
Dupli
Dupli is a simple co-op map, which should be fairly short and easy to complete. I had at first created this map to test out Wheatley-style vistas and fog, but ended up turning it into a playable map. Enjoy! Feel free to leave any bug reports or feedback. This is basically the second map I've ever created in hammer for public release, so I expect at least some things to have slipped my mind during creation. Anyways, without further ado, here's some screenshots! http://i93.photobucket.com/albums/l46/T ... shot_1.jpg http://i93.photobucket.com/albums/l46/T ... shot_2.jpg http://i93.photobucket.com/albums/l46/T ... shot_3.jpg http://i93.photobucket.com/albums/l46/T ... shot_4.jpg Update 1: Fixed the indicator strip from the floor button.
Sorry About the Potato
Short map with gel, funnels and lasers. Version 1.1 uploaded.
Tic-tac-toe + Gel fling to the button
The map consists of two parts. The first one is a laser "tic-tac-toe board". When you make a line one puzzle element in the testchamber activates. The second part there are repuslsion and propulsion gel. Using these you must fly to a button in the end of the chamber
Affiliated
Yyep, First words here, lol. But here is my entry for this contest, clean aperture and few puzzles, nothing big. Updates -Added autosaves. -Fixed last chamber lights little bit.
The fire of Epimetheus Co-op
This is my second release! This time I was going for a more atmospheric map and yet retain the same puzzle feeling that was found in halls. There are a total of three puzzles in the map, and the last one includes a new portal mechanic. I would say that the map is quite challenging, but should not be impossible, and is able to be solved using critical thinking. NOTE: IN ORDER TO PLAY THE LEVEL CORRECTLY MAKE SURE YOU TYPE THIS INTO THE CONSOLE: sv_cheats 1 allow_mobile_portals 1 V 1.1 fixed minor bug at beginning added frames for all glass panes optimized turret level scaled down brutality and frustration of the turret level made the solution to the turret level a tiny bit easier to see. spoiler for the second puzzle is in the zip(use only if needed) screenshots: http://i.imgur.com/HMhti.jpg http://i.imgur.com/tBVHt.jpg
Gather
This is my fourth map and quite a challenging one! Your task: Gather all three cubes to open the exit door. Not enough? Then press the button infront of the exit and try the more challenging solution. Easter Egg included! Good luck v1.1 fixed unintended solution for the Easter Egg Many thanks to my awesome betatesters : Josepezdj, grayarea and Xtreger! <3
[SP] Devil's Tower
A small difficult puzzle for hardcore portal players. Note: As all my maps, this may require rather advanced techniques. Also note that it is probably not controller friendly. 1.1 Bugfix and small adjustment to remove unwanted solution. 1.2 Added a fizzler. 1.3 Made tube smaller.
Enclosure: Chamber 01
My first map for Portal 2. It's kinda tricky. New in 1.1: - New solution instead of the intended old one. - Made the first button slightly harder to achive (oh gosh). - New puzzle element for acquiring weighted cube. - Some details and animations. - Videos on the screens. - Fixed elevators. - Minor fixes. - NO POTATO. - Easter egg.