Map
Indiana Evil
I was going for an IndianaJones meets resident evil vibe set in the portal2 universe (without the zombies) This is Final Release. Enjoy Comments, suggestions, bugs welcome.
Chapter 1: The Escape
Welcome Test Subjects, This is my first map, all the details about my map are located in the readme file within the zip file. This is Chapter 1: The Escape, where for some reason, you are escaping, I made the map as I was going along, and I thought to make it into a series of events. You are trying to escape an unknown threat you are unaware of. The maps I make arn't meant for the people who need their hand held when doing something, I say this because, basically there are no hints. I don't believe in hints, there are some for simplicity sake, but you are escaping, why would the person you are escaping from, give you hints? If you are confused on what I mean by hints, I mean those blue indicators to tell you what has been activated. It wasn't because I was lazy, It was because I saw it as a challenge where you have to think. Good luck, and please read the readme file, I ask for a favor in there that could really benifit in the next few maps. Thanks [News Update]: I'm very excited to see that my map has gotten over 500 downloads in such little time. So with that being said, I will be continuing my progress in making more chapters to my 'Inside Mini Story'. Keep a look out for my new map coming out either December or January of 2012! I look foward to see what you guys think of my story of deception... [Last News Update]: As I mentioned before, I am very surprised to see so many people giving me a chance to show that I can offer something new to the Portal Community. This will be the last update for this forum, as I am nearing the completion of Chapter 2. I can't promise anything, but I should be done with this map within the weekend... depending on if any bugs occur. I would like to again thank you guys for choosing BlackBird Studios.
Fizzle Funnel
My first Portal 2 map. Not much of a puzzle, but again, it's my first.
constellation:Cancer
Surrounded by the constellations as your arrive at Far-Range Exploratory Envoy and Distant Object Moorage (F.R.E.E.D.O.M.), the stars will be your guide through humankind's most ambitious voyage into space EDIT: It seems like there is an identified bug whereby a vital cube is missing from the final chamber. There should be a cube already in place in the central funnel-changing machine. Until I can make a fix available, you may have to noclip to hit the buttons yourself as a workaround.
Rookie Mistake
07/15/2012 Update: Whoa. So apparently, after all this time, instead of uploading "V2" of the map, I had just re-uploaded the V1 map again! Talk about rookie mistakes! I've just tried to upload the latest version (from Feb) again. Hopefully I got it right this time. Who knows... -------- As much fun as I had creating this map, and as great as I personally think it is, I have to admit that it's full of all kinds of "rookie mistakes"--things I'm sure many people do with their first Portal 2 maps that others look at and think, "Ha, newbie." With that in mind, here are some other names I was inclined to give to this map: - "Inigo Montoya" - "Look! BUTTONS!" - "All that, and LASERS to boot!" - "Convolution: Occam's Nightmare" - "Nice gel dispensers. [Sarcasm self-check: Complete]". - "Two test chambers taped together to look like one giant test chamber". The first one is a bit random and has nothing to do with the map itself. It's just the code name I gave to my map during creation: Chamber Inigo and Chamber Montoya. Hence the file name. Enjoy. -------- Three months later (!), I'm uploading a second version of the map, in which I try to address some of the rookie mistakes I made in version 1: * Chamber Inigo (First Chamber): Added extra machinery to try to prevent unwanted solutions. * Chamber Montoya (Second Chamber): Added extra machinery to try to prevent unwanted solutions. Also, I tweaked the expected solution in a couple of notable ways, after being inspired by Djinndrache's playthrough. * Overall: Improved the texturing based on the basic rules of texturing mentioned in posts. It's still far from perfect, but things look a lot better than they did before (I think?). For those who have not played the map yet, be sure to grab this latest version. For those who have already played, I think the look and feel of the map has changed enough that it's worth another playthrough. Especially if you solved the maps in unwanted ways the first time (that means you, Djinndrache Posted playthroughs, whether blind runs or speed runs or hey-look-another-rookie-bug runs, are much appreciated.
coop test nr1
This is my first map with 3 puzzles.
GeLDOS Remastered
Bigger, slightly harder and better-designs, the new and improved GeLDOS is here! Again, same story. If GLaDOS what in charge on the underground. You see there's funnels and stuff you find in regular, overground Glados chambers. Anyhow, enjoy UPDATE V1.1 ------------- * Fixed the grill in the first room * Placed a grill in the second phase
Thinking with Companion Cubes (New Devices)
Thinking with Companion Cubes This map involves new toys to solve puzzles with like.. The Portable Bullet Proof Shield Device The Portable Gel Expelling Device The Portable Laser Emitting Device The Portable Wall The Portable Catapult Device The Portable Ramp The Portable Bridge Dispensing Device The Portable Bomb Exploder Device The Portable Monitor & Cam The Portable Flying Device The Portable Excursion Funnel Shooting Device ... and more to come : ) This was basically a test to bring new elements into Portal 2. Also included is a playground map with all of these inventions. Let me know what you think : ) --- use a steady hand when carrying these devices they may get out of control //Fixed [spoiler]a bug with the Excursion Funnel turning off prematurely if you are not holding on forward as you go up it. It should now turn off even if you are not holding down on forward.[/spoiler] //also added the vmf file as per request
sp_the_cube_solver
Hello to all I propose my first map produced with numerous tips and suggestions I found on this forum. A single cube to solve all puzzles: acid, turrets, funnel excursion, gels and animated panels I hope you enjoy it! Comment and let me know if you find bugs. Thank you! (Sorry for my english) update: New version of the map - see topic for more details. Thanks for testing and suggestions for improvement.
Just Another Enrichment Sphere
There's a thousand tests performed every day here in our Enrichment Spheres. This is one of them. Features Blue/Orange gels, and your standard flinging/cube/button type mechanics, etc. Enjoy. This was going to be my entry for the most recent contest but I didn't finish in time.