Map
[SP] Interception
Interception is a single-player map featuring a fairly challenging puzzle involving two clean-style chambers, funnel, laser, and light bridge. The puzzle is somewhat more difficult than the official Portal 2 puzzles. There should be 2-3 "AHA!" moments in the puzzle. The solution is not technically difficult to execute. If you find yourself frustrated or performing some stunt repeatedly, you should find an easier way. Remake of Interception with the Perpetual Testing Initiative http://steamcommunity.com/sharedfiles/f ... d=69323011 Major Updates: Version 1.2 fixed a potential scenario where the player can become trapped in a chamber. Version 1.5 added one more "AHA!" moment. Version 1.52 compiled with high dynamic range rendering effects. Version 1.57 added a Rattman den. Version 1.60 added a pool of toxic water. Screenshots: http://cloud.steampowered.com/ugc/55979 ... 1184F0F02/ http://cloud.steampowered.com/ugc/55979 ... 8827DB512/ Video Walkthrough: Here is a video walkthrough of version 1.63 courtesy of Portal2Two. Needless to say, it has major spoiler for the puzzle. The walkthrough also reveals the location of the Rattman den. iC6gZABVU30
[SP] Lab_life
This is Three maps i've made. my plan was actualy to make about 5 chambers also with a cool ending with companion cubes. But school had to come first so this is the finished product Please check the "README" file before asking questions cheers.
[SP] Decode
Update 1.2.2: Read Below! Solve puzzles to reveal parts of the code required to unlock the door at the end. This is my first Portal 2 map. Puzzles range from easy to medium difficulty and many involve flinging. Update 1.2.2: 1. Fixed an exploit that could cause one of the puzzles to be solved very easily, bypassing the intended solution. 2. Made minor changes to prevent an area being reached in a manner not intended by the author. Update 1.2: 1. Made it ACTUALLY impossible to get trapped in sphere silos. 2. Made laser crawl tunnels easier to navigate while holding a cube or sphere (if you'd want to do that) 3. Fixed some autosaves triggering right before falling into death water. Update 1.1: 1. Fixed some doors opening on touch, which made some puzzles pointless. 2. Fixed some nodraw textures above dispensers 3. Placed portal placement helpers around map 4. Fixed some door open/close triggers 5. Added observation rooms. 6. Made it more difficult (hopefully impossible) to get stuck in certain areas without a way to portal out. Overall this update improves gameplay by removing the need to place portals in just the right spot, as well as by adding more signage to make goals clearer. If you've already downloaded this map and played through it, don't bother with the update, but if you've downloaded it and haven't played it, please re-download as this version will provide as more satisfying experience. Thanks!
Sepulcros
Team Citruz Presents: Sepulcros DESCRIPTION: Smallish map, in destroyed style. Just a little teaser for future maps in development by Citruz. Contains turret and lightbridge based testing elements. Easy to medium difficulty depending on your expeirence. Relative to the size and difficulty of maps in act 01 of the main game. INSTALLATION: Included in Read Me file. SCREENSHOTS: CONTACT INFO: If you have any comments or questions please do not hestiate to post in the thread where the download is posted or send it to [email protected] VERSION HISTORY: 1.1 Added fizzler in main room to prevent cheating Fixed graphical and texture issues Reduced lag issue caused by dropper 1.0 Initial Release MAP MADE BY TEAM CITRUZ
sp_turing
A single medium difficulty chamber in clean style. My third map uploaded to ThinkingWithPortals.com. Feedback is appreciated. Version 1.1: -Removed a section of white wall that allowed for unintended early access to a cube dropper button. -Minor visual corrections.
Olympic
Are you a cyber athlete? Olympic is a marriage of puzzles and sports.
Indiana Evil
I was going for an IndianaJones meets resident evil vibe set in the portal2 universe (without the zombies) This is Final Release. Enjoy Comments, suggestions, bugs welcome.
[Co-op] Duality
A clean themed co-op map featuring 5 rooms and moderately difficult tasks. SPOILER! Video: http://www.youtube.com/watch?v=eadDUE__Lv0
Sp_mysterious
Small map set inbetween of the destroyed and the rebuilding aperture. Very basic puzzles.