Map
[Coop] Abandoned Chamber
A forgotten chamber that's been left in dire need of some tender loving care. Though it may look painfully broken this test is still somehow functional just the cheeky wall panels have stolen the button cubes... Theme: Abandoned/Destroyed Elements: Tractor Beams, Buttons, Portal Motion/Flinging, Cooperation! Have fun and happy testing! Edit: A video walkthrough has been uploaded: http://www.youtube.com/watch?v=H4cisoKi ... ideo_title If anyone has had particular difficulty with this map, noticed any "glitches" or just has some feedback I would really like to hear it!
[SP] Chamber Six
A little something I made for the mapping contest. I would say it is an easy/medium difficulty.
[SP] Variation Susceptibility Test (VST)
This chamber tests how well subjects react to a wide variety of testing elements. Subjects with variety based phobias will be offered physiological counseling after the test in the form of simulated conversation with the elderly.
[sp] YinYang_theLAGmaster
This is my entry map for the Summer Mapping contest and also my very first Portal map. I hope it will provide some challenge. (yes its spelled yin yang swift ty)
[sp] Oxide
Single player contest entry theme: destroyed
Paintbox 01
My entry for the TWP Summer Mapping Initiative. Since I haven't done any mapping in a few years, for my first Portal 2 map I wanted to do something short to help shake the cobwebs off, and that highlighted my favorite underused game element, conversion gel. So here's a black metal box with a white gel pipe. There's an excursion funnel, too; I'm sure you'll figure it all out. Also I added a small BTS area for anyone who feels like exploring. Have fun getting to it. This is my third posted map for the Portal series.
Bridge Over Toxic Water
My single player entry into the mapping contest. v2:Fixed broken overlay, added water mist particles.
sp_schiller_01
My first released map and my entry for the Summer Mapping Initiative. It's not the hardest map, but it's about timing. Hope you enjoy!
cradle
Sp entry for the Summer Mapping Initiative, focusing on story telling and readability in puzzles
Overgrown Clap Documentation
A CO-OP map that requires more thinking then usual. Has been tested with several different playtesters. All said that it was been rewarding to finally figure out the solution and that the map was not to hard to solve. Combine this with the excellent attention to detail, you get a map that is extremely fun to play. And you can play this with one of your friends. Map name: mp_coop_lz-3 Have been compiled with final settings. Please use the console to disconnect once the screen fades to black in the end of the map. Thanks!