Portal 1
bizob_00
My first Portal map This is my first Portal map and my first stab at using the Hammer editor. This is a short, simple map with nothing too fancy.
contest1010_Soga_AFD
Aperture Facility Delta Reveal themed map for the 2010 mapping contest.
Ad Hoc
Ad Hoc by p0rtalplayer Made for the third official MyApertureLabs mapping contest. It is a rather long map, it has 3 chambers and a BTS area. It also has two endings. Music: The Hamster Alliance http://www.hamsteralliance.com/ Thanks for playing! PS: If you're getting AI Disabled problems, just read the text file named AI_disabled
Another.Test.Subject
Map Pack for Portal This map pack is designed to be a moderate challenge for players who have played Portal. The initial puzzles are designed in such a way that they don't require much thinking and players can skim through them, experienced players might find them a bit boring. The difficulty ramps up significantly midway through the map pack, with the later puzzles requiring thinking and at times quick maneuvering and precise timing. All the puzzles contained in this map pack are doable without the use of cheats or exploits. Features:- a) 15 completely new test chambers. b) Optimized and fully detailed maps to make them feel more Valve like. c) New puzzle elements like player controlled moving platforms, laser field, etc. d) An explosion filed easter egg. (Good luck finding it)
The lost chamber
One of few virtual chambers. Is a short map, the playtime is over 7 - 10 minutes. Enjoy it! ^^
Cassata Chamber 2
The second official map I'm releasing to public. After about half a year of on and off work (I'm not bragging, I've just stopped working on this map for long periods of time) I finally finished it. Forcefully actually, compiling took too long so I just brought it to an end. I'll try to make more maps more often if my feedback for this map is good. Anyway, so this map is my attempt to make something as authentic and as possible, while trying to provide thought provoking puzzles that are loyal to the original feel of the game before the BTS's kicked in. I think one of the things you will defiantly notice about this map is that it's dynamic in how you move around and solve puzzles. The goal is always apparent, but the steps in getting to them often overlap each other and cause for a lot of revisiting of different area's. This makes things more interesting rather then saying "Good job, move to the next empty room that you've never seen before." It allows people to keep tabs on their environment, much less... gaze at my hard work. Haha. Questions, Comments, what did you like? What did you hate? I'd love to hear what you have to say! Directions: 1. Unzip BMZ file. 2. Run Portal 3. Click "Bonus Maps" on the titlescreen. 4. Click "Import" 5. Locate the BMZ file. 6. Play the map.
Escape from Cryloab
My 1st Map - very sophisticated, detailed and hard ok, thats my first map, i ever made with hammer, CryoLab i startet in january 2008 with the first steps in creating a simple room and two buttons to learn and figure out how hammer works. this first room ist now the startroom. i had a plan of three big rooms, where you have to collect some infos to solve the puzzle in the 4th, the last room. but from february until end of may a had no time and enthusiasm to work on. in middel of june i started workin on the first big room and found out that if ill do all 4 big rooms, ill end up with work after
Arch Map 01
Nothing really hard here, just my first map with some extras.
Crazy_for_Cake map file [RELEASE]
Short map by Sleepwalker. Small demo map that requires lots of flinging.
hmw00_1_2.7z
Updated version of Manic Mechanic This is a minor update to the Manic Mechanic portal map, which fixes a long existing bug with some physics simulation puzzles. See the README file for details. To extract this package, you need 7zip, which can be obtained at http://www.7-zip.org.