Portal 1

[RELEASE] Zeta
Uploaded by Doomsday192 · May 18, 2008
44 comments · (No ratings)

My latest map :) pl_zeta, set in the zeta wing of aperture science, more pics here: http://forums.thinkingwithportals.com/pl-zeta-t1109.html music by The Hamster Alliance this map uses CP4P and Aldez's prefabs V1.1 -- fixed bug where putting a cube thru a portal on the fling platform would make it disapeer Known bugs: The rocket turret doesnt go in all the way when deactivated, i cannot figure out how to fix this, so i guess we are stuck with it :(

[RELEASE] Zeta
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Welcome To Aperture Science(WTAS)
Uploaded by JointVenture · Jan 25, 2010
0 comments · 5.0 (1)

Its a new Projekt from JointVenture.I hope you have a lot of fun and get through without noclip.

Welcome To Aperture Science(WTAS)
Test Chamber 6
Uploaded by hitmanjaret · May 07, 2011
6 comments · (No ratings)

A medium to high difficulty map, depends on how much you like turrets or not . Some sections of the map may appear harder than they really are, try to plan out what you are going to do before you go through your portals. Many deaths may occur. NOTE: This is a PORTAL 1 map, not a Portal 2 map, it will not run in Portal 2 correctly. Thanks for checking it out! V2 Update: Just noticed a couple things that needed changed - fixed a part in final room that made it too easy, and added overlays to a room to help users figure it out

Test Chamber 6
Construction Zone
Uploaded by Leck · Dec 25, 2007
0 comments · (No ratings)

My first map. The theme of this level is that the area was still in the middle of construction when GlaDOS flooded the faccility with a deadly neurotoxin, so it was left unfinished. Difficulty-wise, I think its pretty easy. I was going more for atmosphere. Its still a work in progress so there's a few things I still need to do, but you get the general idea. Thoughts and comments welcome. Preview video of the updated version: http://au.youtube.com/watch?v=FmPfa1p8_jo UPDATE: Jan 20, 2008 I've just uploaded v0.2. Changes include: - redesigned the map and added more detail, including corridors between the rooms to each room wasn't directly touching each other - changed room 2 alltogether - linked the end with the start, which fits the theme more. - added a bonus map script Still to do: - I need to update the buttons so they only work with the boxes - the end corridors are very plain atm, I need to add more 'behind the scenes' detail All comments are welcome, I want to know if there's anything you think I should change/update, or any bugs that I haven't noticed. Thanks!

Construction Zone
In The Darkness
Uploaded by JimmysMadness · Dec 14, 2007
0 comments · (No ratings)

Portal inside the dark I've created a new scenic impact, based on darkness and lightning. It's my first mapping in my whole life...I had to learn everything.. I hope you like it JimmysMadness

In The Darkness
Aperture Secondary labs - Room 01
Uploaded by Hyakkidouran · Jan 24, 2008
0 comments · (No ratings)

My first map ever. Please give useful feedback! My first map ever, not only for Portal, but in general. It is the first in a series of 7 to 10 (don't know exactly yet) I am planning to do in order to learn hammer. This one focuses on buttons and doors, with simple flings. It is probably not really fun or challenging, but remember this is both my first map and room 1 in the series. The rooms will follow a progressive difficulty curve. The series takes place in aperture science secondary labs. In this lab, GlaDos "daughter" Glados II begins her own experiments. I am according lot of thought in creating new sarcastic lines for this junior sadistic AI. :) Planned improvements (any advice for making those will be gladly appreciated) : -Customize the "01" sign -Import a custom overlay to make the "aperture laboratories" logo on the black wall white. -Import custom sounds for GlaDos II speak. - Slight visual improvements - correct the tubes in the pit (I know they are wrong, but I was eager to get opinions before going further). -Listen to your advices :)

Aperture Secondary labs - Room 01
pl_noname
Uploaded by spyof · Oct 21, 2007
0 comments · (No ratings)

My first map. FINAL VERSION: http://forums.thinkingwithportals.com/dload.php?action=file&file_id=45

pl_noname
ptl_Ascension
Uploaded by Gizmo · Dec 03, 2007
0 comments · (No ratings)

A medium difficulty map with a focus on acrobatics A medium difficulty map that features a fair few puzzles which should provide a challenge, as well as an Easter egg. My first map but fairly polished and complete.

ptl_Ascension
Cube Love Demo 0.1
Uploaded by Vengeil · Nov 18, 2007
0 comments · (No ratings)

Demo of the first half of my wcc map. This is my first real map, as well as my first playable demo of it. I am releasing this completely for playtesting purposes. -There is no lighting, no cubemaps -Visuals are not even close to done -No sound, no real decal work, no debris from explosion, no bts props -Only basic textures applied -There is a black box on the last door, sorry I'll fix next time -The goo doesn't kill you, so you can playtest it without loading too much -No bonus map file -Elevator at start is not enabled Please comment on the difficulty and my ideas with the cube. The level ends at this point inside a small office with two doors. I tried to prevent most shortcuts, but there are a couple good ones in there for fun. I'll take suggestions on visuals, but please concentrate on the basics, such as leaks and missing textures. I left out killer goo and fog so it's easier to try out w/o loading. In the final version, goo will instantly kill you; however, it will not harm your sturdy cube. See if you can get through with that mindset. I need to know whether to make it easier or harder. Yes I am planning to enter the contest, but don't judge on this, the final version will be at least twice as long and three times more polished.

Cube Love Demo 0.1
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contest1010_Soga_AFD
Uploaded by Soga · Dec 04, 2010
12 comments · 5.0 (13)

Aperture Facility Delta Reveal themed map for the 2010 mapping contest.

contest1010_Soga_AFD