Portal 1

Martin_1
Uploaded by Skinnycap · Jun 14, 2008
0 comments · (No ratings)

My frist Portal map :) This is my first portal map i have make, it's kida bad, play it and say what you think:P

Martin_1
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whackedbeta1_10.zip
Uploaded by Interitus · Jun 09, 2008
0 comments · (No ratings)

Whacked Map 1 Beta Whacked Map 1 beta. read the readme.

whackedbeta1_10.zip
Nevada first 3 chambers
Uploaded by pestchamber · Jun 07, 2008
0 comments · (No ratings)

Nevada first 3 chambers ...Nevada first 3 chambers... lol too lazy to make up anything else to say xD

Nevada first 3 chambers
the_cube_v0.3.0_jaxx2008
Uploaded by jaxx0rr · Jun 06, 2008
10 comments · (No ratings)

The Cube - Escape Inspired by the movie with the same name.

the_cube_v0.3.0_jaxx2008
Agito
Uploaded by cornontheCoD · Jun 05, 2008
21 comments · 5.0 (1)

a map with no portal gun. Interested? music by The HamsterAlliance custom models by Hen7 to install extract the folder to steamapps/USERNAME/portal/portal it will show up in bonus maps This map started out as an idea for a map where all the rooms can rotate, and that makes up the puzzles, but in portal the player's body gets in the way of a rotating room. So I made this level instead All puzzles are based off of rotation it is set in Agito labs, a dirtier, less flashy section of aperture science the level turns off the crosshairs at the beginning, but turns it back on at the end of the level. if you exit early or want it on type this in console: cl_drawhud 1 edit: requires HL2, the portal map pack based off of the flash version, and maybe EP1 and EP2

Agito
[Signage]Cube, Portal, and rotate signage.
Uploaded by Farragar · May 28, 2008
0 comments · (No ratings)

Cube, TWP portal, and rotate signages. Signage files (png) of a single cube, TWP portal, and a rotate.

[Signage]Cube, Portal, and rotate signage.
[Overlays]-dirt/abandoned overlays
Uploaded by cornontheCoD · May 27, 2008
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the dirt overlays I made and used in my map unfortunately, I only made them for my level, so you will have to keep the folder named "Agito" named that all the time. copy the "Agito" folder into the portal/portal/materials folder and they will work after you restart hammer

[Overlays]-dirt/abandoned overlays
Forcefield tech demo
Uploaded by Doomsday192 · May 26, 2008
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A techdemo of a new game mechanic A techdemo of a new game mechanic

Forcefield tech demo
Random Maze 1_9
Uploaded by thehermit2 · May 26, 2008
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Final version of the 2 part random maze This is what I hope will be the final version of the two part random maze that I entered in the April '08 mapping contest. Changes to this version include: -Tweaked the architecture so that dead ends are easier to spot from within the portal maze. -Added distinct observation window lighting to some of the outer walls and repositioned the number overlays to make orienting easier. -Added Challenges. -Removed the auto-restart feature. -Packed it all in a .bmz with .bns files and thumbnails. Let me know if it works correctly.

Random Maze 1_9
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KernCore's Chamber ONE (v. 2.1)
Uploaded by KernCore · May 25, 2008
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This is my first portal-map... KC_Chamber_ONE This is my first portal-map... hope u like it ^.^ KC_Chamber_ONE includes many challenges (e.g momentum, speed,timers...) and a challengemode for portals, steps and time... -KernCore- (in v.2.1 i've added cubemaps and more details in the map) http://kerncore.deviantart.com/

KernCore's Chamber ONE (v. 2.1)