Portal 1
Martin_1
My frist Portal map :) This is my first portal map i have make, it's kida bad, play it and say what you think:P
whackedbeta1_10.zip
Whacked Map 1 Beta Whacked Map 1 beta. read the readme.
Nevada first 3 chambers
Nevada first 3 chambers ...Nevada first 3 chambers... lol too lazy to make up anything else to say xD
the_cube_v0.3.0_jaxx2008
The Cube - Escape Inspired by the movie with the same name.
Agito
a map with no portal gun. Interested? music by The HamsterAlliance custom models by Hen7 to install extract the folder to steamapps/USERNAME/portal/portal it will show up in bonus maps This map started out as an idea for a map where all the rooms can rotate, and that makes up the puzzles, but in portal the player's body gets in the way of a rotating room. So I made this level instead All puzzles are based off of rotation it is set in Agito labs, a dirtier, less flashy section of aperture science the level turns off the crosshairs at the beginning, but turns it back on at the end of the level. if you exit early or want it on type this in console: cl_drawhud 1 edit: requires HL2, the portal map pack based off of the flash version, and maybe EP1 and EP2
[Signage]Cube, Portal, and rotate signage.
Cube, TWP portal, and rotate signages. Signage files (png) of a single cube, TWP portal, and a rotate.
[Overlays]-dirt/abandoned overlays
the dirt overlays I made and used in my map unfortunately, I only made them for my level, so you will have to keep the folder named "Agito" named that all the time. copy the "Agito" folder into the portal/portal/materials folder and they will work after you restart hammer
Forcefield tech demo
A techdemo of a new game mechanic A techdemo of a new game mechanic
Random Maze 1_9
Final version of the 2 part random maze This is what I hope will be the final version of the two part random maze that I entered in the April '08 mapping contest. Changes to this version include: -Tweaked the architecture so that dead ends are easier to spot from within the portal maze. -Added distinct observation window lighting to some of the outer walls and repositioned the number overlays to make orienting easier. -Added Challenges. -Removed the auto-restart feature. -Packed it all in a .bmz with .bns files and thumbnails. Let me know if it works correctly.
KernCore's Chamber ONE (v. 2.1)
This is my first portal-map... KC_Chamber_ONE This is my first portal-map... hope u like it ^.^ KC_Chamber_ONE includes many challenges (e.g momentum, speed,timers...) and a challengemode for portals, steps and time... -KernCore- (in v.2.1 i've added cubemaps and more details in the map) http://kerncore.deviantart.com/