Portal 1
Gear_GravTech
We've released the final version of our concept! This is something we've been doing for a bout a solid week now, and things have progressed largely. We first got the idea from a a map named Logic_portals, made by Hurricaaane. We, however liked the idea, and wanted to do something a bit like it, but in a totally different way. And we ended up with this! Just press the button to see how it all works, and you can keep pressing it to change the grav field, enjoy!
Logic Portals : Levels [00-03]+NEW[04].beta
Logic Portals 00-04 by Hurricaaane Levels 00 to 04 of Logic Portals, made by Hurricaaane. [00-02].v3 [03].v1 [04].beta Note: THERE IS NO CHANGELEVEL BETWEEN 03 and 04. Load the level manually.
Gear Portal Map
A Map From the Development Team Gear Hey everyone, we've been working for a month now on this little chamber filled with craziness. Hopefully you will enjoy and above all, have fun playing it!
Post-Portal Beta 02
Post-Portal Beta 02 Post-Portal Beta 02
Aperture Endurance 1
First Portal Map My first map for Portal - hopefully with the overlay issue fixed!
Orb Catcher Tutorial
A .vmf and .bsp for an orb catcher This is the .bsp and the .vmf made to accompany the wiki I wrote for it. - Added in the cutout for the wall behind the catcher - Added in the point_spotlight
Cube Love Demo 0.1
Demo of the first half of my wcc map. This is my first real map, as well as my first playable demo of it. I am releasing this completely for playtesting purposes. -There is no lighting, no cubemaps -Visuals are not even close to done -No sound, no real decal work, no debris from explosion, no bts props -Only basic textures applied -There is a black box on the last door, sorry I'll fix next time -The goo doesn't kill you, so you can playtest it without loading too much -No bonus map file -Elevator at start is not enabled Please comment on the difficulty and my ideas with the cube. The level ends at this point inside a small office with two doors. I tried to prevent most shortcuts, but there are a couple good ones in there for fun. I'll take suggestions on visuals, but please concentrate on the basics, such as leaks and missing textures. I left out killer goo and fog so it's easier to try out w/o loading. In the final version, goo will instantly kill you; however, it will not harm your sturdy cube. See if you can get through with that mindset. I need to know whether to make it easier or harder. Yes I am planning to enter the contest, but don't judge on this, the final version will be at least twice as long and three times more polished.
Cassata Chamber 01
First level of a map series I plan to make. My first released level for Portal. A level with some rather unique and difficult challenges that force you to think differently. The map takes place in a standard chamber, assuming that Glados doesn't attempt to kill you and that you just continued through the test chambers. Edit: Tweaked final puzzle to hint how it's properly completed. Edit 2: Added portal bumpers to make placing portals easier. Added portal detectors and an escape chamber into the first puzzle room to allow escape if you get trapped. Edit 3: Fixed some escape chamber issues. Added HDR lighting. Added more portal bumpers into second to last puzzle chamber, making it easier to get into the room if you destroy your sphere. Recreated starting elevator ceiling to fix any no-draw issue. Please Note: This level has been played through and completed dozens of times by 3 different people including myself. The feeling of having cheated or exploited the map is generally intended for some parts of the map. My puzzles are specifically designed for players who feel they are capable of completing difficult (but logical) puzzles with as few obvious hints as possible. This usually leads to puzzles in which the only possible solution is to apparently "exploit" the map, as such the case in the last test chamber for this map.
Infomercial
Pre-Lighting version of my map. Un-Lighted alpha of my first Portal map, released to collect feedback.
Sample BMZ
How to package your maps for EASY import! This is a sample BMZ file to demonstrate how they are EASILY imported through the Bonus Maps UI. TO IMPORT: Start Portal, Click "Bonus Maps"?, Click "Import Bonus Map", Browse to this BMZ file and select it, and poof enjoy! TO MAKE YOUR OWN BMZ: Use this file as an example by changing the extension to .zip and inspecting the files. This guide provides more detailed info: http://developer.valvesoftware.com/wiki/Bonus_Maps You should also consider allowing BMZ files to be uploaded to the Released Maps section.