Portal 1
Portal Life
Portal Life is single player based maps. Portal Life is a series of maps that is mainly based around Aperture Science. These maps are more based around single player than puzzles. If you find Portal Life 01 and 02 easy, 03 will put your portals to the test. These maps have taken me months to make, with Portal Life being my first real map and has been greatly updated since I started it.
LoveGLaDOS
How I Learned to Stop Worrying and Love GLaDOS LoveGLaDOS follows the Portal campaign levels' visual style and gameplay relatively closely. It is about as difficult as the game's Advanced Maps.
Snakepit
A difficult map based around flinging To play this map, extract the .rar file to the portal/portal/maps folder and open via the bonus maps menu.
[WIP] Tutorial Map: Wake Up.
A remake of the very first thing you do in Portal. I'm currently writing a tutorial for the very first thing you do in portal. Getting up after having a nice relaxation ;) I'm trying to do this as simplistic as possible.... However, i need some of you to check if my map is correct... Responses in the Forum Thread Please: http://forums.thinkingwithportals.com/tutorial-map-wake-up-t696.html
Tunneling Chamber 01 [v02]
An advanced technique map. Tunneling is the act of firing a portal towards a surface while the player is part way through an existing pair of portals (e.g. standing in a pair of wall portals, jumping into a floor portal) and then moving into position (e.g. backing out of the initial pair of portals) before the fired portal hits its target. While this map is not a tutorial on tunneling, it is a safe environment (player cannot die) that requires the player to use two tunneling techniques in order to progress through two simple rooms before being met with a unique tunneling-assisted fling puzzle. [v01]: ? Initial Release [v02]: ? Re-packed the .rar for easier installation. ? Compiled with the parameter '-StaticPropPolys' to improve shadows, esp. around the elevators. ? Added GLaDOS speech: entry, nags, success and detaching cameras. ? Drastically improved the visual design of and lighting in both stairwells. ? Added additional geometric detail to the metal walls throughout the chamber. ? In the second puzzle room, the trigger that lowers the lift was adjusted to prevent players from triggering it by jumping from the room?s floor. ? Minor optimization to geometry throughout the chamber.
[WIP]Portal: Facility Advanced v1.00
[WIP]Portal: Facility Advanced v1.00 Version 1 of the map Portal Advanced, this is almost done but needs a bit of work that'll take a while, so i guess it could be a beta.
'Only a Test' Map pack preview
The cinematic opening to my map pack. Enjoy. This is the cinematic opening to my map pack, 'Only A Test'. There's not any puzzles in this map yet, as the entire pack isn't finished. Special thanks to The Hamster Alliance for his voice. Any comments would be appreciated.
Companion Sphere
A Sphere reskined with the Companion Cube Heart I reworked the plain Sphere texture, adding the Companion Cube heart to it. Special thanks for Shmitz for compiling it for me, after I tried for a long time and couldn't get it working. Skin 0 is the Standard Sphere Skin 1 is the Companion Sphere
Turret Dispenser Example
Example Map of a Turret Dispenser It's basicly a turret dispenser. What it does, is that a mechanical arm places a turret at ground level when you hit the switch. Also it will not place another turret, when the ground to place it is not clear (you have to move or destroy the turret/debris). It's not flawless, but it does the job.