Portal 1
Turret Dispenser Example
Example Map of a Turret Dispenser It's basicly a turret dispenser. What it does, is that a mechanical arm places a turret at ground level when you hit the switch. Also it will not place another turret, when the ground to place it is not clear (you have to move or destroy the turret/debris). It's not flawless, but it does the job.
Logic portals z02 fling
a demo file of a fling from the 3rd to 4th areas what i did is i made a portal in the floating wall panel near the exit of the room, then i tunneled to a high spot across the room, then i made a floor portal to get through at an acute angle.
DaMaGepy map #3 [developer]
DaMaGepy's map #3: Button mania I rate this map as "almost hard" difficulty, so don't expect too hard puzzles. Harder ones will be introduced in map #4 and #5. http://heroes.hardwired.hu/-/portal/portmap.html Report exploits/bugs pls. optional things: - find the hidden bean conserve Notes: - Its only a developer version, with not much detail and light adjustment - Rooms will look more clear, hints/tips are not included - Last room is a bit broken, but the puzzle works - Added a spawn-timer to the box dropper, so if all 4 box has been destroyed in the same time, they will respawn one by one every 2 second. - The corridor before the last room will be removed, its just temporary (or should it stay?) - If the portal-from-a-portal room is too hard (must be too quick for an "average" difficulty level) I'll lengthen it, send feedbacks pls! - There will be 2 more big room with 5-6 small individual puzzle.
Portal Raw Level Signage (PSD file)
A PSD image file to assist in creating level signs This PSD file contains all the basic elements used in the large level signs at the start of each portal level. Each element is on it's own layer to allow the elements to be hidden or made transparent so that the "lighting up" animations for these sign can be quickly and easily created. Please see the readme file for more information. v1.0 - initial release v1.1 - changed to use the actual large number font use in portal - added a tutorial on creating the signs in photoshop
Construction Zone
My first map. The theme of this level is that the area was still in the middle of construction when GlaDOS flooded the faccility with a deadly neurotoxin, so it was left unfinished. Difficulty-wise, I think its pretty easy. I was going more for atmosphere. Its still a work in progress so there's a few things I still need to do, but you get the general idea. Thoughts and comments welcome. Preview video of the updated version: http://au.youtube.com/watch?v=FmPfa1p8_jo UPDATE: Jan 20, 2008 I've just uploaded v0.2. Changes include: - redesigned the map and added more detail, including corridors between the rooms to each room wasn't directly touching each other - changed room 2 alltogether - linked the end with the start, which fits the theme more. - added a bonus map script Still to do: - I need to update the buttons so they only work with the boxes - the end corridors are very plain atm, I need to add more 'behind the scenes' detail All comments are welcome, I want to know if there's anything you think I should change/update, or any bugs that I haven't noticed. Thanks!
Shmitzchamber 01
5 very challenging puzzle areas. To install, extract the archive from your /portal/portal directory. To play, load the map through the Bonus Maps menu be selecting the "Shmitz Maps" group. Prepare to put on your thinking cap and warm up those wrist movements. This map is meant to introduce types of puzzles and solutions that are not in the main Portal game, and may in fact require you to rethink certain learned expecations. There are five areas, each with their own mode of operation. Once you've beaten it, try out the Challenges!
Down to *710 extended Bonus Maps Window
Stretches the list, so you can see more at once This modification stretches the list of bonus maps so you can see more icons at once. Only suitable for resolutions down to 710 in height. Extract the file in portal/portal/ directory.
Down to *843 extended Bonus Maps Window
Stretches the list, so you can see more at once This modification stretches the list of bonus maps so you can see more icons at once. Only suitable for resolutions down to 843 in height. Extract the file in portal/portal/ directory.
In The Darkness
Portal inside the dark I've created a new scenic impact, based on darkness and lightning. It's my first mapping in my whole life...I had to learn everything.. I hope you like it JimmysMadness
Out of Order
Entry for november contest. Instructions: 1. Extract to: SteamApps//portal/portal/maps 2. Launch Portal, and select Bonus Maps. 3. Select "Maps by Jaxe", and select this map.