Portal 1

contest_108 wrips apreture unknown
Uploaded by Wrips · Feb 10, 2008
0 comments · (No ratings)

A short but fun three level map This map includes threes levels that have from basic to expert portal uses' and puzzle solving. I am certain that you will find this very fun.

contest_108 wrips apreture unknown
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LoveGLaDOS (v1.1)
Uploaded by Grax · Feb 10, 2008
28 comments · 5.0 (1)

LoveGLaDOS (v1.1) LoveGLaDOS (v1.1) follows the Portal campaign levels' visual style and gameplay relatively closely. It is about as difficult as the Advanced Maps. It has some minor fixes and lighting/detail improvements over v1.0, which was released Jan. 20, 2008.

LoveGLaDOS (v1.1)
Turret Refresher Example
Uploaded by Atlantisrobo · Feb 10, 2008
0 comments · (No ratings)

Fallen Ally Turret? No worries! Got an ally turret and you accidentally made it shut down? Well, you can reboot your ally up! Get near the TR (Turret Refresher), and drop your guy in. Wait a moment... And he jumps back out! Make sure you catch him! (It's real easy...) If you miss.... NO WORRIES! Just pop him back in and make him jump out again.

Turret Refresher Example
Contest0108_Nameless_SimpleChamber
Uploaded by Nameless · Feb 06, 2008
0 comments · (No ratings)

Short chamber, quality over quantity! This map is very short, I hope its length doesn.t cause any conflict with the contest. Its my first completed map in hammer and my 4th attempted map. I tried to make it as detailed as I could but I began near the end of January and I'm still learning a lot, so I hope you like it and any constructive criticism will be appreciated!

Contest0108_Nameless_SimpleChamber
Escape
Uploaded by cornontheCoD · Feb 06, 2008
0 comments · 5.0 (1)

Was previously named: [Name Here]-TBD I couldn't decide on a name for the map, so I'll let someone come up with one. I'll choose from the suggested names-only one name will be chosen. Please play it first before suggesting a name. Comments and feedback are appreciated! I didn't know how to get the water to move and look natural, so that's how I'll leave it for now-I may update it later. +246

Escape
Ren_Test3
Uploaded by RenStrike · Feb 02, 2008
24 comments · 5.0 (2)

Ren Test Mappack containing Ren_Test1, 2, and 3. This contains all 3 Ren_Test maps in .bmz (Bonus Map Zip) Format. All 3 maps have Time, Step, and Portal challenges. Enjoy! Any feedback is appreciated.

Ren_Test3
One Way Loop
Uploaded by Fusion · Feb 02, 2008
34 comments · (No ratings)

Consists of four challenging areas. I started to make this map before Valve released the update that allows you to map for Portal officially. I've finally finished it all these months later. This map has four linked areas and is designed to be quite challenging. Enjoy! Update Added node graph and readme file. Cubemaps now work.

One Way Loop
contest0108-Marty-Nadez01
Uploaded by limagic · Jan 30, 2008
0 comments · (No ratings)

Portal map :P Great Portal map with Nice lighting and 3 Fun challenges for any player to do.

contest0108-Marty-Nadez01
Thinking Outside the Cube
Uploaded by xitooner · Jan 29, 2008
0 comments · (No ratings)

Challenging puzzles. . .new physics Surely, you do not like semi-challenging puzzles? Or flinging? Areas with new physics behavior that changes your Portal strategies? Of course not; nobody does! Terrible stuff. But if you wanted to waste your time on such things. . . . . .then try "Thinking outside the Cube". - 3 areas, 13+ challenges. (have about 18 challenges planned) - above-average difficulty (too early in development to state "very challenging", but be warned) - introducing new physics behavior (at least I havent seen it in a Portal map yet) (NOT gravity-related) - new GLADOS voices/commentary (I got tired of reusing the old stuff) - occasional music by The Hamster Alliance to set the mood. :) - first in a series BetaVersion2 ========= - Demos for all areas now present - Much more signage to help people navigate area1's open room; make sure to look for descriptive scrawlings to tell you where to go, what to do, etc. - Move a few walls, eliminated at least 6 ways to avoid doing the intended puzzles (man, you playtesters are inventive!) IMPORTANT NOTE: this map will fall flat on its face if you do not put the REQUIRED surfaceproperties scripts into your portal/portal/scripts directory. (They are in the ZIP). Sadly, I can bundle everything else into the map itself, but for some reason it refuses to use the surfaceproperties files that are bundled within the bsp. Only the Hammer deity (Thor?) knows why. . .but if someone could tell me how to do this, I would appreciate it.

Thinking Outside the Cube
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Aperture Secondary labs - Room 01
Uploaded by Hyakkidouran · Jan 24, 2008
0 comments · (No ratings)

My first map ever. Please give useful feedback! My first map ever, not only for Portal, but in general. It is the first in a series of 7 to 10 (don't know exactly yet) I am planning to do in order to learn hammer. This one focuses on buttons and doors, with simple flings. It is probably not really fun or challenging, but remember this is both my first map and room 1 in the series. The rooms will follow a progressive difficulty curve. The series takes place in aperture science secondary labs. In this lab, GlaDos "daughter" Glados II begins her own experiments. I am according lot of thought in creating new sarcastic lines for this junior sadistic AI. :) Planned improvements (any advice for making those will be gladly appreciated) : -Customize the "01" sign -Import a custom overlay to make the "aperture laboratories" logo on the black wall white. -Import custom sounds for GlaDos II speak. - Slight visual improvements - correct the tubes in the pit (I know they are wrong, but I was eager to get opinions before going further). -Listen to your advices :)

Aperture Secondary labs - Room 01