Portal 1

[WIP] ApertureShmaperture
Uploaded by JLipimpski · Feb 28, 2008
0 comments · (No ratings)

Work in progress, my first attempt at mapping. =/ Woo hoo! hooray for my first attempt at mapping. It seems kinda weak, so dont expect too much, but please give me some feedback. Extract contents to your portal maps folder.

[WIP] ApertureShmaperture
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Facility_Advanced Beta 1
Uploaded by Mapster · Feb 28, 2008
0 comments · (No ratings)

A more improved version of the original map Facili In this map; all the obstacles/textures/ and so on have been changed to make the map harder and more interesting around the map.

Facility_Advanced Beta 1
[WIP]Aperture Files
Uploaded by Techno-Man · Feb 28, 2008
0 comments · (No ratings)

Aperture Files Challenges 0 to 3. Aperture Files Challenges 0 to 3.Extract all the .bsp files into your portal/maps folder then run Portal and type "map aperture_test_0" in the console.Enjoy.

[WIP]Aperture Files
Maybe Black Mesa
Uploaded by Sacuur · Feb 27, 2008
25 comments · (No ratings)

Escape Black Mesa! Maybe Black Mesa A bonus map taking place in the reverse engineering department of the Black Mesa facility. Advanced techniques are required to successfully escape the facility with the portal gun. It is not a beginner/learner map and previous experience with portal and bonus maps can be helpful. HL2 may be required to play this because it shares many models and textures. Good luck escaping with the stolen aperture property!

Maybe Black Mesa
Orientation v0.1
Uploaded by Tigger · Feb 25, 2008
0 comments · (No ratings)

WIP map testing orientation when flinging First part of a testchamber level to get a player up to speed on orienting mid fling/fall. This is a gameplay test more than a visual test First three stages of the map Includes my initial implementation of the FDF (fling dampner field) No entry or exit elevator yet Textures are not final, nor is lighting. No GlaDOS voices or cameras yet Note: if you have problems with downloading this map, please PM Tigger. Thanks.

Orientation v0.1
pl_Toast -- Update!
Uploaded by Doomsday192 · Feb 18, 2008
12 comments · (No ratings)

My first released portal map This is my first released portal map. Enjoy Note: This map uses Common Prefabs 4 Portal(CP4P) V1.5 update! fixes: the camera at the start now falls off the wall when portal'd the indicator strip on the first button is now working fixed backwards checkmark on the fling ramp in the third room changes: the lift now goes a bit faster Difficulty: Medium-Hard

pl_Toast -- Update!
rtah020beta1
Uploaded by thehermit2 · Feb 17, 2008
0 comments · (No ratings)

Short map featuring turrets on rotating platforms This is a beta version of the 2nd or 3rd map in what I hope will eventually be a series that I like to call "the Road to Android Hell." It gradually introduces players to the concept of mounting turrets on rotating platforms. This is my first uploaded map of any kind. Any feedback would be appreciated.

rtah020beta1
Portal Life Patch(1)
Uploaded by E1025 · Feb 12, 2008
0 comments · (No ratings)

An update for the Portal Life WIP Patch 1 for Portal Life [WIP] If you wish to download this, please download the original WIP file, as this may not work. http://forums.thinkingwithportals.com/dload.php?action=file&file_id=150 This patch fixes a lot of things since the first WIP release. Files Fixed bonus map script corrected the Graph's locations Portal Life 01 Increased performance by 70%-95% Added new indicator lights Attempted to fix some textures Re made the rocket turret stand Fixed a bug if they player saved and loaded the map the AI would become disabled Fixed room 1 of visual glitches and added new lighting Refurbished room 2 Fixed a bug in room 3 were the floor's door would remain open with out a box on the switch Shortened the incinerator?s timer Fixed a problem in room 4 were the player would be stuck under the crusher walls if they chose to stay in the pit if they failed to solve the puzzle Various tweaks and fixes Portal Life 02 Increased performance Fixed the infamous bug in the incinerator room were if you pressed a button you couldn't press it again Fixed some textures Took away the buzz sound from all the switches for a more silent effect/encourage the player to press it again Added Indicator lights in the teleportation room Added more indication on what to do after the teleportation room Added a vent cover on the floor for effect in the incinerator room Fixed a bug were the player could place a portal on the back of some glass in the final room Fixed a problem were the player could place a portal inside the cube's observation room and become stuck Various tweaks and fixes I've hidden an accessible cake in the level, it is not in the room after the teleportation room, if you can find it you get a cookie Portal Life 03 Increased performance Added brushes to all of the floor lights to stop portals from being slightly under the floor Removed Nodraw textures in the floor lights Added Cubemaps Added a lit up stand with a custom texture on it in the first room to make it a lot more obvious cubes can go through fizzlers in the level Added holes in the walls to allow the sliders to look more natural Remade the rocket turret stand Fixed a bug were the player could place a portal on the back of glass in the rocket turret room Added indicator lights to every button in the level Extended the wall out in the room with the three buttons so the player could get out the room with out the need of tunneling Added water in the alter to add effect to the room, the water couldn't make it into the original WIP Various tweaks and fixes

Portal Life Patch(1)
contest0108_Mage_ofOld_already_tested_chamber
Uploaded by Mage_ofOld · Feb 12, 2008
0 comments · 5.0 (1)

Quick and easy This map is just about visuals so the puzzles are not very challenging.

contest0108_Mage_ofOld_already_tested_chamber
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Rainbow Palace
Uploaded by Duffers · Feb 10, 2008
37 comments · 5.0 (1)

A central hub map introducing some new puzzles. VIEW THE README IF YOU'RE HAVING TROUBLE OPENING THE MAP.

Rainbow Palace