Portal 1
Cube (my first map)
First release map Place in your map folder
Saved by the cake beta 1.01
My first map, but I put lots of work into it. This is my first map I've ever made in Hammer, but I worked on it and tested it for a long, long time, so it should be good. I made the puzzles as fresh and creative as I could, so trust me, this map isn't a generic one. Remember, the game's not over until you reach an elevator. Changelist: Beta 1.01 - fixed an easily missable nodraw hole in the map, thank you nckomodo. Beta 1.1 - Changed the dialogue, made some of the solutions more evident, etc. Beta 2 - Changed too much stuff to put here.
Rage Against The Machine
Help the companion cube escape from GLaDoS's cluch Help the companion cube escape from GLaDoS's cluches. unzip into your portal/portal/maps folder
Post-Portal Beta 01
Beta 01 of the first map in Post-Portal Beta 01 of the first map in Post-Portal.
Poor Maitenance
Upkeep's a little lax around here... not alot of "get that thing over there" puzzles, but more kind of survive type puzzles i changed the map around a little due to complaints Extract to your steamid/portal/portal I included the texture pack you need to install to play this in the rar file.
The Flood
A different approach to time-sensitive puzzles The beginning of my new map. I threw this much together in the past few days. I'm looking for feedback on the difficulty, mostly. And if anybody has any ideas for more puzzles, or if anybody finds glitches / easy solutions. Extract the .rar to your /portal directory. You will still need to use the console to load the map. When you get to the cake on the wall, thats as far as I got around to making so far ;)
Button and Door Tutorial
A .vmf and a .bsp for button/door example This file goes along with the tutorial found on the wiki for creating a button / door. It contains the .vmf file, and the playable .bsp.
Accident Prone (Oct. 07 Contest)
What happened to the previous Chamber 16? Three puzzle areas of moderate difficulty. This map was created for TWP's first map contest. To play, follow these directions: 1. Extract the archive from your [steamid]/portal/portal directory 2. Launch Portal 3. Click Bonus Maps 4. Select "Maps by Shmitz" 5. Select "Accident Prone" Revision History: 1.1.0 * Added clip brushes to stairs. * Moved autosave to top of stairs. * Added "signage" to final puzzle. * Adjusted second and third puzzle to remove unintended "jumping" solutions. * Various improvements related to the SDK update.
The Fall
Submission for Oct '07 contest. This map has 3 relatively easy puzzles, including a box/sphere puzzle, a ball catcher puzzle, and a flinging puzzle.
Observation Maze
A small maze type map. This is a fairly small maze map, but to beat it you'll have to do a bit more than just find the exit. Unzip the file in your portal root folder. The map will be accessible via the Bonus Maps menu. v1.1 - changed glass textures to make them more visible. - added a few arrows to make the exit more noticable. - added cubemaps