Portal 1
Portal Inside Portal wmf [FOR PESTCHAMBER]
THIS IS NOT PLAYABLR MAP! IT'S FOR @PESTCHAMBER READ THE TITLE
Dooleus HL2Portal map 1
Fast paced and open-ended meyhem with HL2 content! I tried to balance the combat with the puzzles, but you can be inventive and approach the puzzles and combat from a couple different ways. Needs HL2 content copied to the portal directory.
Portal - Time trouble v2
A map I'm working on! I hope you enjoy my map! please say what ever you want!
My Map
A test of some things in hammer. A test of some things in hammer.
Through the Looking Glass 1.38
The second public released version of my map. This is the second version of my map that I released. I have mostly worked on decorative improvements, especially getting all the textures aligned. If there are no problems with it, I hope to release a final version soon.
Helix Snake's unfinished map
Unoptimized, too This is the 3rd map I've ever made (the first one I'm uploading that doesn't suck). OK, so it's not THAT unfinished. Only 2 puzzles.
tube
my first map My first map and first time using hammer. the first room is all that is complete puzzle wise but I wanted to get it up here to get it tested. It has some eye sores definitely but nothing majorly hideous.
[WIP] Geekofalltrades' Portal Map
My first public release; one short test chamber. This map is my first public release (though I've been playing around in Hammer for years). It contains one very short test chamber: place the cube on the button, head up the elevator, and you're done. I released it to get feedback and make sure there aren't any glaring flaws in my mapping technique before I proceed too much further.
[WIP]The Seven Room Banazza
Medium sized map, that rotates. I got this Idea from playing the Rentest. Please read the HowtoInstall txt file included, will save you lots of trouble. I thought it was ready for release, but I got a complaint about falling out of the level and the same with the companion cube (not sure how, never happened to me in my playtesting). I did some editing so there's now less no light source lights, still a few, but not nearly as many, Appeared to have fixed the random location portal problem cause by 90 degree turns when the upright portal is on a brush after it has moved. Did a few re-textures, may or may not be better, but was need to fix the glitch.
Aperture Dèjá Vu DEMO
This is just a DEMO version Aperture Dj vu DEMO created by Marty, Tuoppi and Sbrown Map name Aperture_deja_vu_DEMO Contact: Email - [email protected] ------------------------------------------------------------------------------------- Description: This is a DEMO version of the Aperture Dj Vu mod. In this DEMO you will play 6 rooms. We hope that you will enjoy this DEMO version. ------------------------------------------------------------------------------------- To install, follow these steps: 1. Open the deja_vu DEMO compressed file with WinRar. 2. Exrtact Maps, materials and sound folders, into the main Portal directory, If it ask for overwrite anything, take "Yes" This will not remove any ather files. 3. Load up Portal, the map will be in the Bonus Maps, named "Aperture_deja_vu_DEMO" 4. Play through the maps, the level will change as you get to a certain point. The puzzles get harder as you move on. 5. Once you have completed all the maps and have seen the ending, the game will return to the main menu. 6. If you have encountered any bugs or want to give feedback, feel free to send an e-mail. ------------------------------------------------------------------------------------- If you are going to edit my creation / use for advertisement or add into it; you must give me credit and ask for my permission. If you are going to make videos / movies of these maps (e.g. make a speed run / play through of the map) feel free but if you are using it in a trailer of some sort, again, please ask for permission and give credit to me for the map. Please give me some feedback! Have Fun! //Marty //Tuoppi //Sbrown