Portal 1
Valve's Aerial Faith Plate #2 Re-creation
Just re-created Valve's Aerial Faith Plate #2 for Portal. Boredom got in the way. Have at it. If it shows missing pink/black checkered-tiles, then I'll somehow need to know how to use PakRat. Thanks to Reepblue for the textures, and the .vmf to show what he did to make his Aerial Faith Plate works. Please not that the Aperture Science Aerial Faith Plate does not always work well.
Redundant Tower Of Power
A single-area puzzle based around managing a single box. This map was never completed.
Allotrope - Mapaday 4
The fourth map of my Map a day series. One short map each day. Can you beat the world's slowest energy ball in a race? ==Created in one day==
Ultraviolet - Mapaday 3
Third map-a-day. ==Made in one day==
Terahertz - Mapaday 1
The first of my Map a day series. One short map each day. This is the first one so I didn't know how much I could do in one day. Next one will be longer. ==Created in one day==
Quantum
Quantum, my third map. Includes least portals challenge.
Portal 2: The Fake Community-Made
"Not only this mod is bad enough as a mod, it is TRAGEDIC as a Sburb 1.0 land." - 2012 Business Magnet Half-working beta version of a future mappack mod. Portal 2: The Fake Community-Made is a random project I and hanging_rope agreed on making when deciding on how to liven up TWP (which in turn died for two weeks). Like I said, this is a mod, so the folder has to go in (Steam directory)/steamapps/SourceMods/. This download only consists of maps by me in a chapter "Get it Twice" (really a mappack that I decided to blend into this mod). As of now, any suggestions are welcome. Hope you enjoy! EDIT: I'm over at mAL, and since this is on TWP, it's "Suspended So Far?". If I get enough mAL-ish ideas, I'll continue it, but no releases are going to appear here.
Mirror Demo (not a map)
A proof-of-concept for a mirror. This map was an experiment of mine in which I was trying to create a mirror. Since the mirror textures provided are flawed, I took a different approach by using just a glass wall instead of a mirror, and placing an object on both sides of the mirror. I've also demonstrated a couple of cool tricks you can do with this setup. How I did it: Mirroring the box's movement was achieved with a clever setup using a logic_measure_movement and info_targets. The wall effect was created using an invisible func_clip_vphysics with a filter for the driver cube. The button effect was created by moving the func_door and box trigger of the button to the other side of the glass and changing the trigger filter. Much credit goes to HMW who pushed me in the right direction and helped with some of the trickier implementation details. Again, this is just a concept. I may or may not make a level of my own using this, but I encourage anyone who wants to to go ahead and do so (just cite where you got it from!). Once you figure it out, it's actually very simple and quick to implement. Also, I'd love to see what other interesting things can be done with this mirror setup, so I welcome any expansions on this idea.
spherique00
WIP portal map A school project I had to do.