Portal 2 (Co-op)

Co-op maps and custom chambers designed for two-player Portal 2 play.

Tic Tac Toe
Uploaded by 7Voo · Jun 03, 2011
6 comments · 5.0 (3)

Important: I forgot to lock the buttons for every turn . . So there will be an update on that. Also when you and your partner ping the same field at the same time, it could disappear. Maybe I'll just let the winner start the round and for the first time the host. --------------------------------------------------------------------- Features: - Ping tool support. - Button support. - Fields rotate on selection. - Winner recognition. - Draw recognition. - Loser gets destroyed. - GLaDOS says at the beginning "You should both be familiar with the game of Tic-Tac-Toe." --------------------------------------------------------------------- Update V. 1.4 - Added draw recognition. - Reworked the level design. - Players now only can select one field per turn. - Added winner indication if you use the buttons. (I forgot that in 1.3) - Improved stuff. You now have to be both in your little areas, to get the game started. If blue goes into oranges area the indicator light will turn red and an error sound will appear. Everything should work fine now. Please report bugs, if you find any. Alternative Download: http://solidfiles.com/d/3577/ --------------------------------------------------------------------- Quickfix V. 1.3_01 - Fixed one of blues winning combinations not appearing correctly. --------------------------------------------------------------------- Update V. 1.3 - The winner now gets indicated. GLaDOS says the name of the winner, and a game_text appears with "Orange/Blue won." The loser gets destroyed, if he stands in his area. All the fields around the winner fields will be closed. And you have to press the reset button to start a new game. - Design improvements The next and probably the last update will fix the last issue on the ToDo list. --------------------------------------------------------------------- Updated the video. --------------------------------------------------------------------- Update V. 1.2 - Fields flip on selection like in the calibration course. - Fixed the last issue from V. 1.1 --------------------------------------------------------------------- Update V. 1.1 - Added suport for the ping tool. - Made the fields bigger. - Optimized the light. - Added external button sounds, because they didn't made any sounds in coop. (probably because they're in a wall) Issues: The ping triggers don't have a parent attribute neither a disable input. Thus the host can override oranges fields via the ping tool. --------------------------------------------------------------------- I just made a little map where you can play Tic Tac Toe! There are indicator lights, to see who's turn it is, and a reset button in the middle. Screenshot [old]: http://steamcommunity.com/id/7Voo/scree ... 0740775103 Screenshot [new]: http://steamcommunity.com/id/7Voo/scree ... 0765998753 Video [outdated]: http://www.youtube.com/watch?v=vteM-DzbzqI Make sure you stand right in front of the button you want to press. Otherwise it could happen, that the button below or above gets pressed. Todo: - Make the player only press one button on his turn.

Tic Tac Toe
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[Coop] One Plus One
Uploaded by cda2369 · Apr 07, 2012
8 comments · 5.0 (10)

One Plus One is three maps long, I didn't add much detail, so I apologize about that, but that shouldn't affect the gameplay, let me know if there are any glitches, cheats, or anything that doesn't look right or doesn't work. But most importantly, have fun! EDIT: If you downloaded the maps before 9:34 PM of 4/7/12, please re-install the map, there has been a small update.

[Coop] One Plus One
Flying Coaster
Uploaded by Insomnautik · Jul 23, 2012
13 comments · 4.2 (6)

-!- NOT A PUZZLE. -!- This is a coop ride. I've played some fun faithplate coasters made in the PTI editor and thought it would be fun to have a coop one to ride with your friends. So here it is, enjoy it for what it is, the duel track layout made it shorter then the single player versions could be, but I still think its worth it. Notes: To start the ride both players need to stand on the faith plates at the same time and stop moving to start the countdown. Its very specific because the timing is required. Also, the faith plates don't activate until Cave Johnson is finished speaking. Once you have started the countdown DO NOT USE YOUR KEYBOARD MOVEMNT KEYS (WASD). You may look around all you like, use the mouse, and fire portals. Screenshots: http://www.nautikdesign.net/portal2maps ... ize_01.jpg http://www.nautikdesign.net/portal2maps ... ize_02.jpg http://www.nautikdesign.net/portal2maps ... ize_03.jpg Video Play-through: http://www.youtube.com/watch?v=8W0y5irCpk4 Changelog: v0.1 - Initial Release

Flying Coaster
Through the Facility
Uploaded by Fluppy · Jun 06, 2011
7 comments · 4.4 (8)

This co-op map takes you and your friend through the whole facility. You will be testing your cooperative thinking in the clean rooms, in the old section and in the overgrown chamber. Can you think with four portals? Let's find out! Screenshot: http://dl.dropbox.com/u/21031258/Thru-Facility.jpg

Through the Facility
Chamber_15_coop /ver 1.1/
Uploaded by KILDET · Jul 18, 2011
7 comments · 4.1 (11)

Coop map inspired by Portal 1 Chamber 15 bonus map

Chamber_15_coop /ver 1.1/
CoopCrowd Race .:Time = your enemy:.
Uploaded by RickTol · Jul 12, 2011
7 comments · 1.7 (9)

coop race. the loser will die very painful. this map is kinda hard, it will frustrate you a bit think. THERE IS ONE KNOWN BUG: don't block the moving platforms in the first chamber, this can make the ''puzzle'' inpossible. special thanks to coopcrowd!

CoopCrowd Race .:Time = your enemy:.
Aristodemos
Uploaded by Pucko · Jun 05, 2011
7 comments · 5.0 (10)

My entry for the summer mapping contest. A fun coop for two lads to enjoy! Divided into 4 rooms with various challenges. Have fun!

Aristodemos
[Coop] Evolution #02
Uploaded by Cau3T · Mar 04, 2012
6 comments · 5.0 (5)

This map is the second map of the Evolution maps set. Each map will have one particular object. In this second map you will play with funnels. The first map can be found here : topic2901.html

[Coop] Evolution #02
Laws of physics ... they still apply.
Uploaded by Pjuvigny · Jun 04, 2011
9 comments · 4.5 (10)

True story. My contribution to the contest. UPDATED : bug fix.

Laws of physics ... they still apply.
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Hardlight Therapy
Uploaded by warnightify · Feb 17, 2012
15 comments · 4.1 (11)

An easy difficulty co-op sphere focusing on hard light bridges.

Hardlight Therapy