Portal 2 (Co-op)
Co-op maps and custom chambers designed for two-player Portal 2 play.
Laser Tower
This is my first complete hammer map ever (besides learning the basics back in the counter-strike days), and it is therefore a relatively simple map adhering to the "Clean" theme. Evenso, myself, and the few test partners I've had, find the end result to be both fun and challenging. There are two chambers in the map, and it should take about 10 to 30 minutes total to complete (depending on your combined wit, and more importantly: how much you fool around). The first chamber features se...
the-exit
This is my first co-op map that I created. In this map you must find the way to open the exit. Should not die or do the first test(in 1st) again. You have to manage gel to do what you want.
Fastreflexes
This is a coop map where one of you will be flung through the air, dodging crushers and retrieving a box. The other one needs is who controls the crushers as well as the cube dropper, teamwork (and some swiftness) must be used to complete this test chamber. Ignore the portalgun bug. I know about it but I do not know how to fix it
Hard Bridge
Using bridges the right way is key in this map Playthrough: http://www.youtube.com/watch?v=JEQCYTd9Ptg improvements to first version: -add 1 small puzzle -added a panel instead of a block -removed portable walls, preventing confusion
Variety Coop Tests #1
This map contains three unrelated coop tests, two "clean" style short easy chambers, and one larger slightly harder underground test. This was primarily a personal experiment with different styles, I'm happiest with how the underground style turned out, not so much with the others. Don't be surprised by any visual glitches in the second test, world portals aren't exactly willing to play ball most of the time.
[Coop] Kyo's Testing Enviroment
This is my second ever publicly released map. The first was a now ancient HL2DM map called undertow_v2. It had a lot of issues but found its way onto at least one server rotation which I was most pleased at. Nothing too complicated here for this coop map but some quick portal placements are required. Any issues or comments please use the contact page on my website at http://www.kyorisu.net. 1.1 Notes Fixed being able to skip first section without using the cube. Fixed jump in third area sometime...
Site E
Site E is the 5th in the ROBOT PRIDE Cooperative Testing Initiative series. It features some medium/easy difficulty puzzles that feature lasers and excursion funnels. UPDATED: Fixed I/O
[Coop] Redirecting Redirection
This coop map revolves around redirecting redirection cubes via funnels, and the magic that follows. This map is a little tough though, you might wan to pre-lube for it. This is a updated edition just for the contest, so you might want to double up on lube just in case.
Cube Travel
Hello. This is my attempt at mapping for Portal 2 for the contest. I really wanted to try my hand at co-op since I'm not too interested in single-player mapping, plus I like the co-operative effort involved in solving a puzzle. Mine probably isn't too difficult (maybe not even), but hopefully people might find it to be interesting. Nothing new, really, but does require people to solve before they jump in, I suppose. Also, hopefully I uploaded everything properly. Two images: http://db.tt/qpauFUt...