Portal 2 (Co-op)

Co-op maps and custom chambers designed for two-player Portal 2 play.

Problematic
Uploaded by Insomnautik · May 18, 2012
22 comments · ★ 5.0 (16)

Is it really that time again? I don't mean to imply I've been sleeping on the job, but I might be spending a bit too much time in the new editor. Anyways, you guys deserve a new coop map with all the flood of SP maps coming around. In this test your goal is to get to the exit door, which is right in front of you. Although its not so easy, with three side puzzles to make it to the exit your going to have to use all the tricks you've learned. Also, I have an invisible checkpoint system implement...

Problematic
Bridgebounce
Uploaded by UsCobra11 · Apr 29, 2012
7 comments · ★ 5.0 (6)

Bridgebounce (mp_coop_ccm01) is a small, easy difficulty underground themed cooperation map for Portal 2. Involves light bridges and repulsion gel. Many thanks to Insomnautik for additional lighting, design, area detailing, and general testing/creating help. This is my first released map. v1.0 -Map Release v1.1 -Moved light bridge to obvious location -Fixed glitchy walls -Added exit sign -Added indicator lights -Cubes now fizzle in goo -Added placement helpers v1.2 -Fixed badly glitched porta...

Bridgebounce
[Coop] One Plus One
Uploaded by cda2369 · Apr 07, 2012
8 comments · ★ 5.0 (10)

One Plus One is three maps long, I didn't add much detail, so I apologize about that, but that shouldn't affect the gameplay, let me know if there are any glitches, cheats, or anything that doesn't look right or doesn't work. But most importantly, have fun! EDIT: If you downloaded the maps before 9:34 PM of 4/7/12, please re-install the map, there has been a small update.

[Coop] One Plus One
[Coop] Evolution #02
Uploaded by Cau3T · Mar 04, 2012
6 comments · ★ 5.0 (5)

This map is the second map of the Evolution maps set. Each map will have one particular object. In this second map you will play with funnels. The first map can be found here : topic2901.html

[Coop] Evolution #02
[Coop] Puffin
Uploaded by Nyskrte · Feb 19, 2012
31 comments · ★ 5.0 (20)

In response to macko68. Expected Playtime: ~1 hour.

[Coop] Puffin
[Coop] Floor Plan
Uploaded by Insomnautik · Apr 13, 2012
26 comments · ★ 5.0 (17)

This test may not be for low end computers. I would tell you why but that would ruin the surprise. I tried to optimize as best I could so I hope it works well for the most of you. Anyways, this map is basically 4 tests in one, each using an element from the previous test to gain access and complete the next one, using every element to complete the final test. Testing elements include flings, cubes, funnels, lightbridges, and one dirty secret. Bonus to those of you who can get the companion cu...

[Coop] Floor Plan
[Coop] Space Gardens
Uploaded by Fluppy · Apr 05, 2012
60 comments · ★ 5.0 (47)

The "Space Gardens" mappack takes place on the moon in the facility known as Creative Futures Space Gardens (CFSG). Activated by SIMBALD, you'll play as the robots with the task of activating the facility's main water pumps. 6 challenging test chambers, new test elements and plants await you on the moon! To install and play: 1. Extract everything from portal2 folder to your Portal 2 folder (Steam/steamapps/common/portal 2/portal 2). 2. Be sure that your co-op partner extract...

[Coop] Space Gardens
[Coop] Lessons Learned
Uploaded by Insomnautik · Apr 03, 2012
22 comments · ★ 5.0 (21)

In this single test chamber, it will test your ability to maintain your portals. This test does not require quick timing or any advanced portaling techniques. However, it will take good team work to make it to the exit. I meant for this to be a quick build and release rather then attempting to spend weeks on the details. I have other maps I'm working on for that. So for now, enjoy this quick chamber. Screenshots: http://www.nautikdesign.net/portal2maps ... ize_01.jpg http://www.nautikdesign.ne...

[Coop] Lessons Learned
[Coop] 10 reasons for reasoning
Uploaded by Jepp · Mar 15, 2012
78 comments · ★ 5.0 (26)

To begin with we just want to thank everyone here on TWP for your support, you're an amazingly helpful lot! This is something me and StGinger here on the forum has worked on for quite some time. It's consisting of two maps, with five chambers each that will keep you busy for about 2-3 hours, depending on your ability to work together. Our goal with the difficulty was to make it about as hard as the original valve maps, so everyone should be able to enjoy. Since this is our first release we're...

[Coop] 10 reasons for reasoning
[Coop] Lightspeed
Uploaded by BEARD! · Jan 19, 2012
16 comments · ★ 5.0 (13)

A short, co-op test chamber that revolves around two elements, namely Repulsion Gel and Light Bridges. It's not particularly brain-taxing, but hopefully it's enjoyable to play nonetheless. REVISION 1: Removed portalable surfaces that permitted unintended solutions. The revision should actually be online now, as I re-uploaded with a different filename. Some screenshots: http://i.imgur.com/cXmMBh.jpg http://i.imgur.com/hsKf7h.jpg http://i.imgur.com/irzRih.jpg This is the first map I've made, s...

[Coop] Lightspeed