Portal 2 (Co-op)

Co-op maps and custom chambers designed for two-player Portal 2 play.

Variety Coop Tests #1
Uploaded by Jimbomcb · May 30, 2011
14 comments · 5.0 (18)

This map contains three unrelated coop tests, two "clean" style short easy chambers, and one larger slightly harder underground test. This was primarily a personal experiment with different styles, I'm happiest with how the underground style turned out, not so much with the others. Don't be surprised by any visual glitches in the second test, world portals aren't exactly willing to play ball most of the time.

Variety Coop Tests #1
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[Coop] Kyo's Testing Enviroment
Uploaded by Kyorisu · May 30, 2011
23 comments · 4.4 (24)

This is my second ever publicly released map. The first was a now ancient HL2DM map called undertow_v2. It had a lot of issues but found its way onto at least one server rotation which I was most pleased at. Nothing too complicated here for this coop map but some quick portal placements are required. Any issues or comments please use the contact page on my website at http://www.kyorisu.net. 1.1 Notes Fixed being able to skip first section without using the cube. Fixed jump in third area sometimes failing. (Catapult reports it's altering player trajectory but sometimes sends you into a wall). Minor appearance modifications made to second and third areas. 1.2 Notes Aligned some textures. Replaced some visible nodraw texture. Other misc fixes related to me being an idiot. Nothing players would notice. 1.3 Notes My airlocks replaced by ones made by chickenmobile which match Valve's implementation. Minor texture alignment. Adjusted some info_placement_helpers End instance room will now look for mp_coop_kyo_02.bsp (unreleased). Quit through the menu or force a changelevel through console. Well it should I've only tested on my local machine. Screenshots http://i34.photobucket.com/albums/d142/ ... 010003.jpg http://i34.photobucket.com/albums/d142/ ... 010002.jpg http://i34.photobucket.com/albums/d142/ ... 010001.jpg http://i34.photobucket.com/albums/d142/ ... 010000.jpg

[Coop] Kyo's Testing Enviroment
Site E
Uploaded by Idolon · May 30, 2011
13 comments · 0.0 (2)

Site E is the 5th in the ROBOT PRIDE Cooperative Testing Initiative series. It features some medium/easy difficulty puzzles that feature lasers and excursion funnels. UPDATED: Fixed I/O

Site E
[Coop] Redirecting Redirection
Uploaded by MrTwoVideoCards · May 30, 2011
43 comments · 4.5 (19)

This coop map revolves around redirecting redirection cubes via funnels, and the magic that follows. This map is a little tough though, you might wan to pre-lube for it. This is a updated edition just for the contest, so you might want to double up on lube just in case.

[Coop] Redirecting Redirection
Cube Travel
Uploaded by pptlpp · May 30, 2011
10 comments · 1.7 (3)

Hello. This is my attempt at mapping for Portal 2 for the contest. I really wanted to try my hand at co-op since I'm not too interested in single-player mapping, plus I like the co-operative effort involved in solving a puzzle. Mine probably isn't too difficult (maybe not even), but hopefully people might find it to be interesting. Nothing new, really, but does require people to solve before they jump in, I suppose. Also, hopefully I uploaded everything properly. Two images: http://db.tt/qpauFUt http://db.tt/jn6sSXF Looking for some feedback before the deadline, so please help.

Cube Travel
[Coop] Fling Bridge
Uploaded by Kosire · May 29, 2011
12 comments · 4.0 (10)

A medium skilled co-op chamber for the Summer Mapping Initiative contest. The chamber includes a spawn and exit elevator plus the following Portal 2 elements: fling, turrets, laser, laser cube, light bridge and a catapult. High resolution screenshots: http://kosire.dk/portal2/mp_coop_fling_bridge0000.jpg http://kosire.dk/portal2/mp_coop_fling_bridge0001.jpg

[Coop] Fling Bridge
Red Alert
Uploaded by AiRPoD · May 28, 2011
9 comments · 5.0 (4)

Hi there, This is my first map I've map for any game since Doom 1. 3D, whoa!! This is a quick and easy level which hopefully has some teamwork elements without being too boring. Have fun.

Red Alert
Robocoop: Laser Trip
Uploaded by eggfillet · May 27, 2011
11 comments · 4.6 (13)

My first map for Portal 2, it is quite an easy puzzle and hope you enjoy it.

Robocoop: Laser Trip
Co-op Mind Lock
Uploaded by baca25 · May 25, 2011
37 comments · 3.2 (14)

This is my first map ever, and I made it to test my skills and yours. This is a fairly hard map to figure out, so if you and your partner are looking for a challenge then this is the map for you. Special thanks to my test dummy XIRES. Play instructions: Unzip the map from the archive and place in your Steam/steamapps/common/portal 2/portal2/maps folder. Both players have to downloaded the map. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_mindlock" in the console (which is activated by the ` key under ESC. If you find any bugs with the map, or need help figuring it out then let me know. P.S. When you complete the map, it wont stop loading, so just exit out to the lobby. I have finally updated this map, and fixed the problems with it. May 27, 2011.

Co-op Mind Lock
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Co-op New and Old (Big Update!)
Uploaded by Strid3r · May 25, 2011
7 comments · 4.0 (15)

this is a relatively easy map and its comprised of 2 chambers. the 1st being of the modern feel and the 2nd being the run down type. hence the name "new and old" Update Notes V1.4 Fixed several Exploits Update Notes V1.3 FIXES: Fixed the bug where when standing on the button in the 1st chamber an invisible wall would block your path Fixed the bug where in the 1st chamber if you picked the cube back up off the button and were standing next to the retractable wall you would get stuck behind it. Fixed an exploit in the 2nd chamber Added: Added directional signs in the 1st chamber to give a little more direction. Added Texture variation in the 2nd chamber. Changed the puzzles in Chamber 2 to make it more challenging and not as repetitive. Added a function in the 2nd chamber where once you get the cube past a fizzler, the fizzler will shut off. so if your on the last segment of the cube sharing portion and you lose the cube, you dont have to do all the puzzles over again. Fixed the Textures issues that were present in the 1st chamber. Added a number of smaller tweaks. screen shots: http://i222.photobucket.com/albums/dd20 ... -59-85.jpg http://i222.photobucket.com/albums/dd20 ... -01-79.jpg http://i222.photobucket.com/albums/dd20 ... -49-25.jpg http://i222.photobucket.com/albums/dd20 ... -18-85.jpg http://i222.photobucket.com/albums/dd20 ... -11-61.jpg the included Script file is for when you finish the level it will take you back to the HUB world. This is my first attempt at getting back into modding since the cod2/4 days. so any feedback is greatly appreciated.

Co-op New and Old (Big Update!)