Portal 2 (Other files)
Miscellaneous Portal 2 mods, assets, tools, and non-map downloads.
Re-colorable plasticwall002a psd
You know that nice yellow texture that valve uses in bts areas? well, now it can be any color! if you have photoshop, this psd makes it really easy to start making your own color variations of plasticwall002a for the shockingly low price of 1.00! (seriously. it'll show up on your electrical bill later, just you wait lol.) remember to read the readme file, and give credit to me if you use this template. thanks, and have fun! -tile
New Game Element - Sphere Cannon
This is a new game element named 'sphere cannon', which works for SP and COOP maps and can be used in PTI Editor and Hammer Editor. Features: - movement synchron to portalgun - sounds and reload animations - left mouse button to fire a (blue) sphere - right mouse button for a transparent red crosshair - you can pick it up and drop it whenever you want to - 100% compatible with PTI Editor I have included a ReadMe.txt with instructions for "how to install" for the PTI Editor... step by step. So everyone can use this cannon in their PTI Maps. There are also 4 SP Showcase Maps with medium puzzles in the download section, where you can see how I would suggest to use the cannon.
GLaDOS Monitors
Tired of having Wheatley staring at you thorough his big screens? What if that could be GLaDOS instead! Well here are some instances that i made from the wheatley_studio instance that could make that happen! Includes an example map. Plz give feedback so i can edit this further! Thanks! update 1.1 -deleted Wheatley's voice from coming up when screen was broken.Thanks Co-op!. -added a background instead of a bland black -added GLaDOS's voice when u break the screen
Reconstructing Panels
Just add a func_instance and your good to go with reconstructing panels. Includes an example map. Easily can be retextured by opening the instance with hammer. Please rate! Enjoy!
TLFS: Custom Hotel intro scene.
Do you want a quick way to make a wake up scene in your map? download this file of the hotel wake up scene used in the map "The lone future-starter". The file contains: A vmf with the Hotel wake up room (interior and exterior). A bsp for you see how it is compiled. =)
Portal 2 Pre-release/Beta Pack
It's finally here, after months and months of getting no where, I've got it at least started. The Portal 2 Pre-release/Beta Pack is a texture, and aesthetic pack that recreates the look and feel of Portal 2 we saw back at E3 2010 - PAX 2010. I've seen a lot of beta/pre-release maps that use the stock textures and looks and it does not do the justice! What is included? - New Metal Walls. - Shinier dirty walls. - Beta looking Observation rooms. - Portal 1 Observation Rooms. - Beta light strips. - Green Goo - Screenshot samples - Portal 1 Button Switch - Vscripts that swap out the Portal 2 turret and Portal 2 Button switch to the Portal 1 version. - 2 Example maps by Kyo and Me. - Whirls for the Portals. (Need VPK override) - Different glass texture for the Portal Door. (Need VPK override) (NOTE: I still need someone to find a way to get the sick figure to show on the portal door. He is in the model itself, but the glass texture needs to only show him.) Q & A Q: Why did you do this? There is a reason why Valve changed stuff. A: Because I'm one of those people who love what Valve does not release a tad more on what they do end up shipping. I'm sure there are mappers who feel the same way. Q: Is this an override? A: No, it's separate. All the textures are under the folder "betapack". To ship your map, just pakrat (or include) that folder, and the models and material/models folders included. Q: Does it include instances? A: Yes Q: Does it include the vmf of the sample maps? A: No Q: Can I help with anything? A: Sure, feel free to contribute to anything and I'll add it to this package. Special thanks to Kyo for testing the pack and allowing me to ship the map with this!
Prototype Reflect Ball (model only)
After some delay, I managed to cook up a RAR file with the files needed for the Reflect Ball. It is an 'unassigned' model, meaning there's a few bugs that need tweaking. Thus, I flopped in the SMDs and QC files for everyone to look at.
The 3D skybox models thread
So you wanted to make a 3D skybox for your Portal 2 map, browsed for skybox models but didn't find any and now you are disppointed. Don't be! This zip-file contains some skybox models that could get you started. Copy the contained folders into the model folder. You can create your own skybox models from the existing models in the game without any modelling experience when you follow these tutorials: 1. Decompile the model you want, as explained by Skotty here. 2. Rescale the model as explained in this tutorial on interlopers.net 3. Compile the new model following Josepezdj's tutorial here. If you do so, let me know via PM or upload the file attached to a reply in this thread and I'll add your models to the zip-file.
Singing Turrets PTI Instance
These instances replace the PTI turrets so when they deploy, they will sing to you! This can be ideal if you want to put a little easter egg into a PTI map, or just for fun. The turrets can be repositioned from behind, but once they see you, they cannot be moved. Readme included for installation help. Anyway, I originally made this as a fun little thing to mess around with, but a few friends requested a download, so I decide to upload it here if any of you guys want to use it.
Portalable Piston Instance for PTI
Portalable piston for PTI, made by LPChip, who doesn't have an account here. I take no credit, nor responsibility, for it.