Portal 2 (Other files)

Miscellaneous Portal 2 mods, assets, tools, and non-map downloads.

The 3D skybox models thread
Uploaded by zivi7 · Feb 19, 2013
5 comments · 5.0 (2)

So you wanted to make a 3D skybox for your Portal 2 map, browsed for skybox models but didn't find any and now you are disppointed. Don't be! This zip-file contains some skybox models that could get you started. Copy the contained folders into the model folder. You can create your own skybox models from the existing models in the game without any modelling experience when you follow these tutorials: 1. Decompile the model you want, as explained by Skotty here. 2. Rescale the model as explained in this tutorial on interlopers.net 3. Compile the new model following Josepezdj's tutorial here. If you do so, let me know via PM or upload the file attached to a reply in this thread and I'll add your models to the zip-file.

The 3D skybox models thread
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Singing Turrets PTI Instance
Uploaded by CamBen · Feb 16, 2013
3 comments · (No ratings)

These instances replace the PTI turrets so when they deploy, they will sing to you! This can be ideal if you want to put a little easter egg into a PTI map, or just for fun. The turrets can be repositioned from behind, but once they see you, they cannot be moved. Readme included for installation help. Anyway, I originally made this as a fun little thing to mess around with, but a few friends requested a download, so I decide to upload it here if any of you guys want to use it.

Singing Turrets PTI Instance
Portalable Piston Instance for PTI
Uploaded by srs bsnss · Feb 06, 2013
17 comments · (No ratings)

Portalable piston for PTI, made by LPChip, who doesn't have an account here. I take no credit, nor responsibility, for it.

Portalable Piston Instance for PTI
Portal 2 Beta styled vac tubes.
Uploaded by tile · Jan 05, 2013
4 comments · (No ratings)

These are hexed vactube alternate models that have the un-textured frames, much like they did in the april 2010 game informer and valve's original meet wheatley trailer for portal 2. You may use these in any map that you want to look more like p2's beta, but please give me (tile) credit in your map (and let me know you made a map with my stuff in it, too, because i love seeing my work put to good use!)

Portal 2 Beta styled vac tubes.
Panel models 32 & 64
Uploaded by Skotty · Jan 03, 2013
5 comments · (No ratings)

A request by ChickenMobile. She wanted 32322 and 64648 panels with ceiling/wall textures. The 32-panels have ceiling textures. Skin 0 - observation room ceiling Skin 1 to 8 - underground ceiling tiles, different variations Skin 9 to 16 - white dirty ceiling tiles, different variations The 64-panels have wall textures. Skin 0 - black metal wall Skin 1 to 16 - destroyed metal wall, different variations If you want to have other skins, ask me.

Panel models 32 & 64
PUNT Gravity Cubes
Uploaded by FelixGriffin · Jan 03, 2013
2 comments · (No ratings)

As seen in Reepblue's previews for the mod PUNT! The example map isn't very good, and I'm not actually sure it doesn't leak, but it shows the triggers you need. Copy-paste them into a plain box and it'll look better. Used with permission, but you need to attribute PUNT to Reepblue if you make something big with this.

PUNT Gravity Cubes
Wall Tile Randomizer
Uploaded by wrathofmobius · Dec 27, 2012
23 comments · (No ratings)

Ever get tired of cutting up your walls to create tile variation? Wish there was a way to automatically generate randomized walls? Now there is! Just extract the 7z, run WallRandomizer.exe, and either copy the contents of the output vmf or use it as an instance. --NOTICE-- You WILL need to install Python 3.3, available at http://www.python.org. The WTR will NOT work without the dlls from it, which I cannot distribute. Features: -Customizable size -Either white or black wall -Clean or dirty variants -Enable/disable of certain tile sizes -Automatic texture alignment Please note that this is in very early testing - just something I whipped up in an afternoon. The algorithm is also a tad slow and can lead to some odd results. Please leave feedback about any bugs you may encounter. Changelog: v1.1 -Fixed texture alignment -Added clean/dirty variants -Added input checks (no more putting "fish" as the width ) -Improved and optimized randomizer algorithm -Added texture arrays, making it possible in future versions to add a text file to change textures -Other miscellaneous bugfixes v1.1.1 -Fixed clean wall bug (thanks protoborg and tile) v1.2 (A day late and a dollar short, sorry) -Fixed side alignment issues -Upgraded from Python 2.7 to Python 3.3 -Replaced crappy 15-minute-implemented brush writer with PyVMF

Wall Tile Randomizer
Mho' Power Conductive Plate Instances
Uploaded by wrathofmobius · Nov 29, 2012
5 comments · (No ratings)

This is a collection of the instances used for the custom testing element in the "Mho' Power" series. Two variants are included, a black and a white clean variation. ----------------- Instructions to use the instance are in the readme, included in the archive. ------------------ The instances and material are distributed under a Creative Commons Attribution-Share Alike 3.0 Unported license. If the instance and/or I/O setup is used, you MUST credit me, WrathOfMobius. If the material is used, you MUST credit the creator of the material, Vordwann.

Mho' Power Conductive Plate Instances
Wall_Dest_Section03 With Collisions
Uploaded by Skotty · Nov 16, 2012
4 comments · 5.0 (2)

Sprowl requested models/props_destruction/wall_dest_section03.mdl with physical model. So here it is, for everyone of course.

Wall_Dest_Section03 With Collisions
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Felix Griffin's Editor Mod (FGEMOD)
Uploaded by FelixGriffin · Nov 13, 2012
239 comments · (No ratings)

An editor for the editor, which allows you to choose your test elements. Includes at least as many new ones as there are originals. Includes HMW's mod and the BEEMOD elements. Note: There's currently an error unless you have this package installed: http://dl.dropbox.com/u/51831059/Portal ... _v5_src.7z . Sorry about that.

Felix Griffin's Editor Mod (FGEMOD)