Portal 2 (Singleplayer)
Finished singleplayer maps and campaigns for Portal 2.
sp_LightBridge_Gel_v2
Just a little test chamber I made for anyone who wants to play it. Shouldn't be too difficult... Uses gels and light bridges.....have fun! Update = -Auto saves -Only one way to solve the last puzzle -Made the first room a little brighter
All In One
This is a part of a larger project. A cool project with a story, voices, robot character and stuff. Alas, I'm a too bad mapper right now to finish my project. So here's a little bit of it. I hope it's cool. The goal: press a button. And press it again. And again. The difficulty: from super-easy to super-hard. V1.1: fixing some major issues -you shall not stand on the button -more autosave -unintended solution in final puzzle
Entry01
My first Portal 2 map, and part of my Entry series which is still in the works. I'm submitting this map for the contest. A seemingly simple small puzzle map that requires a little thinking to solve.
Fat Turret Revolution
Dealing with new management can be difficult; do you need a hug?
The Curious Conundrum
What a curious conundrum you find yourself in, Hmm?
Headache
Small map, Very hard difficulty: enjoy Version 2: Fixed the exploit in which players could ninja onto the windows. Version 3: Added lasers, and an extra beam with linked button to guide players to the intended solution, and block an overly-easy solution. Version 5: Narrowed down the portal surfaces so there would be less confusion as to where to start working towards the solution. More elegant fixes to the exploits as opposed to putting walls up everywhere, and some targets to help where aiming is critical, and avoid players having to redo a sequence because of mistakes. Version 6: coming tomorrow- expanding a certain portion of the map to give a more generous timeframe where time is critical, and to give players more time to explore possible options. As of now, version 6 is released! Alot of changes to the layout. Performing the solution is now much easier, however, finding out the solution is still just as difficult. That's the goal- to make a puzzle that challenges the mind, not the reflexes. Version 7: Fixed another (very clever) exploit. The button now has a second preventative function. I did this as opposed to opting to make the lasers deadly, which would have also fixed the problem. I want to prevent exploits, but not make it frustrating. If making the lasers deadly would be preferable to adding the portal-blocker to the button, let me know. I decided it some complication added would be better than getting the player killed and having them start over after trying a certain solution. Let me know what you think. As of 9/6/11. I may have finished updating/polishing this map- ready to move on: I see downloads are still going up, and rating has been between 4 and 5- and so far, no reported exploits or issues. I'm going to take this all as a good sign, considering at version 4, the rating was 3 out of 5, and I had less than 100 downloads. Version 9! I fixed a final exploit with another laser (and playerclip, so the laser needn't be deadly). Added the indicator lights to avoid confusion over the function of a button as well version 10 Fixed a mistake with update 9, which didn't fully fix the exploit. Now I got it! Version 11: Finally- exploits fixed, some minor aesthetic additions and indicative signs for guidance. Not as extensive a facelift as I wanted to give the map- but some odd game crashes are making it slow to test out changes. Should be very playable, but still quite difficult. Enjoy!
sp_Birefringence
This is a medium difficulty map containing two puzzles which focus on catapults, excursion funnels and lasers. Notes: Revision notes: Rev A.- initial release Rev B.- Removed portable surfaces in 3 areas - Organized logic entitie I/O's Rev C.- Added barrier on vertical laser - Removed ability to slide cubes over emancipation grid - Fixed missing emancipation grid emitter - Added no-portal panels in 2nd puzzle - Hopefully, fixed the glitchy laserbeam when portaled on platform wall - Aligned and fit emancipation grid texture in 1st puzzle
Prototype01-02
Hi guys! This is the second (and the 1.2 of the first) part of my portal 2 map. I wanted to use as much elements as i could.Help me winnig the Summer Mapping Initiative please! I hope u like it. Please leave a rate and a comment below and please report any bugs. Thx Update: Finally i posted my video: http://www.youtube.com/watch?v=Ngp0GJCTBRU
Olympic
Are you a cyber athlete? Olympic is a marriage of puzzles and sports.