Portal 2 (Singleplayer)

Finished singleplayer maps and campaigns for Portal 2.

Get the Gel
Uploaded by LIJI · Jun 03, 2011
18 comments · 5.0 (10)

This is my first released map as well as my entry for the contest. I hope you like it. It is a single puzzle consisted of 3 smaller sub-puzzles, and features: - Light Bridges - Turrets - Funnels - Bounce Gel - Other hazards and puzzle elements Let me know what you think, and please report any bugs or problems. Note: I might have overused "hint" signs on the floors, let me know if I made it a bit too easy. Note 2: As required, the source VMF file is included. Notice that it requires (and includes) two custom instances. Updated to version 1.7: -Added grates to the washing stations -Added music -Added exit sign and made room numbering more obvious -Fixed a shortcut Updated to version 1.6: -It's now impossible to pass Room 2 by standing on the cube. -The exit was lowered so it's easier to reach. Updated to version 1.5: -Invisible fizzler removed from the entrance to Room 1. Grate added instead. -Two "cube washing" stations added. -Visible timer added to Room 2 -Fizzler in Room 1 made taller. -The jumps in Room 3 made easier. -Button added to the cube dropper in Room 3 -Many aesthetic changes -Other minor changes

Get the Gel
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Photonic
Uploaded by p0rtalplayer · May 12, 2012
25 comments · 5.0 (13)

A medium-length, medium-hard difficulty map with lots of custom textures, as well as a custom layered music track composed by vanSulli. Credits: p0rtalplayer - Mapping Colossal - Textures vanSulli - Music Groxkiller585, Colossal, vanSulli - Playtesting TWP download also includes 5 screenshots and van's compilation of the music layers into one track.

Photonic
Sp_veteran_v2
Uploaded by RickTol · Jun 19, 2011
5 comments · 2.5 (10)

first map i have ever made, don't be too hard for me. if you can't find the solution, i have a walkthrough at my youtube channel. remember, enjoy! walkthrough: http://www.youtube.com/watch?v=HnbVq_WzI-I

Sp_veteran_v2
Motanum's Test 00
Uploaded by Motanum · May 11, 2011
7 comments · 1.4 (11)

A quick map made today to test Portal 2's SDK. It is very easy to solve, and I might include this puzzle in a more complicated way in my next puzzle map! Known issues, slime doesn't look very good. Potatos attached even though she shouldn't. Map a little bit to dark for my lighting.

Motanum's Test 00
Fun With Funnels
Uploaded by Patches34 · Jan 20, 2012
17 comments · 5.0 (8)

Every puzzle in this level revolves around the tractor beam. This map will force the player to think outside the box on how to use a tractor beam. A helpful hint is to figure out what makes these tractor beams different from any other tractor beam. This is the third level in a series of 5. Fun With Gravity Fun With Paint EDIT: Version 1.1 - Added README file

Fun With Funnels
Aperture Science Fling Test
Uploaded by beecake · Oct 20, 2011
21 comments · 5.0 (18)

5th map in the serie "Aperture Science Test" Fling!

Aperture Science Fling Test
Test for fun (DaMaGepy #2)
Uploaded by DaMaGepy · Jun 02, 2011
26 comments · 5.0 (19)

This is my second Portal 2 custom map, with 6 testchamber. I posted it as single player wip as well because I started it as a normal map with custom music and texts and less hint (removed them from this). But since it must be a standalone map and maybe not all tester played my first training one with funnel/bridge climbing, I had to put more than usualy signage in the first room, sorry for that. The map is bigger than normal, the challenges are just a little above medium (for the casual players). It was made to be fun and not too difficult. Since my first map had a destroyed theme, I've decided I'll make this with a clean look with minor bts things. Pls report missing/misplaced textures, errors/bugs/exploits. Walkthrough video in case you stuck: http://www.youtube.com/watch?v=Oev-OPKDMkQ - optimized it a bit for smaller filesize - fizzed room6 so after throwing the ball out you can't portal out thru the hole - added a sign to room 5 + some bugfix steamid: damagepy

Test for fun (DaMaGepy #2)
Fizzled Panels
Uploaded by soptipp1 · Sep 24, 2011
22 comments · 4.7 (17)

This is my first Portal 2 map. It's a clean map with three chambers and testing elements such as cubes, buttons, discouragement beams and turrets. Feedback is appreciated. Please note that the map file is a .vpk file which isn't installed the same way as a .bsp file. Please take your time to look at the readme even if you know how to install the map (otherwise, things might go very wrong). v 1.0 -release v 1.1 -put first fizzler in chamber 1 higher up -changed the faith plate in chamber 3 (puzzle is a bit different)

Fizzled Panels
Hotel Aperture
Uploaded by Shane · Aug 17, 2012
23 comments · 5.0 (4)

PLEASE NOTE: The filename of the map has changed since the last update, it is not hotel_aperture so take that into account when playing the map Changelog (V 1.4.2) V 1.3: Cubemaps have been correctly built so hopefully no more visual corruption V 1.3.1: Hopefully thanks to HMW's helpful suggestion the cubemap error should be gone for good. V 1.4: Fixed the faith plate animation, radio no longer carries on playing after being fizzled, other small visual tweaks and bug fixes V 1.4.1: Further lighting tweaks V 1.4.2: Eliminated a potential scenario in which players and objects could fall through the aerial faith plate V 1.5: Fixed a couple of exploits and made some visual tweaks

Hotel Aperture
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A Slice of Science [fix]
Uploaded by SweetWater · May 30, 2011
15 comments · 0.7 (7)

A chamber designed to study your knowledge of how well gels may co-operate with portals in a testing environment. This is the final release, most leaks and bugs have been fixed.

A Slice of Science [fix]