Portal 2 (Singleplayer)
Finished singleplayer maps and campaigns for Portal 2.
[SP] Mini-Faith
Mini-Faith version 4 is out now! Containing excursion funnels, jump pads and gel...and some of those pesky little turrets you all love. Remember...have a little faith and think. Special thanks to: msleeper Hope you enjoy this map.
Aerial Devastation
Hello i dont enter in contest that much, but why not? my main focus on the level is faith plates. they were the most funnest part for me in the game. it has 3 chambers each with its own unique way of using the faithplates. have fun! so far ive love portal 2's level design its easy and fun Current Version:v3 Update to v3: -fixed the potato gun -add more detail to the chambers -made the last area more puzzle oriented ================ Pictures: http://imgur.com/0BY0S&yVQ6p&KtJF2&rW3U ... GQ5p&Owph3
Minimalist
First attempt at a true puzzle. Single room. Comments and critique welcome. V 1.1 Removed Side armetures, added full plate glass for prevention of bypassing mechanics. Lowered Far well to prevent premature portal placement. Moved End map trigger away from door, and removed portal wall next to door to prevent premature end game triggering.
Aperture Science Panel Test
Number 4 in the serie
Somewhere in Aperture
http://www.youtube.com/watch?v=J9vRTOZ4JPQ
Propulsion Panel
Hey! So this is my second map, and I really dont want to work on this map any more. Its good, I assure you, with Puzzles featuring DIversity Vents and Propulsion Gel, this map is not a bad one. It is, however, a little rough around the edges, so in the comments please tell me how i can improve this map later. Set during clean aperture this map consists of two test chambers.
[SP] Powerup
A sweet, short map, using only one portal and a destructed theme, you play through the map. However, during this map, something happens: it appears as if GLaDOS has been awakened. But by whom? Info: One bug, check readme for details Includes a snazzy fizzler effect with cubes. Put a cube in and find out! Includes only one chamber. Tractor beams, buttons, etc. One button doesn't do anything. (Demo 2 for Departure Mappack[name pending])
NYS-5 Hard Mode
A reworking of NYS-5. Upping the difficulty, changing the puzzles and bringing up the quality. Overwrite NYS-5 Series with this in the meantime until all maps have been converted. 1 of 5 maps hard-mode ready.
[sp] SB_Faith in Rotation
Do you have the necessary belief to crack this little excursional outing? Do you possess the absolute audacity, to carry out this experiment in a clean testing environment? Do you maintain the belief that everything is possible once you put your mind to it? Then I hope you have faith in rotation, my friend. My Mapping entry for the summer mapping initiative was to take Valve's mechanics, such as the faith plate, and the excursion funnel - and make them move. As you can seem the excursion funnel in this level does't actually move, but I hope I have captured the idea enough Have fun, and let me know if you find any last minute bugs Special thanks to: Rybec, for fixing my rotating faithplate, Steve, for playtesting and suggesting fixes for several designs in the second chamber, And all my beta testers: Willbyshan, Tobbsdasock, Galamore, Stumpy_2000, Jimjam, Hriscay, TheZamboniKnight & Hydro14 Oh, and special thanks to me. You know, for making it. This has been Kdapro, under the alias of Shiny Box. Peace out.
sp_desertedchamber1
Chell finds a box tube to travel along, as the elevator has broken down. Hope you enjoy. Its a small map, and is my first underground level. If there is any bugs or suggestions, please let me know.