Portal 2 (Singleplayer)
Finished singleplayer maps and campaigns for Portal 2.
Which way v.2.1a
The v.1 used to be a contest map snd I've just bulit more chambers. This map is quite large and contain small chambers. You must remember things in some chamber to make and exit while solving the puzzle. If there any bugs ,please reoport. v.2.1 -fix trapping in panels when do the test twice. v.2.1a -changed name of map (I've just noticed that the nam eof map cannot has 2 dot )
Hall of Dodoen
Not really an ordinary test chamber, but a challenging course that requires some good reflexes and agility with the portalgun to complete. This is my first map, so be kind =D. The level hes been tested by some people i know and they considered it playable. For the ones that are really stuck and have already considered every possibility, i have posted a demo video on youtube a walktrough of the map. However, all sections can be solved by simply looking at the signs and I recommend doing that first. Good luck, and please do leave some comments to help me improve my mapping! xhYIMjTUpsI ///UPDATES/// [1.1] Fixed a bug where looking trough portals on certain walls was impossible. It is no longer possible to avoid death at failiure in room 2. Added an entrance and an exit elevator. Fixed a bug where some panels didn't open correctly. Made the last part a bit easyer by shortening the time it takes to get to the door. Changed the colour of some walls and added some more signage to make the objectives more clear.
Chander Test 1 (White Captivity)
The idea of the first level was born six months ago. I finally finished it. All quickly test ver. 2) slightly changed the second room ver. 2.1) fixed light indicator ver. 3) fixed first and second rooms
cradle
Sp entry for the Summer Mapping Initiative, focusing on story telling and readability in puzzles
The Skinner Box
This is something a little bit different, aimed more at fun than difficulty. I hope you'll enjoy it. Version 1.1 uploaded. Includes some wall decoration and tweaks to make things more intuitive. Version 1.2 - aesthetic fixes. Version 1.3 - Converter tubes no longer work from below. Can now only have one reflective cube and one turret at a time.
Dojo of Pain(t)
Welcome Ninjas! This is my fifth map and my first try to implement gels. I worked a lot on this one and I think it's finally ready to be released. As you can see by the name this map focuses a lot on your agility skills. I would recommend that only average players should try this. And for those who are playing with a controller..... buy a mouse. Note: You don't need any kind of crazy bunnyhopping or insane strafejumps to solve it. Agility means there are moves that require quickness and precission. Anyways I tried to make the solution as clean as possible so if your failing a lot at some point you should probably try something else. As always I'm happy to see your solutions and please give me some feedback. Good luck ninjas! v1.1 removed multiple unintended solutions (Thanks to Jacu, Sicklebrick, Shakky and HeadShot) v1.2 fixed more unintended solutions by shakky and Jacu v1.3 fixed Jacus unintended solution for the end move.
verticalprojection
SP map. I made in the destruction theme. Enjoy the skybridges excursion funnels etc. any comment appreciated!! New version released. Thanks to all commenting on my map! enjoy! As always any comments much appreciated!
Underground Innovation
My first Underground map, and first released Portal 2 map, but not my first one. Lets see, it has old-style Faith Plates, wait, those have been done already. It also has Gel Cubes, wait, reepblue's making those too. Argh. To put it shortly, it somewhat sucks. But tell me if you're having difficulties/bugs, and I'll respond. [Changelog] Made it more clear what to do and what things do. Tried my best to clear the exploit where you can beat the map without the Repulsion Gel Other crap I can't remember I hope I'm not late!
Irregular Pyramid
Deep in the bowls of Aperture Science there lies a pyramid so strange that its architect died after his brain exploded. It features several innovative but very easy challenges. This is my submission for the Summer Mapping Initiative. I had to resubmit because of one major problem. CHANGELOG: 1.2.0 Uploaded the right file 1.1.0 You now spawn in the correct place (original error caused due to map size) Projector added
Blue 4 You
This map uses Aerial Faith Plates and flying cubes. It is short and sweet!