Portal 2 (Singleplayer)

Finished singleplayer maps and campaigns for Portal 2.

Hall of Dodoen
Uploaded by JonVD · Aug 13, 2011
14 comments · 0.9 (11)

Not really an ordinary test chamber, but a challenging course that requires some good reflexes and agility with the portalgun to complete. This is my first map, so be kind =D. The level hes been tested by some people i know and they considered it playable. For the ones that are really stuck and have already considered every possibility, i have posted a demo video on youtube a walktrough of the map. However, all sections can be solved by simply looking at the signs and I recommend doing that first. Good luck, and please do leave some comments to help me improve my mapping! xhYIMjTUpsI ///UPDATES/// [1.1] Fixed a bug where looking trough portals on certain walls was impossible. It is no longer possible to avoid death at failiure in room 2. Added an entrance and an exit elevator. Fixed a bug where some panels didn't open correctly. Made the last part a bit easyer by shortening the time it takes to get to the door. Changed the colour of some walls and added some more signage to make the objectives more clear.

Hall of Dodoen
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Chander Test 1 (White Captivity)
Uploaded by pm_Chander · Feb 04, 2012
20 comments · 4.3 (15)

The idea of the first level was born six months ago. I finally finished it. All quickly test ver. 2) slightly changed the second room ver. 2.1) fixed light indicator ver. 3) fixed first and second rooms

Chander Test 1 (White Captivity)
The Skinner Box
Uploaded by Marise · Jul 11, 2011
26 comments · 5.0 (15)

This is something a little bit different, aimed more at fun than difficulty. I hope you'll enjoy it. Version 1.1 uploaded. Includes some wall decoration and tweaks to make things more intuitive. Version 1.2 - aesthetic fixes. Version 1.3 - Converter tubes no longer work from below. Can now only have one reflective cube and one turret at a time.

The Skinner Box
Dojo of Pain(t)
Uploaded by marKiu · Jun 14, 2012
46 comments · 4.6 (14)

Welcome Ninjas! This is my fifth map and my first try to implement gels. I worked a lot on this one and I think it's finally ready to be released. As you can see by the name this map focuses a lot on your agility skills. I would recommend that only average players should try this. And for those who are playing with a controller..... buy a mouse. Note: You don't need any kind of crazy bunnyhopping or insane strafejumps to solve it. Agility means there are moves that require quickness and precission. Anyways I tried to make the solution as clean as possible so if your failing a lot at some point you should probably try something else. As always I'm happy to see your solutions and please give me some feedback. Good luck ninjas! v1.1 removed multiple unintended solutions (Thanks to Jacu, Sicklebrick, Shakky and HeadShot) v1.2 fixed more unintended solutions by shakky and Jacu v1.3 fixed Jacus unintended solution for the end move.

Dojo of Pain(t)
verticalprojection
Uploaded by goosegous · Jul 15, 2011
13 comments · 5.0 (13)

SP map. I made in the destruction theme. Enjoy the skybridges excursion funnels etc. any comment appreciated!! New version released. Thanks to all commenting on my map! enjoy! As always any comments much appreciated!

verticalprojection
cradle
Uploaded by Furyo · Jun 05, 2011
23 comments · 5.0 (13)

Sp entry for the Summer Mapping Initiative, focusing on story telling and readability in puzzles

cradle
Underground Innovation
Uploaded by SuperSoldier · May 27, 2011
24 comments · 3.8 (17)

My first Underground map, and first released Portal 2 map, but not my first one. Lets see, it has old-style Faith Plates, wait, those have been done already. It also has Gel Cubes, wait, reepblue's making those too. Argh. To put it shortly, it somewhat sucks. But tell me if you're having difficulties/bugs, and I'll respond. [Changelog] Made it more clear what to do and what things do. Tried my best to clear the exploit where you can beat the map without the Repulsion Gel Other crap I can't remember I hope I'm not late!

Underground Innovation
Irregular Pyramid
Uploaded by YM_Industries · Jun 06, 2011
9 comments · 2.9 (7)

Deep in the bowls of Aperture Science there lies a pyramid so strange that its architect died after his brain exploded. It features several innovative but very easy challenges. This is my submission for the Summer Mapping Initiative. I had to resubmit because of one major problem. CHANGELOG: 1.2.0 Uploaded the right file 1.1.0 You now spawn in the correct place (original error caused due to map size) Projector added

Irregular Pyramid
Blue 4 You
Uploaded by lavoie6453 · Jul 05, 2011
8 comments · 3.6 (14)

This map uses Aerial Faith Plates and flying cubes. It is short and sweet!

Blue 4 You
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sp Cooling Tower
Uploaded by Wanderer2021 · Apr 19, 2012
45 comments · 4.2 (6)

Good day to you fine folks. This is my third map, dubbed Cooling Tower. Make you're way up as you cool down the visuals of this map. Clean water doesn't kill, but you still can't breath it. Be thorough and enjoy. Now, there are a few issues I haven't worked out yet. The first is that the blue and orange lights assigned to the lasers won't hold their on/off status on a load save. Any help on that would be appreciated. The second is that due to there being so many differently named orange and blue lights, not to mention vis leafs as a result of the map size, the lighting does get cut. Again, any advice on that is appreciated. Lastly, because the clear water texture doesn't have a proper underwater texture, viewing the world above water is impossible. If there is a replacement water texture, please let me know, because I am not fond of how the current one works, though its the only one that shows you whats under the surface. Cheers, -Wanderer2021

sp Cooling Tower