Portal 2 (Singleplayer)
Finished singleplayer maps and campaigns for Portal 2.
Positive Discouragement - Chamber 03
"Positive Discouragement" is a small map pack that I'm working on. I decided that I might as well upload this to TWP, instead of having it sit around on my computer until I finish all the maps, but I'm not going to upload it to the Workshop until they're all done. So for now, you'll have to do it the old-fashioned way! ====== Everyone wrote:"Hey! What's going on? Where's Chamber 02?" This chamber was going to be the second chamber, and it involved light bridges. I then realized that I'd made a map-breaking mistake in the design and it was impossible to solve. Then I figured something out, but it made the map more difficult. Moreso than the "third" chamber. So this chamber took it's place. The name is still disc_02, and the new Chamber 2 will be disc_03. This may cause a bit of confusion. Sorry about that.
Jumping Lasers
My entry for the Summer Mapping Contest. The map revolves around Faith Plates and Lasers that's about it Some instances aren't used but are still there due to being updated with newer better ones. Thanks for Playing
sp_the_cube_solver
Hello to all I propose my first map produced with numerous tips and suggestions I found on this forum. A single cube to solve all puzzles: acid, turrets, funnel excursion, gels and animated panels I hope you enjoy it! Comment and let me know if you find bugs. Thank you! (Sorry for my english) update: New version of the map - see topic for more details. Thanks for testing and suggestions for improvement.
Malatu Zeserret
I might try to make the rooms a little smaller next time. This was fun though! I believe that both the lacks of startup transition and strategic fizzler have been resolved. Please resume your endless wandering!
Excursion Immersion
A map that makes good use of the Excursion Funnel in Portal 2, not to mention a little surprise that you have to figure out on your own.
Demolition
first run at a clean pretty map. it is quite easy but takes a little concentration.
Cloudy With a Chance of Turrets
Hey, everyone! This is my first map, and I had a blast making it. I hope you enjoy playing it, and I would of course love some constructive criticism. Thanks for playing!
Laser show
This is my entry to Summer Mapping Initiative. First room is all about lasers. As for second room, it's not impossible it's actually really easy. I just hope it's not too hard or too easy. It's big file because I didn't know how to optimize map small and now I don't have time. Good luck and have fun.
Through The Roof
Through The Roof v0.4... Ran out of time for the competition due to a nasty leak, so the map is incomplete. There was a lot more planned, but I just didn't have time.. I hope you enjoy it anyways. Too bad the chamber I couldn't complete was supposed to be the interesting one.
Quadrilateral Part 1 [Concept]
This map is a concept of a set of maps that I may work on in the future. It introduces the concept of two pairs of portals. One pair is controlled by the player with the ASHPD, and the other pair is placed by the chamber through the use of portal frames. The player must use the combination of all four portals to achieve each chamber's goal. In this first chamber, the player is equipped with a disabled ASHPD. The test chamber spawns all four necessary portals when the appropriate triggers are activated. Above each frame is a number. This number represents which pair the portal belongs to. The only reason I provide the player with a disabled ASHPD is due to the fact that when Chell holds an object without the device, it looks so unrealistic. ;p Thanks Omnicoder for the Chamber Sign Maker!