Portal 2 (Singleplayer)
Finished singleplayer maps and campaigns for Portal 2.
Energy Flows
http://steamcommunity.com/sharedfiles/f ... d=71634648 My first map. Its pretty short but tried to make it interesting. Please give it a try and let me know what you think. Thank you.
Secondary Fire: Enough Rest...
Full description and better reference images can be found on the Workshop here: http://steamcommunity.com/sharedfiles/f ... earchtext= Short description: This is a map that requires the player to only use the Secondary Fire of their Portal Device. Nothing more, nothing less. This chamber has two custom Field elements, both of which had their textures created by FourthReaper who you may remember from the Penrose maps. Overall these chambers are rather small, and rather simplistic, but do require a small amount of thinking in some areas. The last chamber is a map I uploaded to the collection a long time ago called Patience. The two fields are the Force Deflection Field, and the Matter Inquisition Field.
first time lucky (fixed!)
i have now fixed it and added more detail. includes backup which was most likely created by VIDE and will need custom files but the normal bsp should already have packed files. includes vmf incase you want to make this part of your map. if you make this part of your map, you will need TWPadvertising and you may need brainstones hardcoded instances. very simple. bug: the exit elevator video is paused, i dont know why. sorry if this ends suddenly, that was the easiest thing to do. i wanted to use the picture that is my desktop picture but it wont let me. sorry.
Forsaken Chambers
These are the 1st and 2nd puzzles in a series I'm working on called "The Forsaken Chambers", which takes place in an old facility of the more 'elite' testing initiatives. Puzzles will usually contain few elements, but you will have to use the hell out of them to solve it. For those who followed these maps in [WIP], nothing new here - just the Easter Egg in map 002 that I mentioned in the previous thread. Now that my finals are done I should 'actually' be uploading more content. School/work/life takes up so much time T_T I will give cake to the first person who reaches the Easter Egg in map 002 without cheats / glitches. This task requires ninja skills of an elite variety. (will not actually give cake. That is logistically difficult) --- Feedback is very much welcome! Please don't hesitate to criticize / praise, as well as share solutions (hidden, of course) to help out your fellow testers. They also help me know how people are solving this / not solving it. -- Workshop Links -- http://steamcommunity.com/sharedfiles/f ... d=71526483 http://steamcommunity.com/sharedfiles/f ... d=72035153 I've yet to see support for multi-map uploads :< Hopefully that comes around in time -- v1.5 -- Fixed a texture error in the second map. The BSP's in the zip file are exactly the same as the workshop links; thus, there is no more auto-transition like before (due to the way Workshop maps must close). You will have to load each map individually
Unforgiving
My entry for the 2012 mapping contest. It was a long and hard battle against time, but i have finished it,and i am proud of myself. There were going to be voice lines, but the whole process of adding custom sounds was being finicky, and i was running out of time. So instead, i used a large amount of "Game_Text's", but i will re-post the map when the sounds are working. --Credits-- Myself, Calvin Dvorsky mapped the entire level, came up with most of the test ideas, and well, it's my map Lucas Dvorsky, my awesome bro, for moral support and recording the voice lines which aren't in this version My mother, for lots of support and encouragement to continue in hard times William Jagger, my best friend, for the idea to use Slow Motion, he also was going to be the the voice actor, but he left on vacation without notice... ...Oh yeah, did i mention that I'm 12 years old?
Gel training
Walkthrough at my channel: http://www.youtube.com/user/cakeyfied?feature=mhee
Interlink
A small, challenging map. Thanks to grayarea for playtesting Workshop link: http://steamcommunity.com/sharedfiles/f ... =235438315 The Wheatley dialog mish-mash was inspired by CoolDudeClem's Crazy Chambers: http://steamcommunity.com/sharedfiles/f ... =194726504
Sp_Laser_Test
This a short profesonal map I made. Very small, Very easy. All Finished Added lots of stuf and fixed stuff too!
Forbidden Tests
The tests you will see were forbidden by Aperture's supervisors because the testing elements they included were too lethal. You have two choices of how to come through these tests. You'll need Unused Signage, fixed paint_speed sign and Working Energy Balls + Clean models + Instances for correct display of icons and energy balls. Screenshots: http://imageshack.us/photo/my-images/12 ... 00010.jpg/ http://imageshack.us/photo/my-images/8/ ... 0005c.jpg/ http://imageshack.us/photo/my-images/40 ... 00012.jpg/ http://imageshack.us/photo/my-images/82 ... 00001.jpg/ Version 1.1: Last part done. Version 1.0: Elevators and GLaDOS' quotes added, bugs fixed. Version 0.9: Another way added. Many bugs fixed. Version 0.8: Fixed some bugs; indicator panels and signs added. Version 0.7: Fixed bugs; indicator panels added in the 3rd room.
Wall Projector Tut
VMF included. Tutorial on The hard light things! No pic, though. .RAR file - should open with WinRAR. put maps folder in portal2>portal2. DO NOT REPLACE OR DELETE ANYTHING ELSE. SDK folder has everything including VMF.