Portal 2 (Singleplayer)

Finished singleplayer maps and campaigns for Portal 2.

Islands
Uploaded by TheVisibleHand · Mar 04, 2012
18 comments · (No ratings)

A short, open map with hard light and turrets. Current version: 3 (smaller size, adjusted puzzle)

Islands
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[SP] Lp's Lazr0s
Uploaded by Lpfreaky90 · Mar 04, 2012
33 comments · 5.0 (25)

A small but slightly difficult laser room! Can you navigate your laser beam through a series of laser catchers, relays and fizzlers? Don't worry, you won't need impossible laser cube positions or tricks, you only need a good bunch of logic, two cubes and a way to get rid of that nasty turret! Have fun!

[SP] Lp's Lazr0s
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Uploaded by silic · Mar 04, 2012
15 comments · 1.2 (4)

Will contain Various remade maps. Read topic for more information. CURRENT MAP IS BEING REBUILT AGAIN. PLEASE RETURN WHEN I UPDATE IT. <3

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[SP] ML's Jailbreak Labyrinth
Uploaded by MasterLagger · Mar 03, 2012
29 comments · 4.2 (20)

A map where the player is imprisoned and must find a way to escape the prison cell and escape Aperture. This map introduces a new element (Key Cards) which, on obtained, will unlock certain doors inside the facility. They're small and white. Although there are certain save points in the map, I recommend player to manually save there game whenever your in a safe spot. This map is somewhat difficult, dangerous, and large. There are a few Easter Eggs in this map as well. Credit to lpfreaky90 for making the Relaxation Chamber (although I made a few tweaks to it). Thank you lpfreaky90!

[SP] ML's Jailbreak Labyrinth
[SP] Advanced Flings
Uploaded by Gig · Mar 03, 2012
10 comments · 5.0 (14)

A short and easy map using portal trickery and some manoeuvres, this should about 10 minutes, my unreleased singleplayer maps are pretty hard, but my coop ones aren't so hard, i need to make more hard coop ones Puzzle: Gig Level Design: That Greek Guy

[SP] Advanced Flings
Seems Familiar (Update 2)
Uploaded by Gig · Mar 03, 2012
16 comments · 3.9 (14)

A basic map with 4 puzzles that look fairly similar, first 3 aren't that hard, but "apparently" the last one is hard

Seems Familiar (Update 2)
Rush
Uploaded by Ayer99 · Feb 28, 2012
7 comments · 2.5 (8)

Version 1 and chamber 1 of a string of test chambers that doesn't try to be difficult, but instead, simply fun. I hope to expand this map and take it to new and better places, so let me know on the forum topic what you think needs to happen to make it special. Known Issues: Elevator doesn't end level Lighting Random Thanks for playing!

Rush
[SP] Broad Ratio
Uploaded by warnightify · Feb 28, 2012
57 comments · 4.8 (24)

A medium difficulty clean aperture style test chamber with dual portalgun.

[SP] Broad Ratio
Challenge Room 1
Uploaded by BlooMeth · Feb 28, 2012
14 comments · 5.0 (10)

This is a simple map with two test chambers. There's nothing original, interesting or especially challenging about this map. I'm not even sure why I'm releasing it, you probably have better things to spend your time on. Anyway, to install place .bsp file in <Steam Install Directory>/steamapps/common/portal2/portal2/maps/ To run the map enter "map sp_challenge_room_1" into the console.

Challenge Room 1
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Triplex
Uploaded by grayarea · Feb 28, 2012
144 comments · 4.6 (12)

Status: The Hex: solved by KennKong after 11 days The Dancefloor: solved by HeadShot after 4 days The Big Top: solved by Jacu & flatmate after 12 days Full solution video is: here Since Triplex is my third map I decided to go with a theme of "three". You'll find three main rooms, each containing a very challenging puzzle. While each part of the map should be genuinely tricky, you do have some flexibility as to the order in which you choose to tackle them. Rest assured that no super-ninja moves are required and the map should be completely solvable on any equipment. Rather than lightning reflexes, you will need careful thought and an appreciation for geometry. Compared to my previous map Encode, Triplex has far fewer moving parts and should be more constrained and less prone to unintended solutions. Overall I suspect that it is also more difficult but only time will tell! I hope you enjoy it. v1.1: bug fix for hex room v1.2: minor tweaks v1.3: fixes for unintended solutions v1.4: fixed timing problem in Hex (this is mistakenly labeled v1.3 in-game) v1.5: another timing fix for Hex plus some cosmetic stuff v1.6: fix for laser feed into big top

Triplex