Portal 2 (Singleplayer)

Finished singleplayer maps and campaigns for Portal 2.

Panelized
Uploaded by SiaCreations · Aug 19, 2011
26 comments · 4.4 (18)

It's all about the panels. My first map! Yay! Not sure If I'll try to make more, but the process was quite fun. Even though now it appears to be quite lame v1.1: Added a bunch of autosave points, extended funnel reverse time, added a ticker. The map is still pretty simple though! v1.2: Blocked mr Xdiesp's solution (I hope!) v1.3: Continuity fix. v1.4: More blockage, mr Tyronis3 found an updated way around. v1.5: More freedom, map now can have multiple solutions! v1.6: Minor tweaks and a new version number!

Panelized
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[SP] Aperture Salience
Uploaded by RubbishyUsername · Aug 18, 2011
34 comments · 5.0 (10)

Salience - pertaining to Sa-li-ent: Adjective - Prominent or Conspicuous. Why is this map prominent? Because it's my first! (No don't run away!) This map features not just cubes, buttons, fizzlers and funnels in GLaDOS's Clean environment, but most importantly:- You can only fire one portal. Yes, in a style that is reminiscent (read: stolen) from the Blue Portals mod from old, but it brings some light and enlightenment into a completely unused aspect of portal puzzling. This map is 99% bug-free and I spent my whole summer holidays bringing life to it, so I know that I put the effort into it. But don't take my word for it, listen to these testimonies from past test subjects: "{REDACTED}" - Chell "My arm got bitten off by Mantis Men halfway-through. Would not test again." - Josh Ovencan - RubbishyUsername CEO of Rat Puree Laboratories Known minor bugs: Sometimes the elevator will not move at the start. Reload the map or noclip out to fix. Updates: V1.1 - Made an unintended solution harder, added portal emitter lights, and a couple of other minor changes.

[SP] Aperture Salience
Inside Aperture
Uploaded by beecake · Aug 14, 2011
9 comments · 3.1 (8)

Inside Aperture
{REDACTED}
Uploaded by jordenjames88 · Aug 13, 2011
13 comments · 2.5 (14)

This is my first map for any game, could use some tips on how to make it better. Also does anyone know how to bring down the size of my screenshot so i can upload it? Thank You.

{REDACTED}
Hall of Dodoen
Uploaded by JonVD · Aug 13, 2011
14 comments · 0.9 (11)

Not really an ordinary test chamber, but a challenging course that requires some good reflexes and agility with the portalgun to complete. This is my first map, so be kind =D. The level hes been tested by some people i know and they considered it playable. For the ones that are really stuck and have already considered every possibility, i have posted a demo video on youtube a walktrough of the map. However, all sections can be solved by simply looking at the signs and I recommend doing that first. Good luck, and please do leave some comments to help me improve my mapping! xhYIMjTUpsI ///UPDATES/// [1.1] Fixed a bug where looking trough portals on certain walls was impossible. It is no longer possible to avoid death at failiure in room 2. Added an entrance and an exit elevator. Fixed a bug where some panels didn't open correctly. Made the last part a bit easyer by shortening the time it takes to get to the door. Changed the colour of some walls and added some more signage to make the objectives more clear.

Hall of Dodoen
[SP] Compact Compression
Uploaded by MutatedTurret · Aug 11, 2011
28 comments · 4.8 (28)

My second map for portal 2. A fairly straight forward medium difficulty map, with slightly longer than medium length. Utilizes moving buttons to create unique triggers.

[SP] Compact Compression
[SP] Indigenous
Uploaded by Pitkakorvaa · Aug 10, 2011
23 comments · 5.0 (28)

"Hello fancy test subjects! Now you can enter again to destroyed testing area! Enjoy your visit." This level, includes three different testing chambers, medium difficulty and 10 minutes of gameplay and puzzle solving. Also included testing elements are listed: ------------------------------------------------------------- -Light bridges -Death fields -Fizzlers -Funnels -Lasers -Buttons -Turrets -Toxic goo ------------------------------------------------------------- Credits: Omnicoder, for very, very useful signmake tool. Mathias123961, for beta testing. Stimich, for beta testing. Valve Developer Community, for mapping help. ------------------------------------------------------------- And, rate my level and tell me what you liked about it by commenting. Feedback is allowed too Also, thank you for playing my level(if you played or going to play it)

[SP] Indigenous
sp_gssbs_chamber01
Uploaded by Bl4ckSky · Aug 10, 2011
10 comments · 1.9 (8)

My first Portal 2 Map Difficulty: Easy Video: http://www.youtube.com/watch?v=4nF__m04q6s More TestChamber income...

sp_gssbs_chamber01
Element
Uploaded by .RK · Aug 09, 2011
10 comments · 5.0 (6)

A map that was once intended to be part of a map-pack (that sadly may remain far from unfinished). More on the reflexive side of Portal. Contains a few eggs (of sorts).

Element
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inversion
Uploaded by Killerblonde · Aug 09, 2011
17 comments · 5.0 (4)

A short, challenging map using gravity flips. It's sort of glitchy in some areas, (not much I can do about it,) but I worked hard on making this map look professional, and I think it's my best so far. Enjoy, and please comment on what I can do to make my maps better! 1.1.1 Made into a vpk file so my custom sign works! 1.1.0 Made 'lower' chamber have a metal floor to prevent an unintended, very fast solution. Added white wall to allow player to return to 'top' chamber. 1.0.0 Initial release

inversion