Portal 2 (Singleplayer)

Finished singleplayer maps and campaigns for Portal 2.

sp_portal_raider
Uploaded by Haggis · Aug 27, 2011
24 comments · 4.2 (6)

My firts attempt at Portal 2 mapping, its a 1 level Portal 2 map. Hopefully i have made a challenging map which you are not going to find to easy. It has speed and bounce gel, faithplate , light bridge and other elements. Hope you enjoy, and will wait nervously for your review, thanks.

sp_portal_raider
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sp_Too_Many_Fans
Uploaded by KLJF22 · Aug 25, 2011
13 comments · 4.6 (12)

Trailer: http://www.youtube.com/watch?v=oBXi522lxes Walkthrough: http://www.youtube.com/watch?v=4faC7-DkYQM Just a short map based around fans and pneumatics. It's shorter than I would of liked it too be, but my brain was broken and I couldn't think of any more good puzzle ideas to do with fans.

sp_Too_Many_Fans
[SP] Neat
Uploaded by Gloyel · Aug 24, 2011
7 comments · 5.0 (13)

A short Map, using Lasers and Panels. This is my first Portal 2 Map. Please give me some feedback and report bugs. Version 1b: -added indicator lights -added more light -added a few black surfaces

[SP] Neat
CuButton
Uploaded by Dani123 · Aug 23, 2011
13 comments · 1.4 (11)

This is my first map, a bit messy here and there please tell me what you think. Thanks

CuButton
[SP] Linking Annex - The Proposal Project
Uploaded by MissStabby · Aug 23, 2011
115 comments · 5.0 (38)

On Monday August 21 Gary Hudston Proposed to his girlfriend using this map. It is made by MissStabby and TophattWaffle. It's a project we worked on for about 6 weeks. Other maps we created were: MissStabby - Angrybombs Tophattwaffle - Reconstruction TO PLAY THE MAP: Put the VPK in the addons folder put the bik files in your media folder. open console and type: map la_bringing_together IMPORTANT: When loading the mod, portal 2 loads modified scripts, needed for the mod. If you want to play other maps or the campains, restart portal2 first!! here is some more info as well as a playthrough of the entire game: iXACx_gz8tM Credits: Chamber 1: TophattWaffle Chamber 2: MissStabby Chamber 3: MissStabby Animations: MissStabby Scripting: TophattWaffle HammerQA: TophattWaffle Voice: Ellen McLain Dialog writing: Gary Hudston Recording: VALVe have fun playing it! p.s. She said yes!

[SP] Linking Annex - The Proposal Project
S_O_v1
Uploaded by Mangus Toyl · Aug 22, 2011
11 comments · 4.0 (5)

S_O_v1 is more fun than brussels sprouts! Star Oasis V1 map by Mangus Toyl A medium challenge map. Objective: Get to third tier. Must place the excursion funnel on a tile and a cube within the excursion funnel. The cube will pass upward until it hits a button. Some cubes need to be stacked. Companion cube needs to be placed in a specifc spot and deliberately respawned. Most cubes are used as a stepping device. In most cases, don't let cubes hit fizzler or it's game over. Special note: faith plates can be approached from two different angles - either by walking onto it from a backwards direction or a forwards one. This means that only one method will work correctly, so choose to walk onto a faith plate from the forward direction, as the fulcrum's leverage changes from one point to another. Always save right before making a big decision. There is only one shot at stringing together the correct sequence of moves, so you may need to save before making that 'leap of faith.' When you first approach this map, follow each indicator light and map out its corresponding trigger and symbol. Warning: I use normally open and normally closed buttons throughout. When you use a faith plate or fall from a light bridge into a portal, do not use directional keys to guide a path as this is done automatically using targets. Please read the directions on how to extract this file properly. I have special files that have to be in place. And finally, save before jumping into excursion funnel. TO USE THIS MAP FOLLOW THE INSTRUCTIONS BELOW Extract the .bsp file to your maps directory located in steam/steamapps/common/portal 2/portal2/maps. Extract the star_oasis folder to the materials folder located in steam/steamapps/common/portal 2/portal2/materials. Once in portal 2, go to your console by pressing the ~ key (enable it under keyboard options if you haven't) and type "map star_oasis_v1" without quotes. No respawn. Normal cubes will not respawn if lost; no box dropper for normal cubes. Save at various points. Indicator lights are a jumbled mess...sorry. When you arrive at the star oasis, you will notice only one star has a corresponding button. The other two stars open on a proximity trigger so don't waste time looking for two other buttons. This map has little detail. This is my first attempt at this. Solution: http://www.youtube.com/user/MangusToyl

S_O_v1
The Bradd
Uploaded by LittleLui · Aug 21, 2011
18 comments · 5.0 (10)

A simple 'climb to the top' map. Movable Panels, a few buttons, a cube and a turret. And some flinging. The map starts with an elevator ride from the top down that gives you nice overview of the map. Screenshot

The Bradd
[SP] Eco Leaf and Eco Leaf Advanced
Uploaded by Another Bad Pun · Aug 20, 2011
29 comments · 5.0 (19)

Hey guys, after two months anticipation, I am finally releasing Eco Leaf Advanced! Eco Leaf Advanced is designed to challenge players' minds with innovative problem solving and clever thinking. Hopefully I have succeeded in doing so. It would have been released alot sooner if it weren't for a bizzare compiling error and another project I'm working on... The Standard Eco Leaf map is also included, and in all, has had significant atmospheric and detailing changes. (yay moving plants!) Screenshots! Screenshot 1 Screenshot 2 Screenshot 3! Portal2two was kind enough to make a video walkthrough of the advanced version! If you get stuck or want to see the solution, watch it! :thumbsup: http://www.youtube.com/watch?v=XapGj6wtI5k&feature=player_embedded#! XapGj6wtI5k

[SP] Eco Leaf and Eco Leaf Advanced
The Part Where Everything Goes to Hell REAL Map
Uploaded by MasterLagger · Aug 20, 2011
21 comments · 5.0 (9)

Ok, since some people didn't like the sample map I gave earlier because I edited some extra stuff out of it,(textures, rooms, etc.) I decided to stick up a different map that is not edited. That means that the observation room is added and accessible, all the textures should be align the way they should be, and an auto-save feature is included. Let me know if you have any issues with the map.

The Part Where Everything Goes to Hell REAL Map
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[SP] Crossing the Beams
Uploaded by Marise · Aug 20, 2011
26 comments · 5.0 (9)

Solve the puzzles to obtain and place three laser redirection cubes in order to open the door leading to the exit. This is a decayed style map featuring hard light bridges, gels and lasers. Bonus: See if you can get into the Rattman den! (Known bug: Sometimes part of the frame around the glass in one room shows up funny - I don't know why) Version 1.1 - Fixed some glitches, made some visual changes, fixed light bridge exploit in final room. Version 1.2 - Just some small visual additions and tweaks. Replaced laser fields with grates.

[SP] Crossing the Beams