Portal 2 (Singleplayer)
Finished singleplayer maps and campaigns for Portal 2.
Quadro
A one room challenge with emphasis on problem solving. Note: It's short and small but probably more challenging than your average map. Might seem impossible but I ensure you there is a solution. v1.1: Fixed small cube on button exploit.
[SP] The Cold Shoulder
Series of clean style chambers featuring a new test element. Let me know if you find any bugs, etc. Enjoy, and be sure to wear a scarf Known bug: In third chamber, cube does not fall into water when ice melts. Just pick it up and drop it again. v1.4 reverted to previous version, as 1.3 was broken v1.3 - small fixes v1.2 - exploits fixed
[SP] Wedged
My next work, has taken a while due to set backs in other levels, but is finally released! Features using bridges for multi-purposes to block cubes. Update version 1.1 released
sp_test 2.0 portal 11
this is my second map. Thinking,cool fun. Thanks for playing
Three Plus One
Okay, this is my very first Portal 2 map. Do you know these ideas which come to your mind right before falling asleep and won't let you rest? This map was one of them. It is a single player map challenging those who have played through the game yet. The task is to open the final door in the center of the test chamber by placing 4 cubes on the buttons in front of it. The first one will be given to you for free. For the other ones, you will have to visit the three rooms sorrounding the chamber and solve the puzzles in it. Map Theme: Clean Difficulty: Easy to Medium Puzzle Elements: Cubes, funnel beams, emancipation grids, turrets, lasers and blue and white gel
VP Laboratories Demo
This is Demo map for VP Laboratories a Portal 2 Mappack. If you found any bugs or have any suggestion feels free to post it For more information please visit our Moddb page
Map_Name_Here_123
What is Map_Name_Here_123? This map. A clean style map of average (?) difficulty with decent aesthetic finish. 1.1: New, exciting name! 1.2: More freedom in blue gel area, orange gel button is now floor button, more 'shielding' on top of the turret 'fish tank'. 1.3: Reduced glass opacity. 1.4: Better support for alternative flinging in first chamber.
10 testchambers
My First Map! It includes rooms with lasers, paint, physics, boxes, tractor beams, and even hard light sidewalks! Hope you enjoy.
[SP] Monoportal
Monoportal is a single-player level that revolves around combining more advanced test elements with the Single Portal Device. Monoportal consists of 8 chambers spread across 3 maps which, if I met my goal, begin quite easy and grow more difficult and complex as you progress. Part One: sp_monoportal1.bsp: Intro, Lasers, Light bridge Part Two: sp_monoportal2.bsp: Faith plate, Speed and bounce gels Part Three: sp_monoportal3.bsp: Turrets, Excursion funnel, Finale Federal regulations require me to thank you for playing, and to hope that you enjoy your experience! Screens: http://img855.imageshack.us/img855/2033/monoportal1.png http://img11.imageshack.us/img11/511/monoportal2.png http://img822.imageshack.us/img822/4845/monoportal3.png http://steamcommunity.com/id/Randomiser ... 8637443626 http://img691.imageshack.us/img691/5592/monoportal5.png http://cloud.steampowered.com/ugc/55866 ... D792AC187/ http://cloud.steampowered.com/ugc/55866 ... 036BB9EE0/ http://cloud.steampowered.com/ugc/55866 ... C35FD4FDA/ UPDATES ------- V4 - Fixed bug induced by the DLC. V3.95 10/02/11 Thanks for the 1500 downloads! I finally decided to block one slightly unintended solution. I added placement helpers that should give the bounce gel a 100% success rate (if you're doing it right). V3.9 Some final tweaks for now. V3.8 - Yet more and brighter lighting in gel and funnel room, as per viewer suggestion. Safeguarded against possibility of a portal dissappearing. 9/14/11 V3.5 - Tweaked some things, mainly regarding exploits in the final chamber. V3 - significant lighting improvements in chambers 4 and 7. v2.6 - Fine-tuned previous changes made to sp_monoportal3 including turrets and functionality (fixed a few placement helpers) v2 - Fixed exploit of being able to bypass faith plate, made minor visual tweaks, fixed various other errors 9/6/11 v1 - Original 9/5/11
IonEnabled
This is an easy/medium map consisting of one chamber plus a little extra for fun. This is my first map since the golden age of Doom, yes I'm that old! If I were to start it again I would certainly do things differently, having learnt a lot along the way.(Xdiesp be gentle). Nevertheless, I hope you enjoy playing it. Thanks to everyone on this site, without whom this would have not been possible. V1.1 - Whoops I forgot to buildcubemaps. 'Hangs head in shame' V1.2 - Fixed unintended solution V1.3 - Updated texture alignments & minor tweaks V1.4 - Further tweaks & boundaries added to avoid allowing the player to stray off the map