Portal 2 (Singleplayer)

Finished singleplayer maps and campaigns for Portal 2.

Chander Test 3.2
Uploaded by Chander · Sep 04, 2011
12 comments · 4.2 (6)

This is my third card. Please leave your comments. Waiting for an objective critic. Version 2

Chander Test 3.2
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Propulsion Panel
Uploaded by jordenjames88 · Sep 03, 2011
7 comments · 5.0 (8)

Hey! So this is my second map, and I really dont want to work on this map any more. Its good, I assure you, with Puzzles featuring DIversity Vents and Propulsion Gel, this map is not a bad one. It is, however, a little rough around the edges, so in the comments please tell me how i can improve this map later. Set during clean aperture this map consists of two test chambers.

Propulsion Panel
[SP] No Companion Cube For You
Uploaded by Dreey · Sep 03, 2011
11 comments · 4.4 (8)

WARNING: Do not download this map if you don't want to suffer. Watching companion cubes go is very difficult, I know. GLaDOS this time will make you suffer, she won't let you touch a companion Cube, or can you be fast enough to pick up one? Difficulty: Easy. That's my first map, leave a comment! Thanks.

[SP] No Companion Cube For You
Uselessness
Uploaded by 1mike44 · Sep 03, 2011
9 comments · 4.1 (11)

An Easy-Medium one room puzzle featuring the all knowing Core 3 and his hilariously inaccurate facts.

Uselessness
Headache
Uploaded by ColSarge · Sep 03, 2011
45 comments · 4.4 (16)

Small map, Very hard difficulty: enjoy Version 2: Fixed the exploit in which players could ninja onto the windows. Version 3: Added lasers, and an extra beam with linked button to guide players to the intended solution, and block an overly-easy solution. Version 5: Narrowed down the portal surfaces so there would be less confusion as to where to start working towards the solution. More elegant fixes to the exploits as opposed to putting walls up everywhere, and some targets to help where aiming is critical, and avoid players having to redo a sequence because of mistakes. Version 6: coming tomorrow- expanding a certain portion of the map to give a more generous timeframe where time is critical, and to give players more time to explore possible options. As of now, version 6 is released! Alot of changes to the layout. Performing the solution is now much easier, however, finding out the solution is still just as difficult. That's the goal- to make a puzzle that challenges the mind, not the reflexes. Version 7: Fixed another (very clever) exploit. The button now has a second preventative function. I did this as opposed to opting to make the lasers deadly, which would have also fixed the problem. I want to prevent exploits, but not make it frustrating. If making the lasers deadly would be preferable to adding the portal-blocker to the button, let me know. I decided it some complication added would be better than getting the player killed and having them start over after trying a certain solution. Let me know what you think. As of 9/6/11. I may have finished updating/polishing this map- ready to move on: I see downloads are still going up, and rating has been between 4 and 5- and so far, no reported exploits or issues. I'm going to take this all as a good sign, considering at version 4, the rating was 3 out of 5, and I had less than 100 downloads. Version 9! I fixed a final exploit with another laser (and playerclip, so the laser needn't be deadly). Added the indicator lights to avoid confusion over the function of a button as well version 10 Fixed a mistake with update 9, which didn't fully fix the exploit. Now I got it! Version 11: Finally- exploits fixed, some minor aesthetic additions and indicative signs for guidance. Not as extensive a facelift as I wanted to give the map- but some odd game crashes are making it slow to test out changes. Should be very playable, but still quite difficult. Enjoy!

Headache
[SP] Beginning of the End
Uploaded by dvlstx · Sep 02, 2011
24 comments · 5.0 (20)

or: I'm not Good at Naming Maps, a Map by TicTac A short-medium length test chamber, set after the events of Portal2. The test includes faith plates, lasers, and a light bridge. Here's a couple screenshots (sorry for the large file size) README: Extract and place the .vpk in your portal 2/portal2/addons/ folder. You may have to create the "addons" folder. Run Portal2 and type "map sp_tictac_01" in your console. http://u.cubeupload.com/dvlstx/2011082600001.jpg http://u.cubeupload.com/dvlstx/2011082600002.jpg UPDATED: Added playerclips, fixed exit areaportal.

[SP] Beginning of the End
Simple Map
Uploaded by killerzman · Sep 02, 2011
4 comments · 0.0 (1)

Put Portalmapeditor.vpk in addons folder. Put the other files in SAVE. Note: If the addons folder doesn't exist, create one. In the console write, load quick

Simple Map
Moon Map
Uploaded by Frost · Aug 30, 2011
18 comments · 1.2 (12)

Moon map created by Goblin072

Moon Map
Discophoran
Uploaded by Harpo_53 · Aug 28, 2011
17 comments · 4.2 (13)

? Discophoran: to be jelly-fish like. What does this have to do with my map? Absolutely nothing.

Discophoran
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Workaround
Uploaded by Jane_Doe · Aug 27, 2011
41 comments · 4.8 (21)

A map in the Destroyed style, and consequently involving malfunctioning/overgrown/broken elements. Not everything in this map works toward the solution, even though it may have been part of the original chamber Anyway, a chance for me to work on lighting, scenery and sound as much as anything. All intelligible comments are very welcome Revision R1b: Thanks already to folk pointing out an exploit in the last area - since fixed @ 16:00 GMT 28/08 Also a potential trap alluded to by xdiesp in the unlit area opened by the first box-button - fixed @ 12:15 GMT 29/08 Revision R1c: Altered the second chamber to negate the obvious (Once Portal2Two had shown it) easy way to deal with the turrets there - talk about blinded by your own routine! - fixed 18:00 GMT 31/08

Workaround