Portal 2 (Singleplayer)

Finished singleplayer maps and campaigns for Portal 2.

The Red Window
Uploaded by Barracuda · Jun 05, 2011
6 comments · 5.0 (4)

My small test chamber for the mapping contest, designed in a post-Wheatley theme. My first idea for the contest was much more interesting, but also impossible, because the rules didn't allow custom scripts. So instead, I decided to simply improve the map I already was working on. I hope it's still entertaining, though I'm not sure about the difficulty, but it's surely not Nintendo Hard. No exotic game elements, just funnels, buttons and boxes. And a deadly laser field, guarded by a deadly turret. Bigger screenshot (contest1): http://cloud.steampowered.com/ugc/56091 ... CB7E9651E/ A quick note about the instances: I included many of Valve's original instances, because I'm using a different folder structure for easier navigation. But I also included only those instances that are actually used by this map. All content (except Valve's instances) is released as public domain, do whatever you wish to do with it. Version history: contest2: * Various small visual improvements * Added a new animation for GLaDOS on the screen * Fixed an unintended way to catch the first weighted cube * Replaced upgraded portal gun with the simple one and added a fixed portal below the funnel emitter contest1: * Initial release

The Red Window
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Tic-tac-toe + Gel fling to the button
Uploaded by wKLV · Jun 05, 2011
8 comments · 4.3 (14)

The map consists of two parts. The first one is a laser "tic-tac-toe board". When you make a line one puzzle element in the testchamber activates. The second part there are repuslsion and propulsion gel. Using these you must fly to a button in the end of the chamber

Tic-tac-toe + Gel fling to the button
Paradox
Uploaded by cosmo123 · Jun 05, 2011
18 comments · 5.0 (17)

A short map, trying out an idea thats been suggested a few times. It's got a time machine in it, which switches between the present and the future. Unfortunately, I don't have enough time to extend it before the contest ends.

Paradox
SP Propagation
Uploaded by Docker · Jun 05, 2011
6 comments · 3.8 (8)

Aperture may have gone to the dogs, but that doesn't mean there isn't science to be done. Navigate this simple yet challenging two-puzzle chamber to remind Glados that you don't need her to further humanity.

SP Propagation
Gel Chamber
Uploaded by Alz · Jun 05, 2011
5 comments · 3.2 (19)

My entry for the Summer Mapping Initiative. This includes two chambers using the new gel mechanics in Wheatley's style. First room is quite small and fairly easy. Second room is much larger and is a bit harder.

Gel Chamber
[SP] Sphere: Delta Bunsen!
Uploaded by Lobster · Jun 05, 2011
84 comments · 5.0 (67)

It has been a few weeks now since I released 'Old Faithful' and my plan to release a third map hit a lot of bumps along the way. The first attempt was a complete mess, so I took some time out to experiment with a few ideas, and have finally got around to forming them into something release worthy. Delta Bunsen contains 3 linear puzzles, within 2 chambers, inside 1 sphere and features a couple of new things I thought might be fun. I am entering this one into the Summer Mapping Initiative as I am pretty happy with it overall. All feedback is greatly appreciated as always! More information, Installation instructions and Contact details in the readme! Enjoy! (Wonderfully messy .VMF and Instances included)

[SP] Sphere: Delta Bunsen!
Testing Element - Turret Dipping
Uploaded by Shade Vortex · Jun 05, 2011
6 comments · 0.0 (4)

Hey all, this is my first map, and I decided to fix it up until it reached a completable state,so here it is, Turret Dipping! This test chamber is relatively simple and easy to figure out, but that's because it introduces and teaches an innovative testing element- turret dipping! You might ask what that is, so I'll give you the basics: See a white turret? Pick it up. See a black turret? Push it with the white turret. Bring the white turret along with you! You may need to sacrifice a white turret to beat this test! This takes place in present day aperture science, however, it has a unique atmosphere, because Aperture Science is on Emergency Power mode. I liked how the lighting looked, so hopefully adding that unique twist to the atmosphere won't disqualify me. I just remembered to include the custom instances used, so I hope that editing it in to the rar doesn't disqualify me.

Testing Element - Turret Dipping
Laser show
Uploaded by laxsiber · Jun 05, 2011
8 comments · 5.0 (7)

This is my entry to Summer Mapping Initiative. First room is all about lasers. As for second room, it's not impossible it's actually really easy. I just hope it's not too hard or too easy. It's big file because I didn't know how to optimize map small and now I don't have time. Good luck and have fun.

Laser show
Quadrilateral Part 1 [Concept]
Uploaded by Shaprepenr · Jun 05, 2011
5 comments · 2.5 (6)

This map is a concept of a set of maps that I may work on in the future. It introduces the concept of two pairs of portals. One pair is controlled by the player with the ASHPD, and the other pair is placed by the chamber through the use of portal frames. The player must use the combination of all four portals to achieve each chamber's goal. In this first chamber, the player is equipped with a disabled ASHPD. The test chamber spawns all four necessary portals when the appropriate triggers are activated. Above each frame is a number. This number represents which pair the portal belongs to. The only reason I provide the player with a disabled ASHPD is due to the fact that when Chell holds an object without the device, it looks so unrealistic. ;p Thanks Omnicoder for the Chamber Sign Maker!

Quadrilateral Part 1 [Concept]
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sp_audiotrash_competition
Uploaded by audiotrash · Jun 05, 2011
10 comments · 5.0 (9)

This is one of my maps i made for Identity, a rather mediumsized mappack comeing soon, when it's done. I couldn't decide wich map to use for the contest. I just cut this out of the "finished" product so the ending has no fadeout. In the second chamber the funnel is broken, it's not a bug. Listen to what GLaDOS says! Rate & Comments are always welcome

sp_audiotrash_competition