Portal 2 (Singleplayer)

Finished singleplayer maps and campaigns for Portal 2.

Fat Turret Revolution
Uploaded by PrejudicedNanobot · Jun 05, 2011
12 comments · 4.5 (10)

Dealing with new management can be difficult; do you need a hug?

Fat Turret Revolution
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The Easy Room
Uploaded by Quel · Jun 05, 2011
13 comments · 4.3 (7)

This will be an easy room Curious. That was the same as earlier said some of the test subjects. I hope their new clones share that optimism. ... I have actually tried to put much effort in achieving a level of difficulty that was challenging but not demoralizing. I hope I succeeded.

The Easy Room
The Dark Side of Aperture
Uploaded by jamesf141 · Jun 05, 2011
21 comments · 5.0 (14)

Ok, so this map is based around a variation on the "clean Aperture" theme, which I call "Dark Aperture." It's basically the Enrichment Centre, with creepy lighting for atmosphere. For more detail on the map, see the readme file - ensure you read this BEFORE extracting the .rar file, as some files may be overwritten that would be very, very bad. Not unrecoverable, mind, but bad nonetheless. This map consists of "four" rooms, although really it can be hard to judge where one ends and one starts. But I call it four. Because I'm like that. It's not too hard, but it should provide some challenge. Funnels, light bridges, lasers, boxes 'n buttons... it's got 'em all. "The Enrichment Center once again reminds you to read the readme file BEFORE extraction. Failure to do this will result in an unsatisfactory mark on your testing record, followed by death." EDIT: VERSION 1.1 RELEASED, CHECK README FOR CHANGES! EDIT: VERSION 1.2 RELEASED, CHECK README FOR THE CHANGE!

The Dark Side of Aperture
The Red Window
Uploaded by Barracuda · Jun 05, 2011
6 comments · 5.0 (4)

My small test chamber for the mapping contest, designed in a post-Wheatley theme. My first idea for the contest was much more interesting, but also impossible, because the rules didn't allow custom scripts. So instead, I decided to simply improve the map I already was working on. I hope it's still entertaining, though I'm not sure about the difficulty, but it's surely not Nintendo Hard. No exotic game elements, just funnels, buttons and boxes. And a deadly laser field, guarded by a deadly turret. Bigger screenshot (contest1): http://cloud.steampowered.com/ugc/56091 ... CB7E9651E/ A quick note about the instances: I included many of Valve's original instances, because I'm using a different folder structure for easier navigation. But I also included only those instances that are actually used by this map. All content (except Valve's instances) is released as public domain, do whatever you wish to do with it. Version history: contest2: * Various small visual improvements * Added a new animation for GLaDOS on the screen * Fixed an unintended way to catch the first weighted cube * Replaced upgraded portal gun with the simple one and added a fixed portal below the funnel emitter contest1: * Initial release

The Red Window
Tic-tac-toe + Gel fling to the button
Uploaded by wKLV · Jun 05, 2011
8 comments · 4.3 (14)

The map consists of two parts. The first one is a laser "tic-tac-toe board". When you make a line one puzzle element in the testchamber activates. The second part there are repuslsion and propulsion gel. Using these you must fly to a button in the end of the chamber

Tic-tac-toe + Gel fling to the button
Paradox
Uploaded by cosmo123 · Jun 05, 2011
18 comments · 5.0 (17)

A short map, trying out an idea thats been suggested a few times. It's got a time machine in it, which switches between the present and the future. Unfortunately, I don't have enough time to extend it before the contest ends.

Paradox
SP Propagation
Uploaded by Docker · Jun 05, 2011
6 comments · 3.8 (8)

Aperture may have gone to the dogs, but that doesn't mean there isn't science to be done. Navigate this simple yet challenging two-puzzle chamber to remind Glados that you don't need her to further humanity.

SP Propagation
Gel Chamber
Uploaded by Alz · Jun 05, 2011
5 comments · 3.2 (19)

My entry for the Summer Mapping Initiative. This includes two chambers using the new gel mechanics in Wheatley's style. First room is quite small and fairly easy. Second room is much larger and is a bit harder.

Gel Chamber
[SP] Sphere: Delta Bunsen!
Uploaded by Lobster · Jun 05, 2011
84 comments · 5.0 (67)

It has been a few weeks now since I released 'Old Faithful' and my plan to release a third map hit a lot of bumps along the way. The first attempt was a complete mess, so I took some time out to experiment with a few ideas, and have finally got around to forming them into something release worthy. Delta Bunsen contains 3 linear puzzles, within 2 chambers, inside 1 sphere and features a couple of new things I thought might be fun. I am entering this one into the Summer Mapping Initiative as I am pretty happy with it overall. All feedback is greatly appreciated as always! More information, Installation instructions and Contact details in the readme! Enjoy! (Wonderfully messy .VMF and Instances included)

[SP] Sphere: Delta Bunsen!
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Testing Element - Turret Dipping
Uploaded by Shade Vortex · Jun 05, 2011
6 comments · 0.0 (4)

Hey all, this is my first map, and I decided to fix it up until it reached a completable state,so here it is, Turret Dipping! This test chamber is relatively simple and easy to figure out, but that's because it introduces and teaches an innovative testing element- turret dipping! You might ask what that is, so I'll give you the basics: See a white turret? Pick it up. See a black turret? Push it with the white turret. Bring the white turret along with you! You may need to sacrifice a white turret to beat this test! This takes place in present day aperture science, however, it has a unique atmosphere, because Aperture Science is on Emergency Power mode. I liked how the lighting looked, so hopefully adding that unique twist to the atmosphere won't disqualify me. I just remembered to include the custom instances used, so I hope that editing it in to the rar doesn't disqualify me.

Testing Element - Turret Dipping