Portal 2 (Singleplayer)

Finished singleplayer maps and campaigns for Portal 2.

Seems Familiar (Update 2)
Uploaded by Gig · Mar 03, 2012
16 comments · 3.9 (14)

A basic map with 4 puzzles that look fairly similar, first 3 aren't that hard, but "apparently" the last one is hard

Seems Familiar (Update 2)
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Lightning Strike
Uploaded by h0ckeyb0y21 · Jun 01, 2011
9 comments · 3.9 (14)

This is my first map for Portal 2 and I am just looking for some feedback on how you guys like it. I tried to make it a little challenging so let me know what you guys think.

Lightning Strike
Cube Collector
Uploaded by guckzurlinse · Nov 20, 2011
15 comments · 3.9 (18)

Ok there are 4 test chambers in this map. You got cubes from each chamber to combine them in a laser puzzle and solve. This is easy and short to say but i die in this map a lot of time. I?m shure you have to think a moment how to get the cubes out of the chambers. No trick, cheat or secrets to find, just logic thinking... a lot of logic thinking. But don?t be silly by thinking, because you have to jump with faith plates and beams or use lightwalls and using paints, so you have to do many things^^. One thing i?m sorry. Once The cube in test chamber 3 stopped as i play because of some wired places (corners). I think it could happen in your gaming, but just reset the cube, it?s easy. And please write....

Cube Collector
[SP] Laser Minimalism v1.0
Uploaded by 2CAE7256 · Jul 07, 2011
10 comments · 3.9 (18)

This map consists of three small laser puzzles. I hope that they are original, fun and challenging. Screenshots: http://cloud.steampowered.com/ugc/59581 ... F1738A1B9/ http://cloud.steampowered.com/ugc/59581 ... 3DE001C80/ http://cloud.steampowered.com/ugc/59581 ... 52EE0B577/

[SP] Laser Minimalism v1.0
[SP] Powerup
Uploaded by LilRobot · Jul 04, 2011
11 comments · 3.9 (9)

A sweet, short map, using only one portal and a destructed theme, you play through the map. However, during this map, something happens: it appears as if GLaDOS has been awakened. But by whom? Info: One bug, check readme for details Includes a snazzy fizzler effect with cubes. Put a cube in and find out! Includes only one chamber. Tractor beams, buttons, etc. One button doesn't do anything. (Demo 2 for Departure Mappack[name pending])

[SP] Powerup
This Plate is Broken
Uploaded by wingman53 · Jun 06, 2011
6 comments · 3.9 (9)

The original release was too short, this update has added some interesting elements.

This Plate is Broken
Rescue The Space Sphere [Demomap] V2.5
Uploaded by flare03 · Jun 02, 2011
9 comments · 3.9 (9)

This is a demo map for Rescue the space sphere, to learn more about rescue the space sphere go to http://bit.ly/igvbvf CONTAINS SOURCE VMF I made some sustom instances and from my knowledge of the rules that was aloud, if I do some how win and your looking at the source VMF and its missing a instance (Although I think I ended up not using any of the custom ones in the end) contact me and I will give you the files you need. Change log: V2 Did a bunch of stuff, fixed errors made some parts easier added in some optimization a few unnoticeable things made it look better. V1 First Relase

Rescue The Space Sphere [Demomap] V2.5
Mamba
Uploaded by Trooper · Jun 30, 2011
18 comments · 3.8 (13)

A SP map with 3 chambers and medium difficult. Enjoy! Tro0p3r'

Mamba
Tiraflo - 01
Uploaded by Tiraflo · May 29, 2011
9 comments · 3.8 (13)

My first map with SDK. I would like to improve so I hoop you give your opinions. Enjoy =)

Tiraflo - 01
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[SP] Decode
Uploaded by greyhoundx88 · Jul 29, 2011
29 comments · 3.8 (17)

Update 1.2.2: Read Below! Solve puzzles to reveal parts of the code required to unlock the door at the end. This is my first Portal 2 map. Puzzles range from easy to medium difficulty and many involve flinging. Update 1.2.2: 1. Fixed an exploit that could cause one of the puzzles to be solved very easily, bypassing the intended solution. 2. Made minor changes to prevent an area being reached in a manner not intended by the author. Update 1.2: 1. Made it ACTUALLY impossible to get trapped in sphere silos. 2. Made laser crawl tunnels easier to navigate while holding a cube or sphere (if you'd want to do that) 3. Fixed some autosaves triggering right before falling into death water. Update 1.1: 1. Fixed some doors opening on touch, which made some puzzles pointless. 2. Fixed some nodraw textures above dispensers 3. Placed portal placement helpers around map 4. Fixed some door open/close triggers 5. Added observation rooms. 6. Made it more difficult (hopefully impossible) to get stuck in certain areas without a way to portal out. Overall this update improves gameplay by removing the need to place portals in just the right spot, as well as by adding more signage to make goals clearer. If you've already downloaded this map and played through it, don't bother with the update, but if you've downloaded it and haven't played it, please re-download as this version will provide as more satisfying experience. Thanks!

[SP] Decode