Portal 2 (Singleplayer)
Finished singleplayer maps and campaigns for Portal 2.
sp_zimbardo
A single easy/medium difficulty chamber in clean style. My second map uploaded to ThinkingWithPortals.com. Feedback is appreciated.
ys_science_fun v2.0
First released map me and map make funny.This map short and easy because first.Overall downloads reach 1000 and release second map. 2 room and one corridor. 3 turret. 2 gel. 5 door. 2 elevator. 5 button. --UPDATE V2.0-- +add map change. +add detail. +add start text. --UPDATE V1.8-- +fixed some bugs. +change last room. --UPDATE V1.5-- +door trigger fix. +short way fix. +sound crash fix. +save bug fix. Please report all bug. ENJOY AND FUN
Discontinued
A destructed theme in which you enter a closed down test chamber. You must use puzzle pieces found outside the normal chamber to complete the broken puzzle. All feedback is appreciated. Hope you enjoy! FIXED: - Fizzler re-enabling if third button is pressed in rapid succession. - Projected textures not working properly.
Rat Race
Can you make your way back and forth, up and down, between the glass walls, fizzlers, and faith plates without getting caught in a laser or discouragement field? This short but challenging puzzle will require you to think through the right sequence of events, and force you to revisit area multiple times in order to make your escape. Can you get out of the Rat Race? v. 1.01 - Fixing a couple of early exploits v. 1.02 - Fixed a couple of bugs/awkward elements. Made it prettier.
One+one+one
My second medium difficulty map for portal 2 Three small chambers in the clean style containing lasers and funnels Update: v1.1 - fixed bugs in first chamber v1.2 - completely new second chamber v1.3 - minor aesthetic fixes v1.4 - various bug fixes + added minor details v1.5 - fixed alternate solutions in second chamber + steam workshop version Walkthrough - http://www.youtube.com/watch?v=U5Q0PeemCbg Feedbacks are welcome!
[SP] Additional Chapter 8 Tests
Here it is release version 2.0 of Wheatley's Gel Chambers (formerly known as Untitled Gel Puzzles) (STILL needs a better title!) UPDATES: Changed Music to ch8 music changed boxes to monster turret boxes (except in area 2 because the monster boxes aren't affected by gel) fixed panels in area 3 added a TON of signs and marks to help you along fixed a visible nodraw surface hope you like it better this time Style: Wheatley (except I used normal boxes) Difficulty: Hard Size: 3 Chambers Pace: Medium also: there is a cool ratman's den secret mapmakers room between between chambers in the BTS areas, like on OSTCSA. See if you can find it =) Focus on using blue gel with lightbridges in ways not seen in any of the valve maps or any of the community maps i've played, and a chamber centered around the clear gel. I intended to haev actual Wheatley lines in this.. I recorrded some new ones myself and wanted to try them out on the map. But they wouldn't work. I could load them into hamemr and play them but when it came to the map I got an error saying the sound could not be found on disk or something like that. I looked this up on the forums and they say you need to package it into a .vpk. I know how to use the .vpk tool but I don't know how to actually impliment it in the game, whether I need to package it with the map and all or whether I can have a standalone .vpk with just the wavs. So, for now it uses Game_texts to help you on your way.
Funnel and Cube
This is the first proper puzzle I've finished. It was kind of an exercise for me to learn the tools and practice basic puzzle design than something serious, but I thought I'd post it anyways. It's super short and not very difficult, but any pointers or comments would be greatly appreciated! I'm new at this.
Chamber Nine
The updated version of a medium/easy clean chamber that I made earlier. Don't forget to leave feedback at the end, which includes a rating.
Laser Pit
Something Different My latest medium-hard difficulty map for Portal 2. As always report bugs/shortcuts in the forums. I hope you guys enjoy it! Map Update#1 - Removed the glitch where the player would get stuck in the funnel room - Some visual and gameplay changes Map Update#2 - Some visual and gameplay updates
verticalprojection
SP map. I made in the destruction theme. Enjoy the skybridges excursion funnels etc. any comment appreciated!! New version released. Thanks to all commenting on my map! enjoy! As always any comments much appreciated!