Portal 2 (Singleplayer)
Finished singleplayer maps and campaigns for Portal 2.
[SP] Indigenous
"Hello fancy test subjects! Now you can enter again to destroyed testing area! Enjoy your visit." This level, includes three different testing chambers, medium difficulty and 10 minutes of gameplay and puzzle solving. Also included testing elements are listed: ------------------------------------------------------------- -Light bridges -Death fields -Fizzlers -Funnels -Lasers -Buttons -Turrets -Toxic goo ------------------------------------------------------------- Credits: Omnicoder, for very, very useful signmake tool. Mathias123961, for beta testing. Stimich, for beta testing. Valve Developer Community, for mapping help. ------------------------------------------------------------- And, rate my level and tell me what you liked about it by commenting. Feedback is allowed too Also, thank you for playing my level(if you played or going to play it)
Gel training
Walkthrough at my channel: http://www.youtube.com/user/cakeyfied?feature=mhee
[SP] Sentry Point
Sentry Point is my first release. I estimate it to be of about medium length and difficulty. I have also included a vmf in case any designers would like to give some critic tips.
The Part Where Everything Goes to Hell Sample Map
This is one of my maps from my WIP MapPack "The Part Where Everything Went To Hell." I choose this particular map because it wasn't too easy or too hard to solve even though the level is a bit on the short side. Please let me know if you are have trouble playing this map so I can make corrections to it. BTW there are also 2 easter eggs in the map.
Swift Fall
Let a cube fall a thousand feet Don't touch the bottom or you're dead meat@
[SP] Loud Pipes
Loud Pipes is an Old Aperture-style single-player map that features two major chambers that heavily revolve around the use of repulsion and propulsion gel and their interaction with cubes, light bridges, laser fields, and moving platforms. The map?s difficulty ranges from easy to medium/hard. Screenshots: http://cloud.steampowered.com/ugc/54177 ... 6F9F4A356/ http://cloud.steampowered.com/ugc/54177 ... B90291E32/ http://cloud.steampowered.com/ugc/54177 ... A63C18803/ http://cloud.steampowered.com/ugc/54177 ... DE459D8D7/ http://cloud.steampowered.com/ugc/54177 ... 324CDF62A/ Updated to v.1.2. -Fixed an exploit with the light bridge -Repaired a cubemap error that was giving the observation room an odd effect -Shifted some of the white walls around in chamber two to prevent exploits -Made it easier to jump back from the moving platform Also, if any of you designers out there are interested in the design process of this map or the aesthetic technique of any Old Aperture map, I've written a small tutorial about it over in Rubrica's aesthetic thread. Check it out if it interests you! mapping-help/on-the-aesthetic-themes-in-portal-2-v0-9-1-t4257.html Leave feedback or feel free to reach me (contacts in the readme) once you finish the map. Thank you!
FirstV1.1
Hi all I'm releasing, as you can see my first map It's a one-room map but I made it as difficult as I can imaginate it for now It contains : Deadly turrets, deadly toxic slime, deadly discouragement gird, laser, tractorbeam, gels, buttons,cubes,cameras... Please feedback if you like it or even if not so I can improve it later or make better maps after I hope you'll enjoy VMF included V1.1 For this update I made the doors and the walls very better I prevent Chell to kills the turrets with the tractorbeam And prevent The player to mke a portal just behind the tractor And delete the propulsion gel
[SP] Lab_life
This is Three maps i've made. my plan was actualy to make about 5 chambers also with a cool ending with companion cubes. But school had to come first so this is the finished product Please check the "README" file before asking questions cheers.