Portal 2 (Singleplayer)

Finished singleplayer maps and campaigns for Portal 2.

sp_turing
Uploaded by clyder · Jul 28, 2011
28 comments · 5.0 (37)

A single medium difficulty chamber in clean style. My third map uploaded to ThinkingWithPortals.com. Feedback is appreciated. Version 1.1: -Removed a section of white wall that allowed for unintended early access to a cube dropper button. -Minor visual corrections.

sp_turing
Advertisement
Registered users don’t see ads! Register now!
portal10
Uploaded by jos28 · Jul 28, 2011
5 comments · 3.5 (17)

easy four chambers.Lasers,gels

portal10
Olympic
Uploaded by satchmo · Jul 26, 2011
37 comments · 4.1 (16)

Are you a cyber athlete? Olympic is a marriage of puzzles and sports.

Olympic
Indiana Evil
Uploaded by ziland · Jul 26, 2011
14 comments · 3.1 (21)

I was going for an IndianaJones meets resident evil vibe set in the portal2 universe (without the zombies) This is Final Release. Enjoy Comments, suggestions, bugs welcome.

Indiana Evil
Sp_mysterious
Uploaded by SgtHunter · Jul 25, 2011
8 comments · 4.6 (14)

Small map set inbetween of the destroyed and the rebuilding aperture. Very basic puzzles.

Sp_mysterious
Careful Cube
Uploaded by Lostprophetpunk · Jul 23, 2011
19 comments · 3.8 (21)

Don't harm that cube! A small map that features 3 rooms in which you have to capture a cube from each of them to succeed! Special thanks to... msleeper (Elevators) Hope you all enjoy playing this map. Fixed bugs in v1.3 - Changed buttons to get rid of shortcuts - Made it so player couldn't get stuck behind the panel - Made it harder to get the cube

Careful Cube
[SP] Interception
Uploaded by satchmo · Aug 05, 2011
56 comments · 5.0 (24)

Interception is a single-player map featuring a fairly challenging puzzle involving two clean-style chambers, funnel, laser, and light bridge. The puzzle is somewhat more difficult than the official Portal 2 puzzles. There should be 2-3 "AHA!" moments in the puzzle. The solution is not technically difficult to execute. If you find yourself frustrated or performing some stunt repeatedly, you should find an easier way. Remake of Interception with the Perpetual Testing Initiative http://steamcommunity.com/sharedfiles/f ... d=69323011 Major Updates: Version 1.2 fixed a potential scenario where the player can become trapped in a chamber. Version 1.5 added one more "AHA!" moment. Version 1.52 compiled with high dynamic range rendering effects. Version 1.57 added a Rattman den. Version 1.60 added a pool of toxic water. Screenshots: http://cloud.steampowered.com/ugc/55979 ... 1184F0F02/ http://cloud.steampowered.com/ugc/55979 ... 8827DB512/ Video Walkthrough: Here is a video walkthrough of version 1.63 courtesy of Portal2Two. Needless to say, it has major spoiler for the puzzle. The walkthrough also reveals the location of the Rattman den. iC6gZABVU30

[SP] Interception
[SP] Decode
Uploaded by greyhoundx88 · Jul 29, 2011
29 comments · 3.8 (17)

Update 1.2.2: Read Below! Solve puzzles to reveal parts of the code required to unlock the door at the end. This is my first Portal 2 map. Puzzles range from easy to medium difficulty and many involve flinging. Update 1.2.2: 1. Fixed an exploit that could cause one of the puzzles to be solved very easily, bypassing the intended solution. 2. Made minor changes to prevent an area being reached in a manner not intended by the author. Update 1.2: 1. Made it ACTUALLY impossible to get trapped in sphere silos. 2. Made laser crawl tunnels easier to navigate while holding a cube or sphere (if you'd want to do that) 3. Fixed some autosaves triggering right before falling into death water. Update 1.1: 1. Fixed some doors opening on touch, which made some puzzles pointless. 2. Fixed some nodraw textures above dispensers 3. Placed portal placement helpers around map 4. Fixed some door open/close triggers 5. Added observation rooms. 6. Made it more difficult (hopefully impossible) to get stuck in certain areas without a way to portal out. Overall this update improves gameplay by removing the need to place portals in just the right spot, as well as by adding more signage to make goals clearer. If you've already downloaded this map and played through it, don't bother with the update, but if you've downloaded it and haven't played it, please re-download as this version will provide as more satisfying experience. Thanks!

[SP] Decode
Sepulcros
Uploaded by Team Citruz · Jul 29, 2011
19 comments · 4.2 (19)

Team Citruz Presents: Sepulcros DESCRIPTION: Smallish map, in destroyed style. Just a little teaser for future maps in development by Citruz. Contains turret and lightbridge based testing elements. Easy to medium difficulty depending on your expeirence. Relative to the size and difficulty of maps in act 01 of the main game. INSTALLATION: Included in Read Me file. SCREENSHOTS: CONTACT INFO: If you have any comments or questions please do not hestiate to post in the thread where the download is posted or send it to [email protected] VERSION HISTORY: 1.1 Added fizzler in main room to prevent cheating Fixed graphical and texture issues Reduced lag issue caused by dropper 1.0 Initial Release MAP MADE BY TEAM CITRUZ

Sepulcros
Advertisement
Registered users don’t see ads! Register now!
Vertical Reach
Uploaded by Lostprophetpunk · Jul 29, 2011
32 comments · 5.0 (17)

Reached over 1,000 downloads. Thank you! ### This is a medium difficulty map, with a few little surprises. If you would like to know how to install the map, visit the link below... mapping-help/playing-portal-2- custom-maps-t4076.html This is [v1.4] of the map. Thanks to msleeper for the elevator transition instance ### Previous Bugs ### v1.0 - Could get stuck in third room v1.1 - Weird reflections in toxic water - Cube would sometimes not fall on the button when thrown - Cube would sometimes not fall on ariel faith plate - Laser could be shot from wall straight into the laser catcher v1.2 - Fizzler was at eye level, making it hard to see - Lighting in elevators was to a poor standard - Not enough indicators to show what things do - The third chamber solution was a little too easy - Exit door didn't close v1.3 - Intended solution to the third chamber could be bypassed I hope you enjoy it. =] My username for Thinking With Portals is Lostprophetpunk if you want to get in touch.

Vertical Reach