Portal 2 (Singleplayer)

Finished singleplayer maps and campaigns for Portal 2.

LeSwordfish Portal Buttons
Uploaded by LeSwordfish · Jun 06, 2011
25 comments · 5.0 (18)

This is my entry for the contest, using a new gameplay mechanic and some old ones too. Three chambers long, and its 3am so I cant remember my name let alone my sales pitch. Tested with the help of tf2maps.net.

LeSwordfish Portal Buttons
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Fizzle
Uploaded by hugo.gladu · Jun 06, 2011
9 comments · 5.0 (3)

Fizzle is a simple map including the brand new Aperture Laboratories, along with the Destroyed Aperture. Have fun! Sorry for the lack of thumbnail...

Fizzle
sp_capone_01
Uploaded by CAP-ONE · Jun 06, 2011
12 comments · 4.4 (16)

This is my first Portal 2 map, and the first map I release to public. This took me 2 months to finish, because I'm new to mapping, and I still need to practice on Hammer. Feel free to report any bugs, to submit your critics and advise,this could help me for the sequel of the map. Contains : - Repulsion and Propulsion Gel - Laser - Excursion Funnel - Hard Light Bridge Have fun. Screenshots : http://cloud.steampowered.com/ugc/54064 ... 5793FC51E/ http://cloud.steampowered.com/ugc/54064 ... 28B6B32DD/ http://cloud.steampowered.com/ugc/54064 ... 161BFFCCB/

sp_capone_01
One of everything
Uploaded by AntiVector · Jun 06, 2011
6 comments · 1.7 (3)

My entry for the Summer Mapping Initiative. It's a short half-playground-half-puzzle with multiple solutions that uses exactly one of every concept explored in Portal 2's testchambers: one excursion funnel, one hard light bridge, one each of the clean, destroyed, and semi-destroyed buttons, etc. And also what I like to call the "danger room" with every possible death in it waiting. Note: on some computers, the 3d skybox of the Wheatley test facility may not work, and there have been issues on dying and parenting in the past. These are unfixable as they appear to be client-side (bizzarely)

One of everything
sp_advancedgels
Uploaded by scummbeard · Jun 06, 2011
4 comments · 3.8 (4)

Clean map with gels, funnels, turrets, and a surprise or two, depending on your play-style. This is my first ever custom map.

sp_advancedgels
The mind breaker
Uploaded by arek_91 · Jun 06, 2011
10 comments · 3.6 (7)

AKA "Ratman's Mind starring Chell" Physically impossible (but beatable) test chamber with companion cube.

The mind breaker
[SP] Motanum's Main Four
Uploaded by Motanum · Jun 06, 2011
49 comments · 4.7 (48)

From the 2nd place winner of the October contest, and creator of Motanum's Test 01, comes... Motanum's Main Four! This map has 4 chambers in one! Go through 4 chambers will trying to close a laser circuit to open up the exit! Good luck! Read me file for more information! -Lag at light bridge is out of my hand. Ie, nothing to be done in hammer. Sorry -In some rare cases source recorder can crash the game This map took me over a month to do, and at the end, I think it is quite impressive! Instances used are the official, but I modified the brightness. If you really want my modified instances, then send me an email at eugenio.motanum91 AT gmail.com You can get more info on where to find me/follow me on the read me file inside the Rar. So, what are you waiting here? Go press the download button, spread the word AND don't forget to rate it!

[SP] Motanum's Main Four
[SP] Lost in Testing #1
Uploaded by KenJeKenny!? · Jun 06, 2011
43 comments · 4.9 (44)

! ! ! Placed 7th among SP maps in the Summer Mapping Initiative Contest ! ! ! This will be the first of 4 chapters. This chapter features a challenging but medium-difficult puzzle, using Portal gel, Portal jumping & a funnel. The average playtime = 10-15 minutes. Last Update @ 01-07 Code: Select allv1.3 @ 01-07 - Fully compiled yay! (thanks to MissStabby!) - Added level transition to chapter 2 (WIP) v1.2 @ 30-06 -Compiled with full RAD+HDR but sadly still no full VIS :( -Altered the elevators a bit & optimized them -Added map title & chapter number text in beginning -Fixed the debris by the funnel so that it will be non-solid v1.1 @ 30-06 -Fixed lighting (but still intentionally a bit dark) -Added timer to exit door button -Fixed panel animations -Optimized the overall map some more -Fixed some more bugs :) v1.0 @ 06-06 -Added Skybox detailing -Fixed small bugs -Added Thermal Discouragement Field -Added Test sign (can't edit script yet because of contest rules) -Made 20sec. speedrun impossible :P -Made 41sec. speedrun impossible :D -Added some more lighting but am gonna keep it intentionally dark. To-Do List: X The lighting (100%) X The visuals/looks still have to be finished (100%) X There is no proper ending yet (Fixed!) X No cube dropper/respawner yet... So don't kill the cube!!! (Fixed!) X no autosave yet... so death = map reload! (Fixed!) X not fully compiled yet... (Fixed!) X no glados chatter yet. Screenshots (bit outdated): http://steamcommunity.com/id/tuinhek/screenshot/576672371085926605/? Youtube Preview: fcQtiDWCkB4 Intended Solution (SPOILER WARNING!!!) http://www.youtube.com/watch?v=21L5SMp0v5k Plz leave a review and/or rating!!! Any feedback, good or bad, is welcome! Thanks in advance & enjoy the puzzle! ~KenJeKenny!?

[SP] Lost in Testing #1
Retupmoc's Portal 2 Maps
Uploaded by Retupmoc · Jun 06, 2011
8 comments · 1.2 (4)

Thanks to Retupmoc for : sp_Retupmoc_Map : Go through the 5 tests to Find Wheatley and listen to GLaDOS. coop_Retupmoc_Map : Tiny Map made for Fun with Friends. Thanks to Retupmoc Email : [email protected] http://retupmoc.ca/portal2.htm

Retupmoc's Portal 2 Maps
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The Cube Did It
Uploaded by andu · Jun 06, 2011
14 comments · 5.0 (14)

This is a Portal 2 custom map I made for the ThinkingWithPortals.com Summer Mapping Contest 2011. I did the best I could with the limited time I had, so I hope you enjoy it. It's a cube based test chamber, but still challenging. Just think of what you can do with the cube und take it with you where you can.

The Cube Did It