Portal 2 (Work in progress)

Early builds, betas, and in-development Portal 2 map projects.

DaMaGepy's P2 map #4 (WIP: 29%)
Uploaded by DaMaGepy · Feb 05, 2012
27 comments · 5.0 (4)

Hi there. This is the very WIP version of my map (there will be 5 room) of my next 4th Portal 2 singleplayer map, for popular demand, a harder one (compared to my previous ones) This map will have 4+1 test. Since I'm afraid to make hard maps (but there is a big demand from "pros"), I will make it a hub, so if someone got stuck on a puzzle, can just skip it and move to the next room and still have fun. From a central half-outdoor area, you can go 4 different direction and complete the rooms in any order. Each will give you an uniquely shaped indicator piece (the concept that I introduced in my latest #3 map) and using those to fix an indicator that will unlock the final puzzle on the surface. I need some feedback about the difficulty. It's still a WIP, so havent done any detailing or light-finetuning yet, however everything works fine, and the intended solution does not need any ninja skill, hard jumps, cube flipping etc. I have this room (and the other 4) on paper almost since Portal2 launch, but if its too hard, I'll reduce difficulty. Also if you stuck, or finished it and you feel may not solved it the intended way, check out the walkthrough video: SPOILER! Room1: http://www.youtube.com/watch?v=X7WXeAapEqM Room2: http://www.youtube.com/watch?v=C7tMT7_AcWE Also send feedbacks and errors/bugs, but nothing about the texture style or alignment or the rest. As soon I fixed this room and gave its final look, I'll continue working on the rest of the map, and will not post it till fully finished. Updates: - Added "smart" autosaves - A very WIP version of the second room. One portal bug: the redircube becomes ethereal after been near the end of the funnel, dont know why (and only that cube). Destroy it to fix it, the new one will be solid again. - take the door behind your spawnpoint to get back to the first room

DaMaGepy's P2 map #4  (WIP: 29%)
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GLaDOS_CUBE_New_Testing_Elements_demo
Uploaded by GLaDOS CUBE · Jan 08, 2012
3 comments · 2.5 (2)

This is a Demo of New Testing Elements that will be in my upcoming mod Portal in space New Testing Elements include 1. Anti Cube field 2. Reflection Gel 3. Anti Gravity Rooms

GLaDOS_CUBE_New_Testing_Elements_demo
sp_1984_2_V1
Uploaded by GLaDOS CUBE · Jan 08, 2012
3 comments · 5.0 (2)

An easy conversion gel themed map. can you find the Easter egg?

sp_1984_2_V1
ws_005_WIP
Uploaded by silic · Jan 08, 2012
6 comments · 5.0 (1)

FOR ALL WHO DOWNLOAD THIS MAP. PLEASE LEAVE COMMENT ON WHAT YOU THINK OF THE PRINCIPLE OF IDEA This is taken from a puzzle which i struggled over 30 minutes to complete. simple 9 dot puzzle where you have to connect all 9 dots. I am not looking for glitch finding or anything like that, as this map is completely different from the current release version on my computer. all im looking for is the feedback on the concept idea. e.g did you find it difficult. easy, medium.. what was your initial thought when you see the room for the first time. im just really gauging what you guys think like.

ws_005_WIP
[SP] Levitation
Uploaded by Idolon · Jan 07, 2012
20 comments · 5.0 (23)

Levitation is a map that abuses lasers and excursion funnels. Features two chambers.

[SP] Levitation
ws_004_tyronis_v2
Uploaded by silic · Jan 06, 2012
14 comments · 5.0 (4)

Re-worked map from the chain series Withdrawal Symptoms. NOW UPDATED V2 TO REMOVE SOME GLITCHES AND MAKE SLIGHTLY HARDER / EASIER DEPENDANT ON MIND SET. Wanted to attempt to modify the map in order to make tyronis not complete it within 30 seconds each time!!! So here is the official attempt. I will look into making the map harder and harder to complete. where eventually i hope to make it near on impossible unless you are mad and insanely talented at shooting quickly, or doing insane portal flips like this person has proven to be... Best of luck to all who try it. The first jump is a hard one, and careful of the few traps.

ws_004_tyronis_v2
sp_sideways_V3
Uploaded by GLaDOS CUBE · Jan 05, 2012
5 comments · 3.8 (4)

sp_sideways_V3 Now with 50% more test!

sp_sideways_V3
[SP] Introbackfling
Uploaded by Sprowl · Dec 31, 2011
13 comments · 5.0 (4)

Hello everyone! This is my first map I want to release to the public. For that I need some Feedback as long as I'm working on it. So, here I am. This map does not include special gameplayelements like gels or lasers, but a new environment I want to show. It has three rooms, the last (third) room is the one where I think I have to do much more work. The details aren't finished (except the first room where I'm nearly done) and the coop-robots are just placeholders for some real NPC's I want to put in later. That's all, but I would love it to get records of your first playtroughs (or better videos [youtube]). Greetz, Sprowl

[SP] Introbackfling
sp_1984_V6
Uploaded by GLaDOS CUBE · Dec 31, 2011
6 comments · 2.5 (4)

Now no longer a wip

sp_1984_V6
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Cleanup level 003
Uploaded by silic · Dec 30, 2011
8 comments · 5.0 (1)

Basically i wanted a different view than my own on this map, its a taster into the difficulty of the maps im going to be laying out in a series of chambers. If people have ideas, or thoughts into this please do say!

Cleanup level 003