Portal 2

PDMOD
Uploaded by radelite · Sep 22, 2013
6 comments · 5.0 (2)

THIS IS A PORTAL DETECTOR MOD FOR THE PeTI EDITOR Created by Me (radelite) and BOB74j aka (brainstatic) This is not yet compatible with any-other mods but it is fun here is a link to one of the maps made with the earlier form of this mod http://steamcommunity.com/sharedfiles/f ... =178598821 The new form has better placement then the older one Have fun mapping

PDMOD
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Anglelasers
Uploaded by MissStabby · May 29, 2011
4 comments · 5.0 (2)

This room teaches you a new way to handle reflectorcubes. It will be a gate to some more difficult puzzles involving this mechanic. Its purely a mechanic teaching testchamber, so dont expect a devilishiously complex puzzle. (yet)

Anglelasers
Bottomless Endeavor
Uploaded by Amwryn · May 24, 2011
5 comments · 5.0 (3)

First attempt at mapping anything but generic boxxes. Very much a work in progress, but im interested to see what (if any) feedback I get.

Bottomless Endeavor
[TOOL] A Propper MOD
Uploaded by josepezdj · Sep 05, 2014
5 comments · 5.0 (1)

This is a very useful tool for mappers, mainly if you haven't got any modelling knowledge. This tool will allow you to make models out of brushes; create whatever thing into your Hammer editor by means of only brushes and then turn it quick and easily into a custom model usable in game! Propper is not new at all, many of you know about it already. I even wrote a tutorial some time ago... But since I know many of you are having trouble in making it to work out after some Valve updates and the new SteamPipe file system, I've decided to share this little mod I managed to prepare some time ago mounted in the Alien Swarm game and as a mod. I borrowed TopHatWaffle's batch file altogether with the required binary files from his awesome tutorial some time ago, and edited it a bit for my purposes. So credit goes to him before anything.

[TOOL] A Propper MOD
sp_turret_maze v 1.2
Uploaded by portal2companioncube · Feb 02, 2012
9 comments · (No ratings)

A single-player map with turrets, lasers, and a few faith-plates and excursion funnels with a maze twist! I might add on to this map later or modify the puzzles, but for now, this is what I've got. Version 1.2 update: Fixed the player spawn problem

sp_turret_maze v 1.2
[WIP] PORTAL 2: Aftermath
Uploaded by Sniper_GER · Dec 18, 2011
17 comments · 5.0 (1)

WIP Version of my new mappack. It contains remakes of my first constest maps, some new ones. If you explore Bugs, tell them. [I need more maps for act 2, 3 and 4] The Story makes no sense at the moment, trying to fix this! Perhaps it's even getting a NAME CHANGE...

[WIP] PORTAL 2: Aftermath
Elevator with Extra Skins
Uploaded by CamBen · Aug 11, 2014
6 comments · 5.0 (2)

(As requested by Lonewolf) This is a default Portal 2 elevator model with 4 skins: Clean with light on, Clean with light off, Dirty with light on, and Dirty with light off. These correspond to skin0-skin3 in hammer respectively. High resolution preview: http://i.imgur.com/PqnpUqf.jpg To install, simply extract the zip to /steamapps/common/Portal 2/portal2/ (The readme basically says all this too) Please credit me for making this if used in a map, and also link me to the map on here because I'd love to see what you make of it

Elevator with Extra Skins
[WIP][Co-op] mp_coop_retrieval v2.0
Uploaded by Vordwann · Apr 01, 2012
9 comments · (No ratings)

This is a very close to finished version of my co-op map: "Retrieval." Feedback and/or playthrough videos are much appreciated. Thanks!

[WIP][Co-op] mp_coop_retrieval v2.0
Cube Inductance
Uploaded by protoborg · Dec 08, 2011
2 comments · 5.0 (1)

This was an idea I had after seeing the "shake flashlight". This is a generator which uses the "infinite fall" technique with a cube or sphere to activate an object, i.e. open a door. The instance requires a fairly tall room as it is 512 high by 128 wide by 128 deep. Try it out and let me know what you think of it.

Cube Inductance
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[WIP] Boss fight (Silic Creation)
Uploaded by silic · Jan 22, 2012
8 comments · (No ratings)

Ive been playing about over the weekend after looking at the angry tests boss fight. and thinking YES i will create a series just like that with voices etc etc... Well. i wanted to put this boss fight i have created into circulation (its same sort of concept as the angry tests fight however ive put my own twist on it..) THIS IS FAR FAR FROM finished. The voice acting isnt there at the moment. all that is "programmed" in is the music (which sometimes goes out of sync) Give feedback please! it will be appreciated in the long run btw its called boss lasergrid because i was working on the lasergrid part of the fight, and decided to finish of the rest of the features instead and couldnt be bothered to rename my initial name concepts :p lol

[WIP] Boss fight  (Silic Creation)